this post was submitted on 11 Jul 2023
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well, since its in the Forgotten Realms settings, access to cannons are rare and limited - and really expensive - where a small island of a weird gnome sect in the far south west of the continent hold the monopoly to guns and cannons. Mostly, mages and other magical users would be employed to either power the sails and/or defend from attacks.
as for the maneuvering part, one can roleplay a ship chase, running mages dry, and then the more powerful ship has the chance to get away or attack the remaining fighting crew as one would. And since a ship will fight for its very existence, unless the opponent are slavers, every man will fight, which shouldn't be fought out unless you group all combatants into one "group" and roll for them to see how they are doing.
More ideas:
Source: FR Campaign Guide & Drizzt Books
notable mentions to check out: