this post was submitted on 22 Sep 2023
74 points (100.0% liked)
Gaming
30563 readers
131 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's good they removed the retroactive fees... That's the #1 thing that was wrong with what they proposed. Unfortunately for them, it's too little too late. Community trust in Unity has already been obliterated.
Yeah they already played their hand and showed everyone what they'd do if they thought they could get away with it
At best they did, at worst this somehow comes off as “better”, because they anchored the “worse” alternative first.
https://www.pon.harvard.edu/daily/dealmaking-daily/dealmaking-grappling-with-anchors-in-negotiation/
Likely this price model is worth a lot to them anyway, because there likely some big fish that are stuck in, and who are better off just paying Unity than sinking all that development cost to switch to a different engine.
The small projects that go under or jumps ship is probably not worth that much to them anyway, but probably generates an ongoing support cost neither way.
Thus, cynically speaking, Unity is probably better off like this, and they even got some PR out of it. Wether good or bad.
They're good for the short term possibly. But longer term, people will be wary of getting in too deep with them and will seek out other alternatives. A game engine like unity thrives on large numbers of skilled users and lots of games using the engine. One of those users or games could've been the next big win. Now that might go to unreal instead.
Why would anyone switch from Unity to Unreal to evade the revenue share? Both engines have that.
Godot might be an alternative.
Considering their business seemed to run in the negative - turning that around probably matters the most.
Yeah, the actual changes going forward might not be a huge deal.
But the fact that they made an attempt to retroactively change license terms means that you can never trust them again.
Indeed. At this point it's a "well, they got rid of the retroactive fees... this time, what about in five years?"
We didn’t even have to wait five years since the last time they tried something like this!
yeah, i'd be shocked if they'll ever put the genie back in the bottle. seems pretty clear that anybody who wants stability and isn't contractually obligated to stick with Unity should finish their current project and jump ship before they do this again in the future.