this post was submitted on 03 Nov 2023
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[–] RandomStickman@kbin.social 16 points 1 year ago (1 children)

Actually used this in my game. I had Blibdoolpoolp tasks my PCs to retrieve a magic coral ring to control a Giant Siege Crab mech, which I made the rules for controlling it myself lol, to fight the lighthouse and bring it back to port. My players loved the absurdity of, well, everything.

[–] Archpawn@lemmy.world 10 points 1 year ago (1 children)

But the lighthouse didn't do anything wrong. Should you really be forcing it to stay in one spot for its whole life like that?

[–] RandomStickman@kbin.social 9 points 1 year ago (1 children)

The way I had it set up Blibdoolpoolp was jealous that her children, the Kua Toas, was worshipping the lighthouse instead of her. The party chose to help her, since the town also wanted their lighthouse back. The defeat of the lighthouse has restore faith in Blibdoolpoolp so the lighthouse returned inert.

I'm not ruling out that the lighthouse returning though... Thanks for the inspiration lol

[–] Gormadt@lemmy.blahaj.zone 3 points 1 year ago

That's sounds awesome

I just imagine that the lighthouse went inert in a pretty different spot so even though it'll still serve its purpose it'll need a new bridge or boat ramp to be serviceable

"Thanks for finding and subduing our lighthouse... monster... thing, but do you think you could help us raise some funds for a boat ramp so we can more easily access it?"