this post was submitted on 11 Sep 2023
105 points (80.0% liked)
Starfield
2870 readers
3 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't think the engine allows for such an open world. The engine is built around cells, and BGS shot itself in the foot by making a game in a setting that requires open-ness using an engine that only works with enclosed spaces.
Implementing dynamic asset streaming would've been a massive hurdle that would've likely broken so many other things and delayed the entire release by a year or two. I can understand why they didn't go that route, especially during the pandemic. For what its worth, the terrain gen and all is still pretty impressive, even if you cannot seamlessly travel around.
I agree that they could've hidden some parts better though, like why can't I select an existing landing spot from within the ships cockpit instead of having to use the map? They already show you the markers when you're in the scanning mode anyway so that could've been a pretty quick thing to do. After all it works with other targets already too.
A lot of the negativity seems to stem more from the fake outrage though.