this post was submitted on 07 Sep 2023
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Just don't carry every piece of trash you come across?
But credits tho.
Yeah! They make good for cleaning out NPCs who don't have enough credits to buy the expensive stuff but enough credits to be the useless junk.
Then don't clutter my world with infinite foam cups literally everywhere highlighted with the scanner drawing my attention and distracting me so I'll inevitably pick it up,just for it to be something that's just going to get dumped into a container or an npc?
If you want every piece of clutter in your game to be lootable, every piece of clutter in your game will be looted, if only to get it out of the way.
But want to pick up useless glob of slime nr. 385!!!!
Don't riddle your game with trash and call it gameplay
No one called it gameplay. It's simply immersion.
It's literally 100% on the gamer if they insist on carrying every item they find. There isn't even .00000000000000001% responsibility for the developer. Carry capacities are a mandatory part of good design.