this post was submitted on 08 Sep 2023
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That was the same for me, but reverse. I tried to play No Man's Sky to get hyped for Starfield, but they're just such different games doing different things and one doesn't appeal to me as much as the other.
What I find funny is so many people saying “starfield is so open but there’s nothing to do.” But for some reason, no man’s sky has “so much to do.” Every planet is basically completely barren or has one of the same four types of points of interest as every other planet
Don’t get me wrong, I really enjoyed no man’s sky and starfield does have surprisingly barren places, but to say NMS has “more to do” is patently absurd.
Comparing them generally just reveals people’s preferences/loyalties as opposed to anything useful about either game.
Playing starfield is making me realize all I really wanted from NMS was some coherent side quests, actual combat, and a ship builder.
I want more procedurally generated planet variety too. They start feeling very samey after awhile.
I agree, but I think if I had stuff to do there, I wouldn't mind. The thing is there just isn't, the game is so shallow and the writing is so boring. I shouldn't like starfield this much except I have been primed to want this since NMS came.
Yeah... getting involved in town problems or local faction quests always felt really uninspired unfortunately.
One of the weirdest bits there is that they have a fairly interesting and robust system of learning alien languages, but then quest gives always give quests in your native language so there's no reward for learning the alien stuff at all.
And of course all the quests are basic fetch quests, because there is nothing in the game resembling a dungeon or combat arena, and no real enemies you can fight (alien bugs or sentinels, wee)
Hmm, I'm not sure I agree with you that it's interesting. I remember spending boring hours clicking on aliens to ask them a word from their language, with no indication I'd actually talked to that alien already and learned its word.
I agree that learning the languages are pointless though.
the system is interesting. The gameplay is meh, but I don't think it'd be too bad if there was something tied to it.
personally I prefer finding the obelisks as a way to learn languages. I forgot about the cookie cutter, useless NPCs in the stations.
The only real, genuine fun and joy I've gotten from the game is the talk with BDG's cameo character. He actually sounds like he's having fun with his lines.
I really don't get it to be honest, I'm left saying "damn I can't wait for the weekend to play starfield longer because there's so much to do" I don't have enough time to do what I want in any given weeknight. I've been absolutely obsessed with starfield...
I got the early release and had a 4 day weekend, my play time was measured in days by Tuesday...
Starfield has made me very disappointed with the planet designs in NMS, unfortunately. Like, a lot of it boils down to "This planet has purple dirt, but this other planet over here has blue dirt and is cold!" and they're always one biome only. In Starfield, one planet can have several different biomes realistically spread out (like snow/ice region on the polar caps, etc.), and it also has a bigger pool of structures to pull from. I last played No Man's Sky a year or so ago, and it always felt like there were only a handful of structures that could generate on a planet.