this post was submitted on 11 Sep 2023
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Starfield
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Yeah I might even go 8. A lot of the game is very high quality from the quests to the level design and details. Dogfighting is good, the rest of space stuff is meh. Ship designer is good overall.
I really wish they could have let us fly more freely, or at least give that illusion. There is also a lot more room for polish and quality of life improvements. Like let us walk through ships before we buy them, and maybe fly it in a simulator without spending money. That tech should be easily available. Ground vehicles would be a no-brainer, that could certainly lead to more gameplay opportunities.
Oh man of I could customise a buggy as well, and have that buggy drove out of my customised ship, I'd be so bloody happy about that
Hear me out! Vasco…is a transformer! Robot transforms into a dune buggy!
Space Engineers and Empyrion let you do that and it's very fun. Empyrion is more of a game, Space Engineers is more about engineering. In Empyrion we have a big capital ship as our base, it has a landing platform on the back with 2 fighter ships, and a vehicle bay and ramp in the belly with mining hovercraft. Everything is block based and there is a ton of freedom, we could stack 6 fighters on the back if we can get the landing gear to latch. Or make the landing platform bigger.
Empyrion would be much closer to our dream game if you could fly ships while other people were onboard and not forced to sit in meaningless passenger chairs. It feels really bad.
Space Engineers is so much more fun with the right mods, just way more punishing to get messed up in combat!
If I recall correctly wasn't the lack of this in fallout due to engine limitations? I hope they fixed those. I hope we don't have train headed npcs in starfield
They already have the horse-in-a-bag mechanic from TES games. I'd settle for pulling a land speeder out of nowhere.
For now it's the bunny hop boogie.
@dan1101 agree totally, I didn't see how good the dogfighting was until I had an actually difficult fight (for the Key ifykyk) where I was completely out of ship parts and direct confrontation would lead to instant destruction. Before I would just fly at the enemies, face tank and repair, killing them pretty quick. That shit didn't fly for this fight. I had to get super creative in using objects (and even other hostile ships) as cover while my shields came back up, using hit and run tactics.
I have to believe some of this functionality will be added in patches and DLC.
or mods