this post was submitted on 27 Jun 2023
97 points (100.0% liked)
Gaming
31 readers
1 users here now
founded 2 years ago
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
But that doesn't change the fact that narrative and gameplay are almost always at odds with each other in open world games. Even if dialogue or game state changes a little there's no need for you to actually follow the story if you don't want. Compared to Majora's Mask where there's a very real time limit to push you towards progress in each cycle.
Yet that doesn't mean developers should just give up trying to reconcile the two. There are ways to fit them together in a more satisfying manner and it's a valid criticism to point out when they are not