Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

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This beta update doesn't change much, but the name of the update makes me think Valve is nearly ready to push 3.6 to stable.

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Noticed this update got pushed just now.

Edit: Seems they’re doing this to prevent costs from arbitration. Read comment below.

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I just started trying to setup two screen using the official dock and the experience has been pretty awful. In desktop mode, I got two freezes while trying to have the displays recognized. Booting with both screens plugged in resulted in no detection. Then after replugging a screen (display port) I only got 640x480 resolution. Second replug I got the 1080p but plugging the second screen either results in a crash, or just now it's not frozen but I only have a black background and the mouse cursor.

Is there some setting to change to improve the situation? Ideally I'd like it to be automatic when I plug the Deck on the dock, especially with valve official dock which costs quite a bit compared to other options.

I'm curious about other people's experience with this

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I'm trying to configure the gyro to help me aim. I've tried every configuration I can think of, or find online. I'm slamming head into a wall.

From what I can tell, the game now only accepts "steam controller" input. Which means the right joystick isn't actually a joystick, it's a weird virtual joystick, and there's some conversion going on. So when the old methods for getting gyro input are used, ie "as joystick" or "as mouse", the input is completely ignored by the game.

I've tried configuring a fresh controller configuration based on a standard controller, but then the game things I'm trying to use a keyboard and mouse and ignores all controller input.

Now, if I set gyro to "right stick (steam controller logo)", then suddenly the gyro starts affecting the right stick. But instead of being a relative input, as in when I pull the left trigger to aim, use the current gyro position as zero, and all relative movement should be applied to the stick. Instead it is an absolute value, with the movement being relative to the calibrated location of gravity down. So when I pull the left trigger, I immediately stare into the sky.

I think the solution to this is the "auto world tilt" option, but that is only available in the "gyro to joystick" configuration, which of course doesn't work.

Am I missing something completely obvious here? Can someone please guide me in the right direction? I miss gyro aim.

Thanks

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This would presumably let x86 windows games run on ARM hardware.

This is almost certainly meant for the next Valve VR headset, but ARM has so much better power efficiency than x86 that a future ARM based Deck would be a huge improvement to battery life.

Also see this tweet:

VR games that have already secretly pushed Android ARM builds onto the Steam Store are ran via Waydroid (androidARM to LinuxARM)

VR games that do not have an ARM build on Steam (windows x86) are being translated/emulated via ProtonARM and FEX

Edit: here's gamingonlinux coverage of this info, includes some more information

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SteamDeckHQ has also posted a first look, and praises how well the game runs.

The game unfortunately does require a PlayStation network account.

The game has the same PlayStation overlay that's incompatible with Linux, but when playing on Steam Deck the overlay is automatically disabled. Desktop Linux players will need to use the SteamDeck=1 %command% launch option to disable the overlay.

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I use Youtube on deck in Firefox with youtube.com/tv in kiosk mode. Works really well, but I noticed even when I have a bigger screen connected I can only watch videos in up to 720p. It doesn't let me select anything higher. Is that a YTTV thing or is there a problem in my setup?

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Please mention whether you're on stable, beta, or a different update channel. There's a good chance most bugs on the stable update channel have been fixed already, so anyone on the beta update can let people know if the bug they're facing is already fixed.

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I had been using the original version of this intro on my steam deck for a long time, but the background noise of the different shades of black always bugged me, so I removed it. I also thought the video was a bit blurry, so I upscaled every frame manually using waifu2x. It's still not perfect, but looks way better on the OLED model than it did before in my opinion.

4k version (in case steam deck ever gets an upgrade): https://archive.org/details/love_death_robots_oled_4k_25fps

OG creator: /u/Subwiser
source of the original video: https://web.archive.org/web/20221208170954/https://www.reddit.com/r/SteamDeckBootVids/comments/xx4l1u/love_death_robots_episode_intro/

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Plucky Squire review by SteamDeckHQ

I'm a little bit bummed by the performance and RAM glitch on this one. I'm still excited for it though! I'll wait a little bit for a patch, even though is totally playable at launch.

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Story mode should be playable, there is a option to disable BattlEye in Rockstar Launcher

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This is a counterpoint to this article posted here a few days ago.

Issues with kernel anti-cheat are the biggest barrier to linux gaming being able to play everything, so it's easy to get overly excited about changes to how windows implements it hoping for an improvement. However that last article was probably unrealistically positive about the changes, and this article probably has a much more realistic perspective on what the changes will actually mean.

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Is it kinda just common for games to crash to "desktop" on Deck? Had mine about 2 weeks, no matter if it's big, small, or dolphin emulated, games will randomly crash on me, and the Deck restarts itself.

If there's any known general settings that can stop the crashing, that'd be great.

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He specifically cited bad battery life on the ROG Ally and Lenovo Go, saying that getting only one hour of battery life isn't enough. The Steam Deck (especially the OLED model) does a lot better battery wise, but improving power efficiency should really help with any games that are maxing out the Deck's power.

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cross-posted from: https://lemmit.online/post/3922769

This is an automated archive made by the Lemmit Bot.

The original was posted on /r/linustechtips by /u/RevolutionaryAd8204 on 2024-09-14 15:50:43+00:00.

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I've had multiple occurrences of this lately with programs installed as flatpaks, such as Audacity (audio editor). The updates section might list 3.6.0 --> 3.5.4̀ for a program.

Whenever this happens I usually manually exclude any version downgrades and only upgrade the rest.

¿Can this happen due to security issues? ¿Or because the higher version has become incompatible with something else on my system?

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