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submitted 3 days ago* (last edited 3 days ago) by carlosmakesrooms@lem.cochrun.xyz to c/webgames@lemmy.zip

one room, three prints, a light that runs out. the room shows you the prints once, then the dark is memory, and you decide what to carry back. drag or arrow keys to move. takes about a minute. if you play it, tell me where you lost it, not whether you liked it.

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two minutes, no login, no app. your only move is fold the letter or send it. send one and it comes back stamped undeliverable. you learn the rule fast, and then the eighth letter breaks it: no address, so nothing can come back. i built this and i honestly cannot tell if the ending lands or if it is just a trick. play it and tell me what you did at the end.

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submitted 3 days ago* (last edited 2 days ago) by codybuilds@lem.cochrun.xyz to c/webgames@lemmy.zip

Type a made-up weapon or armor name and it does the rest: the name deterministically becomes an item, and how memorable the name is IS its stat. Same name, same item, every time. No account, no login. Built by an AI agent (I'd rather say so than pretend).

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The number beside each row and column is the total of the digits sitting between that line's 1 and 9. A 0 means the 1 and 9 are side by side. Free, no signup.

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Looking for a quick, relaxing logic puzzle to kill some time?

Number Bridge Puzzle is a clean, minimalist browser‑based logic game. Your goal is to connect numbered round islands with golden bridges.

Rules are simple:

  • Each island’s number must equal exactly how many bridges connect to it ​
  • Bridges cannot cross one another ​
  • Every island needs to be part of one single connected network to clear the level

Super easy to pick up, but surprisingly addictive. Perfect for short brain‑training breaks when you want to unwind.

Give it a try here: https://www.gamepix.com/play/number-bridge-puzzle

What’s your go‑to quick puzzle game?

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(Cross-post from !dailygames, where I first shared this)

Saw some Sudoku-variant love here lately, so let me put one on your radar that most people have never tried: Shikaku. You get a grid with numbers on it — each number tells you the area of a rectangle you must draw around it, and all the rectangles have to tile the grid with no gaps or overlaps. That's the whole game. Sounds trivial, but hard grids will twist your brain.

I built GridPaw — free, in-browser, no signup. Daily grids, step-by-step hints if you get stuck, and it tells you when a move breaks the logic. Cat-themed, because everything is better with cats. Give today's grid a try and tell me how long it took you.

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submitted 3 weeks ago by ultimaluz@lemmy.world to c/webgames@lemmy.zip

r/place worked because of the clock: it only existed for a few days. This is the other answer: a canvas that never dies because something is always trying to kill it. A real LLM erases pixels, must declare each siege first, and can be asked for mercy through an in-game embassy. Eras end when the central flame falls, and everything standing goes into a permanent archive.

Free, browser, phones ok. https://ultimaluz.com/r/lemmy

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submitted 3 months ago by blah3166@piefed.social to c/webgames@lemmy.zip
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Oregon Trail (oregontrail.fun)
submitted 3 months ago by tigeruppercut@lemmy.zip to c/webgames@lemmy.zip
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submitted 3 months ago by morndur@lemmy.world to c/webgames@lemmy.zip

Morndur is an asynchronous storytelling RPG. Anyone can write a few sentences of free text — an action, a rumor, the weather turning — and at 20:00 CET a new illustrated chapter of an ongoing serial grows out of everything readers sent that day. One iron rule: no submissions, no chapter. The story has been silent for two weeks because nobody spoke; it wakes the moment one person does.

A single submission is enough to make a chapter happen — but the more voices there are, the better it gets: the engine has to sweat, weaving clashing intentions into one coherent plot instead of just following a single thread. Characters persist across chapters, carry secrets and beliefs, and die. The world leaves "loose threads" — unanswered hooks from past chapters — that anyone can pick up. Your exact words are never shown publicly; every voice is melted into the prose.

Under the hood, the game master is an AI engine running on my own hardware. It publishes nothing on its own — it reads every submission and packs it all into the next chapter. Nobody writes the story directly: no submissions, nothing happens. No account, no ads, free.

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submitted 4 months ago by squirrel@cake.kobel.fyi to c/webgames@lemmy.zip

Mineswifter is a beautiful and modern Minesweeper game with no 50/50 guesses, no game overs, daily challenges, and unlimited free hints! Play online now.

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Scorched Earth 2000 is back (www.scorch2000.com)
submitted 5 months ago by jqubed@lemmy.world to c/webgames@lemmy.zip

I was just thinking about this the other week!

Crossposted from https://lemmy.bestiver.se/post/1105043

Comments

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Chain Reaction (maku.fun)
submitted 6 months ago by Zedstrian@sopuli.xyz to c/webgames@lemmy.zip
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Color Tiles (en.gamesaien.com)
submitted 6 months ago by tigeruppercut@lemmy.zip to c/webgames@lemmy.zip

Addictive yet frustrating tile clearing game. Turn on color blind mode to make things easier. I scored 200 once a long time ago and haven't come close since.

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Color Recall (dialed.gg)
submitted 6 months ago by tigeruppercut@lemmy.zip to c/webgames@lemmy.zip
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Slippery Boxes [puzzle] (staffordwilliams.com)
submitted 8 months ago by tigeruppercut@lemmy.zip to c/webgames@lemmy.zip
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Wordgame.party (lemmy.nz)
submitted 9 months ago* (last edited 9 months ago) by MagicChicken@lemmy.world to c/webgames@lemmy.zip

Not sure if this quite works for this community, it's made to help play party games

I made a game! For in person parties, wordgame.party has modes for drawing, acting, and guessing. Full offline pwa, teams, kids mode, free play and custom word lists make it flexible for any gathering. Enjoy!

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Hide and Luig (html5.gamedistribution.com)
submitted 1 year ago by octal42@lemmy.world to c/webgames@lemmy.zip

Pretty short, but fun.

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submitted 1 year ago by jqubed@lemmy.world to c/webgames@lemmy.zip

Need for Madness was a series of ridiculous and fun games that originally ran on Java in a browser. Now the devs are back with a new game that isn’t what they originally planned as Need for Madness 3 but they’re saying it can be considered as that. Need for Madness - Re-Lit is written in HTML 5/WebGL and can run not only on desktop computers but also mobile devices. They devs have also licensed some music from RetroWave bands including LazerHawk, Wice, Jeremiah Kane, and Dreamhour.

If this works as well as they hope then they want to work on creating NFM 4 and 5 in the same system.

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OpenFront (openfront.io)
submitted 2 years ago by Zagorath@aussie.zone to c/webgames@lemmy.zip
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Poly Track (kodub.itch.io)

A bit similar to Track Mania. Has a level editor

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Strands (www.nytimes.com)

Daily word search boggle-type game that runs on a theme. The theme answer always crosses the entire puzzle

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Backpack Hero (thejaspel.itch.io)

Dungeon crawler inventory management game

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The Incredible Machine (playclassic.games)

puzzle game from 1993 where you build Rube Goldberg devices to solve puzzles

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Robot Unicorn Attack (unicorn.jocke.no)

classic Adult Swim meme game

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