this post was submitted on 08 Sep 2023
142 points (81.7% liked)

Starfield

2870 readers
3 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
 

Don't get me wrong, I'm not a hater. I actually was really excited for the game. But so far I am just not having fun.

For a little bit of reference, I just finished playing thru Cyberpunk 2077 and then jumped right into Starfield. Maybe that was a mistake because I kinda just want to go back to Cyberpunk (and I will in a few weeks when the DLC comes out).

But I'm noticing two really big issues with Starfield: first, the gunplay/combat is... let's call it underwhelming. I realize it's quite probably a skill issue and I need to just git gud, but holy crap, everything is a bullet sponge and I don't have that many bullets! Stealth seems to be pretty worthless at early levels as I don't have any high-alpha guns that can take advantage of it and, most of the time, I'm detected before I even see the bad guys. I'm just not enjoying this aspect of the game at all.

The second big issue for me is that there's a loading screen every five seconds! Again, probably a me thing, but OMG, it's driving me nuts. Get into ship, loading screen. Launch from planet, loading screen. Fly to next planet, loading screen. Land on planet, loading screen. Leave ship, loading screen. I just want to go shoot things! Let me shoot things!

Okay, found some spacers, time to... oh shit, out of ammo. Let me swap to a worse gun that still has ammo. Sigh. Okay, they're dead. Let me just heal up... oh shit, out of med packs. Sigh.

Oh and wrestling with the UI is exhausting.

Anyways, I realize that this probably isn't the place to find a lot of like-minded people. But I really do want to like this game. Any tips on maybe at least ways to make the combat less of a chore?

(page 2) 50 comments
sorted by: hot top controversial new old
[–] EdanGrey@sh.itjust.works 5 points 1 year ago

I feel similarly. One of the biggest things for me is how, although much does feel like a Bethesda game, there were some times it felt like they'd just take stuff out of other games and dumped it in. The lack of vehicles annoyed me too, and don't get me started on the basically non existent local map

My recommendation is to mod away the bullet sponge. It made the combat much better for me.

The npc has a lot of life in standard but they then get 20 hp more for every level.

Look at your weapons and you realize how much they absorb just from leveling compared to your weapons.

[–] Meowoem@sh.itjust.works 4 points 1 year ago (4 children)

What's a good space combat game?

X-Wing was one of my all-time favourite games, it was late niceties and got followed to by tie fighter then X-Wing Vs tie fighter but the original was best. It was really simple combat, lasers or rockets and you had to balance power between shields and lasers. I don't know what made it so great, there was a pace to it the just felt so good - lining up and blowing a tie fighter then another and coming down on the third, doing a hard breaking turn and driving your speed to get behind it and land a shot in its rear before it can outpace your maximum acceleration.

X com interceptor was a great game too, I remember it being deeply flawed but incredibly easy to get hooked into playing for hours. Combat was a bit more like wing commander which was a touch more strategic and less frantic.

Any good, ideally cheap, space combat games anyone can suggest?

[–] SilverFlame@lemmy.world 3 points 1 year ago

If you like the Freelancer style of combat I quite enjoyed Everspace 2. It's fairly simple but fun. Available on the Gamepass as well.

load more comments (3 replies)
[–] TheRoarer@beehaw.org 4 points 1 year ago (2 children)

I could forgive bethesda games because I used to be able to look at them as "greater than the sum of its parts"

Fallout 4 with mods just barely got away with it.

Starfield has too many issues for me.

The biggest one, your second issue of loading screens, I don't think mods can fix. There just will never be a seamless overworld because of the spaceship mechanic.

[–] LordXenu@artemis.camp 2 points 1 year ago (1 children)

I have to be honest, If I could fly my ship right over a hideout and just shred it with turrets I would. The game just a bit to combat focused to have ships in the mix unless anti-air was a thing.

[–] TheRoarer@beehaw.org 4 points 1 year ago (2 children)

That really only makes this world even weirder. Why AREN'T these ships just glassing planets?!

[–] staticblanket@lemmy.ca 3 points 1 year ago (1 children)

I wish I could fly my ship around to scan stuff. A rover(horse) would be nice!?!

load more comments (1 replies)
load more comments (1 replies)
[–] Never_Sm1le@lemdro.id 2 points 1 year ago (1 children)

We have Open cities so I think there will be a similar mod for starfield that help reduce the amount of loadingscreens

[–] TheRoarer@beehaw.org 2 points 1 year ago

I would absolutely love to enter planets after grav jumping just by flying down. I'm just having trouble imagining it happening.

[–] Dylan@lemdro.id 3 points 1 year ago

Loading screens are really the biggest negative for me. And navigating the menus takes some time.

I really enjoyed Fallout 4. And it feels pretty close to that for me with MUCH better gunplay. I can feel this being a time sink for me once i can actually get my teeth sunk in to it.

[–] sentient_loom@sh.itjust.works 3 points 1 year ago (1 children)

I think it makes great use of the engine. The game is super fun, way better than Cyberpunk 2077 (which is basically just Grand Theft Auto). The worlds are cool. The stories are great.

I think it's a great game.

[–] Th3D3k0y@lemmy.world 3 points 1 year ago

I'm in the same boat as the op, the best thing this game does is make me want to play cyberpunk more

[–] Quentinp@lemmy.ca 2 points 1 year ago

Wasn't quite sure at first, but I kinda knew what to expect from a BethRPG - slowly grew on me and now i'm pretty into it. About 22 hours in and I feel like i'm getting thru most of the main quest. Seen some cool stuff, and I guess there's a NG+ so i'll probably push thru the main plot and then go a bit slower in the next game.

Wish you could traverse planets a bit faster, it can be a bit tedious. Felt like too much fast travel at first, but once you embrace it, it does move things along. (Wouldn't want to play with a HDD and not an SSD) Gunplay isn't bad. The companions are annoying and seemingly turn into stalkers lol.

[–] TheAlbatross@lemmy.blahaj.zone 2 points 1 year ago* (last edited 1 year ago) (1 children)

It definitely feels "meh".

The characters are flat and tropey, the story itself isn't very compelling, there doesn't seem to be a lot of narrative freedom in the quests and the quests themselves are fairly cookie cutter. I was told the "First Contact" quest was really cool and well done. Nonsense! I'd like to be able to go back and talk to the NPCs about the progress of the quest, take their temperature on the options available. It didn't feel like there was much of a point in getting the opinions of the entities aboard the ship as they had zero say in the outcome.

The game feels very much like a fantasy setting wrapped in sci-fi aesthetics, especially with the way the main quest doles out powers.

I like building a ship. I wish the ship had more functionality. I like building outposts, though I have no idea what for, I can't see much of a use for harvesting and automating the production of resources.

The gun combat feels alright, but it seems health scales up really quickly on enemies.

I dislike how so much content is gated behind perk level ups, but it does keep me playing to see if the next unlock is cool.

[–] Stillhart@lemm.ee 2 points 1 year ago (1 children)

there doesn’t seem to be a lot of narrative freedom in the quests

I've been playing more since I originally posted this and I'm enjoying myself more but the game still feels pretty meh. But this point above I think is the biggest sin the game commits. It's an RPG but it doesn't really feel like my decisions effect anything other than my companion's view of me. I don't think there are branching storylines or anything like that.

Hate to do it, but gonna compare to Cyberpunk again. In Cyberpunk, there are multiple ways to solve quests and multiple endings with multiple endings! BG3, of course, also has branching quests that effect the state of the world. The lack of a feeling of agency in this game feels like the biggest fault.

I can get used to the loading screens EVERYWHERE (a loading screen to enter a tiny store? really??), the weak gunplay, the watered down mechanics and wide but shallow world. But this game is an RPG first and if the RPG mechanics are bad, what is left??

I haven't played CP2077, but I may have been spoiled by the characters and autonomy in BG3. The writing and choices are just so stellar in that game, it set a new standard. I remember in BG3 being so appalled by one NPC that I decided to just kill them instead of taking any of the games multiple dialogue routes to handle them and there were unique consequences and dialogue lines for taking that course of action!

A lot of the story telling in Starfield just doesn't hold up to scrutiny if you look at it too closely and you have to closely follow the set paths or else it kinda breaks. Really disappointing in that aspect. Maybe if it had released prior to BG3, it wouldn't seem so unpolished.

[–] Canadian_Cabinet@lemmy.ca 2 points 1 year ago (1 children)

I've only watched someone play it, but it does seem like it is super superficial, like a puddle that looks deep but is only a few inches

[–] Stillhart@lemm.ee 2 points 1 year ago

To be fair, I don't feel like I've gotten far enough into the game to be able to tell how deep it is. But compared to Cyberpunk, the both the story and the combat are a lot less engaging. The space combat seems like it has potential and base building is something I really want to get into but they are both things that require more money (aka time played).

load more comments
view more: ‹ prev next ›