this post was submitted on 08 Sep 2023
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So far, Starfield is an awesome game, but now I have an urge to pick up my character on no man sky, and I’m having trouble putting that game down right now.

Anyone else experienced this for example urge to play another space game?

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[–] TwilightVulpine@kbin.social 28 points 1 year ago (1 children)

No Man's Sky is definitely not a game for everyone, but it's impressive how close they have managed to get to their overblown initial promises.

[–] comicallycluttered@beehaw.org 11 points 1 year ago* (last edited 1 year ago)

What's wild is that it's still the only crafting survival game I've ever even remotely enjoyed.

Admittedly it was a couple of years ago (and then earlier this year) when a lot of new stuff had been added, but still.

[–] trace8191@feddit.nl 21 points 1 year ago (3 children)

I literally bought No Man’s Sky while waiting for Starfield. I’ve been playing No Man’s Sky for two weeks now and I just can’t put it down because it’s so good.

Now I’m planning to wait to buy Starfield for at least 6+ months until the developers iron out the bugs.

[–] Rozauhtuno@lemmy.blahaj.zone 19 points 1 year ago

Now I’m planning to wait to buy Starfield for at least 6+ months until the ~~developers~~ unpaid modders iron out the bugs.

[–] hagelslager@feddit.nl 8 points 1 year ago

Iron out the bugs? That would be an improvement compared to Skyrim.

[–] thisbenzingring@lemmy.sdf.org 7 points 1 year ago* (last edited 1 year ago)

Trying to get to the center of the universe in Perma Death mode was one of the best gaming experiences I can remember. It took so much dedication and patience to finally get to the end (hint, play the main quests).

NMS is the only game I ever got 100% on.

[–] Deconceptualist@lemm.ee 19 points 1 year ago* (last edited 1 year ago) (1 children)

I keep trying NMS hoping to find a good game in there somewhere. I'm over 100 hours now, mostly because I'm a dork who likes collecting spaceships.

But all the mechanics -- the crafting and movement and languages and even the terrain generation -- are frankly pretty terrible. It's like Hello Games intentionally hired people who don't know how to design these things.

Why do all the space stations look identical inside? Why do I have to learn one single alien word at a time, including "a" and "the"? Why are there no rivers or waterfalls or glaciers or swamp basins? And why can't I customize my ship appearance when the game itself can clearly generate one from a dozen random parts?

[–] UnhealthyPersona@beehaw.org 3 points 1 year ago

Honestly I agree. I think it's a great game though, at least what it has become, but I think I keep getting disappointed with certain things that are just an issue with the core mechanics of the game. There's only so much value to adding tons of content if the game is dull at its core.

I have over 350 hours in NMS but every time I try to pick it back up I realize why I stopped before.

[–] Erk@cdda.social 13 points 1 year ago* (last edited 1 year ago) (2 children)

I posted a shorter version of this elsewhere in here but I've thought more and want to expand.

Disclaimer: I really like both no man's sky and starfield. Gonna be down on both of them but I've got hundreds of hours in NMS and I expect to have hundreds more in SF, they are both good games, I have no regrets about buying either of them.

That said, I've realized that starfield is actually making me low-key kind of angry at NMS, for all the potential it wasted. It's showing just how little extra depth NMS could have used (could still use) to be great. There are really only a couple fairly minor ways that starfield is better, and yet for me and I think a lot of people they spell the difference between "fun sandbox" and "awesome game". Starfield is so shallow on all of these that despite being the first game to really deliver on the promise of an open world space RPG sandbox, it's like a wish-dot-com version of what nms could be.

First, combat. Nms has all right space combat, nothing great but acceptable, but there's no excusing its ground combat. There's effectively one enemy, they're not really designed to be fought most of the time, and they're almost never involved in battles of any meaning. The combat overhaul added some mechanics but didn't solve the problem... in a way it's worse now because fighting seems like it could be interesting. How come when I find a trading post it's never a ruin overrun by pirates, with scattered notes from the lost inhabitants, written in their native language so that if I can speak it I can read their sad story? Why don't I ever find a detail of gek security bots defending the inner chambers of a crashed frigate? Why can't I have a shootout with the crew of a frigate on board its procedurally generated interior?

That leads into the issue that there's no story at all. People complain about the main quest of SF, but nms has one of the flimsiest, poorest written central plots of any game I've ever seen. That would be okay, but there are also no side quests. You can't stumble upon an abandoned mine, or have a spacer randomly ask you to help break a blockade of their home system. There are a tiny number of very shallow fetch quests, but nothing with even a hint of effort in the writing.

I get a bit annoyed at starfield for systems not interacting. Like, i have a house, but I can't build outpost buildings around it, eg. However, NMS takes that to extremes with how outpost building, village building, and frigate building all seem like they're actively hostile to each other, as if coming from different games. IIRC even some of the outpost components won't properly snap together if they're from different 'styles' of outpost, although I may be misremembering.

Add to that that there's also not a lot of gear collecting mechanics, minimal ways to display loot, minimal character customisation, and so on, and it's just... sigh. Everything nms does feels like it falls just short of being amazing, but they get bored right before completing the last step to bring it all home and then they go work on another system that they'll get 3/4 through and then abandon. I wish it had mods.

Meanwhile, starfield doesn't do any individually thing particularly well either, but unlike NMS, it feels like I can do stuff with what I make. I can build a ship... and then take it smuggling! Or fight pirates! I can have NPCs on board and they'll chat with each other while I'm flying around, and help run the ship! They're not all well written, but they're actually written, and do more than just stand around saying one line back at me. It's frustrating, because honestly, taken on its own, starfield isn't particularly remarkable (see how bland space travel is eg) but there's nothing out there that's actually gone the very obvious extra mile of "okay we have beautiful worlds to explore, what if now we put some things to do on them"

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[–] sic_semper_tyrannis@feddit.ch 8 points 1 year ago (2 children)

I haven't bought Starfield yet but seeing the ship creator there really reinvigorates my thoughts about how if NMS has one too it would be amazing.

[–] Erk@cdda.social 7 points 1 year ago (1 children)

I really hope starfield lights a bit of a fire under the NMS folks to fix some of their half-finished systems along those lines. NMS has procedurally generated ships, we're just not allowed to tinker with the procedural generator to make our own for some reason.

[–] sic_semper_tyrannis@feddit.ch 3 points 1 year ago* (last edited 1 year ago)

I totally agree. I do genuinely enjoy NMS too. Plus the procedurally generated appearances also have different stats so you have to be twice as lucky to get what you want.

[–] Ser_Salty@feddit.de 5 points 1 year ago

I legit spent hours in the ship builder in Starfield, trying to come up with a new design for my ship

[–] variants@possumpat.io 8 points 1 year ago

So far I'm still just hooked on starfield, just stole my first ship from some colonisers

[–] tuckerm@supermeter.social 8 points 1 year ago (2 children)

Absolutely; if I buy Starfield it'll be like a year from now. But all the hype around it has reminded me that I haven't played NMS for a while.

X4 is another space game that I've been wanting to get back to.

[–] Kolanaki@yiffit.net 3 points 1 year ago

I keep forgetting I have X4. Loved X3. Hated Rebirth. Got X4 after joining a thread about it and thinking they were talking about Rebirth, and then proceeded to never actually play it lol

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[–] all-knight-party@kbin.cafe 7 points 1 year ago (1 children)

That was the same for me, but reverse. I tried to play No Man's Sky to get hyped for Starfield, but they're just such different games doing different things and one doesn't appeal to me as much as the other.

[–] acastcandream@beehaw.org 13 points 1 year ago* (last edited 1 year ago) (3 children)

What I find funny is so many people saying “starfield is so open but there’s nothing to do.” But for some reason, no man’s sky has “so much to do.” Every planet is basically completely barren or has one of the same four types of points of interest as every other planet

Don’t get me wrong, I really enjoyed no man’s sky and starfield does have surprisingly barren places, but to say NMS has “more to do” is patently absurd.

Comparing them generally just reveals people’s preferences/loyalties as opposed to anything useful about either game.

[–] Erk@cdda.social 5 points 1 year ago (1 children)

Playing starfield is making me realize all I really wanted from NMS was some coherent side quests, actual combat, and a ship builder.

[–] Veraticus@lib.lgbt 5 points 1 year ago (1 children)

I want more procedurally generated planet variety too. They start feeling very samey after awhile.

[–] Erk@cdda.social 4 points 1 year ago* (last edited 1 year ago) (1 children)

I agree, but I think if I had stuff to do there, I wouldn't mind. The thing is there just isn't, the game is so shallow and the writing is so boring. I shouldn't like starfield this much except I have been primed to want this since NMS came.

[–] Veraticus@lib.lgbt 2 points 1 year ago (2 children)

Yeah... getting involved in town problems or local faction quests always felt really uninspired unfortunately.

[–] Erk@cdda.social 2 points 1 year ago (2 children)

One of the weirdest bits there is that they have a fairly interesting and robust system of learning alien languages, but then quest gives always give quests in your native language so there's no reward for learning the alien stuff at all.

And of course all the quests are basic fetch quests, because there is nothing in the game resembling a dungeon or combat arena, and no real enemies you can fight (alien bugs or sentinels, wee)

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[–] Asafum@feddit.nl 4 points 1 year ago

I really don't get it to be honest, I'm left saying "damn I can't wait for the weekend to play starfield longer because there's so much to do" I don't have enough time to do what I want in any given weeknight. I've been absolutely obsessed with starfield...

I got the early release and had a 4 day weekend, my play time was measured in days by Tuesday...

[–] Ser_Salty@feddit.de 3 points 1 year ago

Starfield has made me very disappointed with the planet designs in NMS, unfortunately. Like, a lot of it boils down to "This planet has purple dirt, but this other planet over here has blue dirt and is cold!" and they're always one biome only. In Starfield, one planet can have several different biomes realistically spread out (like snow/ice region on the polar caps, etc.), and it also has a bigger pool of structures to pull from. I last played No Man's Sky a year or so ago, and it always felt like there were only a handful of structures that could generate on a planet.

[–] colournoun@beehaw.org 7 points 1 year ago

There's an Expedition going on for the next 6 weeks in NMS. It's like a self-contained mega-questline. Start a new single player game and choose "Expedition". They give you lots of upgrades along the way and you'll see bases and messages from other players along the same path.

[–] Swim@lemmy.ca 7 points 1 year ago (1 children)

ya this happened to me too. starfield was supposed to he thr star citizen killer, but it looks terrible. star citizen is miles ahead of this fallout reskin

[–] nonsense@beehaw.org 8 points 1 year ago (1 children)

star citizen killer

How do you kill that which has no life?

[–] Swim@lemmy.ca 4 points 1 year ago

that game is still alive and well even if its an unextinguishable tire fire.

[–] claycle@lemm.ee 6 points 1 year ago (1 children)

And here I am deliberately working my way though Origins->Odyssey->Valhalla so that I can completely ignore Starfield for a while until the hype train settles down and some bugs are fixed :-). I keep my eye on NMS (I was a Day 1ish player) but I feel it is soooo wide and soooo shallow it would just bore me to tears now.

Really enjoying Valhalla...

[–] Arcane_Trixster@lemm.ee 3 points 1 year ago

If you don't like base building, you're opinion on NMS probably won't change. I still enjoy it and fire it up a couple times a year, but the gameplay loops haven't fundamentally changed and the survival elements are still pretty loose. I haven't played the most recent updates from this year yet though.

[–] sandriver@beehaw.org 6 points 1 year ago (1 children)

I think it can't be overstated how good VR is in NMS too. There's so much attention to immersion, even some things that bugged me at first like the mime controls for ground vehicles.

[–] Krakova@beehaw.org 3 points 1 year ago (1 children)

It wasn’t that great at first, but they did an update for vr that improved it so much. I don’t play it on VR, but my partner does and I’ve peeked in on his game not long ago and was kind of amazed at how much better it is now. Really feels like being in a ship flying around.

[–] sandriver@beehaw.org 2 points 1 year ago

I think it works really well with the game's commitment to diegetic UI too. Really feel like NMS is something special.

[–] zhunk@beehaw.org 5 points 1 year ago

Hmmm I might update NMS and do another playthrough. I haven't played it in a few years now.

[–] GregorGizeh@lemmy.zip 4 points 1 year ago* (last edited 1 year ago) (1 children)

I should preface this by saying that I am extremely underwhelmed with starfield, but I’ve been going back to playing space engineers for my sci fi exploration cravings. Everything i was looking forward to in starfield seems to be compromise after compromise, tied together by loading screens. And the setting looks good on paper but really can’t draw me in.

At least in SE, outdated and poorly optimized as it may be, I am loading into the map once and then could fly from earth to the most remote planet without a single interruption (except real life sleep maybe, because it would take literal hours to make the trip without a jump drive).

[–] Erk@cdda.social 2 points 1 year ago (1 children)

Se for me has exactly the same issue as NMS. No story, no person-to-person combat, no side quests. Just an empty world you're expected to populate yourself I guess. Starfield definitely doesn't do that as well, it isn't as much a Minecraft style sandbox. If nms or se had quests and story, I might not like starfield this much... but they don't, and there really isn't another space sim that also provides a decent shooter and rpg while having a nice open world.

[–] Phunter@lemm.ee 2 points 1 year ago (1 children)

I got extremely bored and frustrated playing NMS. I'm glad other people like it, but for whatever reason it felt like an unrewarding slog for me.

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[–] MutatedBass@beehaw.org 3 points 1 year ago

I'm waiting for patches, mods, and a sale before playing Starfield, but it did get me thinking about space games, which led me to purchase KSP. I'm really loving it. I used to play a game called Spaceflight Simulator until the dev fucked over the entire player base that supported him since his game released. That game was basically the same concept as KSP in sandbox mode but in 2D. Making the jump to 3D graphics/physics has been really cool, and I'm glad to have filled the hole in my heart SFS left.

[–] mojo@lemm.ee 3 points 1 year ago

I really like NMS, they're very different games. NMS gets very sandboxy and end game ends up farming the best stuff and upgrading it all. The process is pretty fun tho and that's the main gameplay loop.

[–] comicallycluttered@beehaw.org 3 points 1 year ago (2 children)

Not space, but it actually just makes me want to play Fallout instead. I love Bethesda games, but it just isn't grabbing me in the way some of their other games did.

I've put in around 12 hours and I'm kind of done. Maybe it's also because my CPU is limiting me to around ~45 FPS (or lower) in most areas regardless of settings, which isn't unplayable, but it is distracting a lot of the time because it's more "choppy" than just like a stable, if lower, frame rate.

I'll probably wait to play it again until some more performance mods come out like they did with Skyrim.

[–] Erk@cdda.social 6 points 1 year ago (2 children)

There's a solid complaint IGN made that I think is completely true, that starfield has too many of its most fun systems that don't unlock until you unlock the appropriate skill, and nothing in the game even tells you to do that. Disabling and boarding starships is a big one, or using boost packs; modifying weapons and armour too. Depending on how you ran your 12 hours you might be missing some of those.

Performance is a big one too. There are already some good looking performance mods on nexus iirc

[–] dudewitbow@lemmy.ml 3 points 1 year ago (1 children)

Starfield has the problem that horizontal progression games like horizontal progression mmos have, which is they have a LOT of things you can do unlocked after a certain point (getting to constellation for the first time) but doesnt handhold you to any of the other features.

People who get sidetracked easily dont have that problem because they like picking and choosing what they want to do. People who need guidance gets lost in the options.

[–] Erk@cdda.social 5 points 1 year ago* (last edited 1 year ago) (4 children)

imo the main problem isn't that there are a lot of things, it's a major lack of information about game systems really. The game gives you a boostpack and tells you it'll help, but doesn't bother to pop up and tell you you'll need a point in boosters if you want to use it. It shows you how to target enemy engines but doesn't tell you you'll need a point in targeting if you want to do it yourself. It's an obvious, silly miss. I don't mind that these things need points, but it's annoying that it doesn't tell you, especially when they have a place in the game where they easily could.

Lots of places really. Outside the tutorial sections of the main quest, why not have my boost packs say like "basic boost pack - function locked unless you have Boosters 1"

[–] Kolanaki@yiffit.net 3 points 1 year ago* (last edited 1 year ago) (1 children)

Not to mention you have twice as much work to unlock upgrades. You not only need the skill point, you need to research it. Then, and only then, can you actually build it. I don't know why they needed to lock them behind both the skill and wasting the same resources used to build a thing so you can basically open a second lock on it. It would have been fine with one option or the other; it's kinda stupid to have both.

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[–] Sina@beehaw.org 4 points 1 year ago* (last edited 1 year ago)

Consider using a frame limiter in the 30-35 fps range to fix the choppiness. That's what I'm doing on my 4790k & it's fine.

[–] Slippery@beehaw.org 2 points 1 year ago

I love NMS but I'm so afraid to log in. I've had a huge underground base (max terrain manipulation) for like 5 years even though people say never to dig out a base because eventually it will get filled in. So I feel like I'm rolling the dice every time I load in. I have hours of videos of me just running around my base across the different patches, where the flora/fauna in the connected cave system changed each time.

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