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The outcome left African and Latin American nations furious and prompted some to refuse to engage on other biodiversity issues.

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Information from this section.

What are my general rights on Election Day?

Your rights

  • If the polls close while you’re still in line, stay in line – you have the right to vote.
  • If you make a mistake on your ballot, ask for a new one.
  • If the machines are down at your polling place, ask for a paper ballot.
  • If you run into any problems or have questions on Election Day, call the Election Protection Hotline:
  • English: 1-866-OUR-VOTE / 1-866-687-8683
  • Spanish: 1-888-VE-Y-VOTA / 1-888-839-8682
  • Arabic: 1-844-YALLA-US / 1-844-925-5287
  • For Bengali, Cantonese, Hindi, Urdu, Korean, Mandarin, Tagalog, or Vietnamese: 1-888-274-8683
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The saint — whose name means roughly “Holy Death” — is often worshipped by convicts, drug addicts and criminals, along with other people who feel excluded or are experiencing difficulties in life.

The saint, who is not recognized by the Roman Catholic church, is usually depicted as a female skeleton, and is supposed to protect her followers from death.

But that didn’t work for “La Madrina Chayo,” a woman considered a leader of the cult in the north-central state of Guanajuato.

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So some of you might have seen a trend as the Vatican announces their plans to bring god and anime on their side in real life.

The mascot is called Luce, cute anime girl with religious aspects to it.

But mama mia why did they do this for their event next year? It just seems totally unreal and I feel like I'm living in a simulation.

Never have i thought these zealous buggers would use anime influences in a bajillion years

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cross-posted from: https://sh.itjust.works/post/27565759

Performance is obviously rough. However, if they actually have a better build already and can keep working on optimization, it looks like it will be in good shape. I’m on the low/old side of the rec specs and was able to get it in decent enough spot, hitting slightly above 60fps during hunts. It looked like shit and I had to use DLSS (but not frame gen), all at 1080p. This is obviously a question mark we all have to wait for answers to.

I suspect a substantial part of this issue is due to the weather simulations they added. While cool looking, I didn’t feel in this beta that it brings enough to the table to be worth it. Which is a major theme for most of the things I didn’t enjoy. They are clearly moving toward more cinematic experiences, even in combat. This appears in the form of disorienting camera movement that I was not a fan of, with clashes being outright QuickTime events. Luckily, for combat cinematics, you can choose not to engage in them, even those related to focus mode, if you wish.

I put it in my feedback survey, but they absolutely have to give us options tone down the shit happening on screen. There were way too many tutorials, notices, and effects happening at all times. I really hope they listened to World feedback and allow scout flies to be  turned down or off. And, legitimately, if the environmental updates on the right side can’t be turned off, I may struggle to enjoy playing it. They were so constant and distracting.

Last maybe negative, I wasn’t impressed by the pack mechanic with the doshaguma hunt. It felt like a shittier version of a multi monster hunt where they just gang jump you or you break contact. And the pack fled relatively quickly if you attack them to run them off, so it feels half baked and unnecessary. But I am open to seeing more of it to make my final opinion.

The good stuff:

Combat feels really damn good (what else should we expect). They have finally managed to make everything feel worth playing to me. This includes gunlance, which I’ve never gotten along with. Unfortunately, it may have come at the expense of my lance. Lance doesn’t feel bad but it lacked a good downed combo or big hit. And I was not at all a fan of the big meaty charge counter being locked to the end of a 3 hit combo. Not having the cross sweep after an insta guard, but just a little shield bash and optional poke after just felt less satisfying. But, it is as stick-and-jab as the trailer suggests, so that might be enough.

Swagaxe is not as swaggy, and they moved some moves around on me which hurt muscle mem, but it feels pretty great still. Having an offset counter on axe and strait counter on sword feels great. It might have the gaudiest mount finisher too, gogdamn.

Charge blade feels fantastic. Love the new shortcut to shield boost. The perfect counter activation of pizza cutter feels great. And the SAED 3 part combo is beastly. Block SAED spam is so back with it being the fastest route there.

I enjoyed the changes to bow resource management. Not crafting coatings is pretty nice. The homing attacks were better in practice than my initial fears from the video. Great to finally have a reason to use arc shots regularly.

Hunting horn felt really good. I was happy with rise horn, so easier to please here. But it felt great to me so I hope the sad horn mains can be happy again.

Long sword got even more weeb, but again, what else should we expect?

Great sword offset rising slash might have been my favorite of those new offset moves. Felt like a fantastic tool for the kit. And it also probably benefits most from the focus cam control (along with lance/gunlance).

Hammer mains, you will be eating like kings and queens. For those who thought you couldn’t improve after RiseBreak, incorrect. My god that big spin attack is amazing and the normal spin rework into combos felt great too. The charged dash with the slinger is just icing on the cake.

SnS got a great glow up with the new charge attack on backhop and more motion options in the endless combo. Would still love to see oils come back, but it’s looking real fun.

DBs mains, hope you like attack on titan. Loved the perfect dodge in demon mode for a little boost.

Bow guns feel largely the same, even more so than before since LBG didn’t feel as mobile as past versions. LBG rapid fire is slightly reworked to be ammo and meter dependent now. HBG meter is for dakka or wyversnipe presumably. Also gets auto guard with the option for active input to do an offset/clash.

Overall, the focus mechanic felt pretty good. All (almost all?) weapons have very cinematic attacks when popping the pimples. I found myself constantly holding left trigger to aim with most melee weapons. So there is a new level of muscle memory to rework. It didn’t feel completely natural on all weapons. The lances and GS benefitted most. And nothing was new for ranged obviously. It might make things difficult for multi mains like me, but I liked it overall so far.

I didn’t do much exploration due to performance (just enough to find the seikret babies). Probably my biggest win for the beta was the seikret. Monsters did run away quite a bit. But being able to just hop on and be able the take a complete break and put the controller down in transit was very nice. Of course you can sharpen, swap weapons, eat, and gather too. Which has a generous range for the grapple gather with a small cooldown. Pathing needs refinement, but I really enjoyed that feature. Should completely alleviate another ancient forest situation with the benefit of a mid-battle rescue option or for sharpening.

Overall, I’m mainly glad I could even run the beta. 100 player lobby was a nice throwback to Tri. I’m feeling more positive on this than world to be a better balance of the cinematic style people apparently want and the more portable experience I prefer. They just gotta tighten up the performance and this should be the successful entry we all want it to be.

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I remember when World of Warcraft was a pretty serious looking game, orcs, humans, so badass looking and whole theme of war. Then they started teasing other races like pandas and stuff like that. The artwork and cinematics for pandas look really badass, same thing with Worgen. Super badass looking wolves and stuff like that. But now, everything looks so clowny and ridiculous. For example, look at this picture of a dracthyr evoker. It looks like such a meme, so damn goofy, and really not in a good way either. It just looks awful. Why does it look so goofy now? Like is this intentional, or they just gave up on development and the gut of the art team? I really don't understand

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The adult toadfly strategically lays its eggs near the nostrils of the common toad, displaying a preference for weakened or injured individuals. Upon hatching, the larvae delicately feed on the nostril tissue, gradually navigating into the intricate passages of the nasal cavities. As they mature, these voracious larvae exhibit an insatiable appetite, devouring not only the host's eyes but also its brain and other vital tissues.

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Performance is obviously rough. However, if they actually have a better build already and can keep working on optimization, it looks like it will be in good shape. I’m on the low/old side of the rec specs and was able to get it in decent enough spot, hitting slightly above 60fps during hunts. It looked like shit and I had to use DLSS (but not frame gen), all at 1080p. This is obviously a question mark we all have to wait for answers to.

I suspect a substantial part of this issue is due to the weather simulations they added. While cool looking, I didn’t feel in this beta that it brings enough to the table to be worth it. Which is a major theme for most of the things I didn’t enjoy. They are clearly moving toward more cinematic experiences, even in combat. This appears in the form of disorienting camera movement that I was not a fan of, with clashes being outright QuickTime events. Luckily, for combat cinematics, you can choose not to engage in them, even those related to focus mode, if you wish.

I put it in my feedback survey, but they absolutely have to give us options tone down the shit happening on screen. There were way too many tutorials, notices, and effects happening at all times. I really hope they listened to World feedback and allow scout flies to be  turned down or off. And, legitimately, if the environmental updates on the right side can’t be turned off, I may struggle to enjoy playing it. They were so constant and distracting.

Last maybe negative, I wasn’t impressed by the pack mechanic with the doshaguma hunt. It felt like a shittier version of a multi monster hunt where they just gang jump you or you break contact. And the pack fled relatively quickly if you attack them to run them off, so it feels half baked and unnecessary. But I am open to seeing more of it to make my final opinion.

The good stuff:

Combat feels really damn good (what else should we expect). They have finally managed to make everything feel worth playing to me. This includes gunlance, which I’ve never gotten along with. Unfortunately, it may have come at the expense of my lance. Lance doesn’t feel bad but it lacked a good downed combo or big hit. And I was not at all a fan of the big meaty charge counter being locked to the end of a 3 hit combo. Not having the cross sweep after an insta guard, but just a little shield bash and optional poke after just felt less satisfying. But, it is as stick-and-jab as the trailer suggests, so that might be enough.

Swagaxe is not as swaggy, and they moved some moves around on me which hurt muscle mem, but it feels pretty great still. Having an offset counter on axe and strait counter on sword feels great. It might have the gaudiest mount finisher too, gogdamn.

Charge blade feels fantastic. Love the new shortcut to shield boost. The perfect counter activation of pizza cutter feels great. And the SAED 3 part combo is beastly. Block SAED spam is so back with it being the fastest route there.

I enjoyed the changes to bow resource management. Not crafting coatings is pretty nice. The homing attacks were better in practice than my initial fears from the video. Great to finally have a reason to use arc shots regularly.

Hunting horn felt really good. I was happy with rise horn, so easier to please here. But it felt great to me so I hope the sad horn mains can be happy again.

Long sword got even more weeb, but again, what else should we expect?

Great sword offset rising slash might have been my favorite of those new offset moves. Felt like a fantastic tool for the kit. And it also probably benefits most from the focus cam control (along with lance/gunlance).

Hammer mains, you will be eating like kings and queens. For those who thought you couldn’t improve after RiseBreak, incorrect. My god that big spin attack is amazing and the normal spin rework into combos felt great too. The charged dash with the slinger is just icing on the cake.

SnS got a great glow up with the new charge attack on backhop and more motion options in the endless combo. Would still love to see oils come back, but it’s looking real fun.

DBs mains, hope you like attack on titan. Loved the perfect dodge in demon mode for a little boost.

Bow guns feel largely the same, even more so than before since LBG didn’t feel as mobile as past versions. LBG rapid fire is slightly reworked to be ammo and meter dependent now. HBG meter is for dakka or wyversnipe presumably. Also gets auto guard with the option for active input to do an offset/clash.

Overall, the focus mechanic felt pretty good. All (almost all?) weapons have very cinematic attacks when popping the pimples. I found myself constantly holding left trigger to aim with most melee weapons. So there is a new level of muscle memory to rework. It didn’t feel completely natural on all weapons. The lances and GS benefitted most. And nothing was new for ranged obviously. It might make things difficult for multi mains like me, but I liked it overall so far.

I didn’t do much exploration due to performance (just enough to find the seikret babies). Probably my biggest win for the beta was the seikret. Monsters did run away quite a bit. But being able to just hop on and be able the take a complete break and put the controller down in transit was very nice. Of course you can sharpen, swap weapons, eat, and gather too. Which has a generous range for the grapple gather with a small cooldown. Pathing needs refinement, but I really enjoyed that feature. Should completely alleviate another ancient forest situation with the benefit of a mid-battle rescue option or for sharpening.

Overall, I’m mainly glad I could even run the beta. 100 player lobby was a nice throwback to Tri. I’m feeling more positive on this than world to be a better balance of the cinematic style people apparently want and the more portable experience I prefer. They just gotta tighten up the performance and this should be the successful entry we all want it to be.

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In the final days of the presidential race, what started as a whisper campaign has become the subject of a controversial 30-second ad, been amplified by Michelle Obama and drawn furious backlash from the right.

Access options:

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India has been described as an adversary for the first time in an official Canadian government document. That description came in the National Cyber Threat Assessment 2025-2026 released by the Canadian Centre for Cyber Security, on Tuesday.

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Summary

Iranian-American journalist Reza Valizadeh, who worked for a U.S. government-funded broadcaster, has been detained in Iran for months. The detention comes amid heightened tensions between Iran and Israel, with Iran threatening retaliation over an Israeli attack. Valizadeh’s imprisonment is part of Iran’s pattern of using prisoners with Western ties as bargaining chips in negotiations.

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Vote! Vote! Vote! Harris for President!! 💙💙💙

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