this post was submitted on 11 Sep 2023
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Starfield
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My complaints personally are just about bad dialogue and quest design. The world is hardly my biggest issue.
I just finished another play through of Cyberpunk before jumping into Starfield and the dialogue seems SO generic in comparison. Not to mention the whole "Oh hi, here's my space ship and robot. Bye!" was really offputting.
That entire beginning is definitely the worst part of it imo. No idea why they thought this was a good idea. It's not even just bland and weird in regards to the story but it is also a terrible tutorial experience. I only learned that you can mine super fast by holding right click after like a week form reading online comments of others. I can definitely see how some more casual people will be severely put off by such an experience.
Starfield reletive to other bethesda titles has the most tame start. Its part of the reason why people dont like the intro hours into the game.
I'm enjoying the game, but an annoying number of quests involve a pointless "go talk to this person to find out what to do", you get there and it's always some mundane instruction "go collect this thing from there". and you waste a few minutes for that
I’ve put 40hrs in and almost none of the quests have been interesting, they go nowhere, characters have little personality, the buildup never has a payoff, the “choices” are shallow and have no effect on anything. It feels like the quality of a community mod.
yeah, That's fair criticism. This dialogue and quests are pretty flat.
I can get on board with some of this. I like many quests personally but I really wish Bethesda would write more interesting material than some of the dialogue randomly spouted off by NPCs. I know it's a game and that action cliches happen in many games but it gets old after seeing overacted pirates or marines talk about their hardships. It just isn't believable.