this post was submitted on 02 Dec 2023
117 points (89.8% liked)
Final Fantasy
1096 readers
1 users here now
A place to discuss all things Final Fantasy.
Praise be to Yevon
RULES
- Be civil and respectful.
- Mark all spoilers.
- No spam or low-effort posts.
- No NSFW content.
- Keep it Final Fantasy related.
Game Flares
Related Communities
- Square Enix
- Final Fantasy XI
- Final Fantasy XIV
- (/c/ffviiec@lemmy.world)
- Dissidia Final Fantasy Opera Omnia
c/FinalFantasy Elsewhere
Official
- Final Fantasy Portal
- Final Fantasy XIV Lodestone
- Square Enix Store NA | EU | GB
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'll accept ATB as a compromise and an attempt to jazz up a basic turn based system, a product of its time. I think X2 had a fun take on it with attack chains and different abilities having different casting/cool down times to consider. My ideal is deep turn based combat I need to take my time thinking about.
The worst for me are the action games, personally. I play Devil May Cry and like it, but that's not what I want the flagship JRPG series to be. There are lots of places to get great action games, I don't need Final Fantasy to chase trends.
I haven't seen anything done with ATB a simple dynamic turn order wouldn't do better. Not only do I strongly dislike any kind of time pressure, you also get rid of the wait time between turns.
Maybe X2 does something a simple dynamic turn order could not, I honestly don't know. I got the game for free when buying X and only played it for like 10 minutes. After coming out of X thinking it had the best battle system out of any FF yet, I quit X2 after the first battle just for going back to ATB. That being said, I'd rather go back and try X2 again instead of playing XVI. I completely agree on action gameplay in FF being worse.