this post was submitted on 11 Sep 2023
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According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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[–] harpuajim@lemmy.ml 12 points 1 year ago (1 children)

I was able to install the DLSS mod which helped some but there's still performance issue even with using the DF optimized settings. I assume this will be fixed with driver and game updates but who knows how long that will take.

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[–] lazycouchpotato@lemmy.world 12 points 1 year ago (1 children)

There's a Bethesda parody from a few years ago: https://youtu.be/YPN0qhSyWy8

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[–] naqahdah@my.lserver.dev 12 points 1 year ago (1 children)

I'm inclined to believe this, and this likely isn't even the whole extent of it. I've been playing on a Series X, but decided to check it out on my Rog Ally. On low, at 720p with FSR2 on, I'd get 25-30fps in somewhere like New Atlantis. I downloaded a tweaked .ini for the Ultra preset and now not only does the game look much better, but the city is up closer to 40fps, with most other areas being 45-60+. Makes me wonder what it was they thought was worth the massive cost that the default settings give, with no real visual improvement.

Another odd thing, if I'm playing Cyberpunk or something, this thing is in the 90%+ CPU and GPU utilization range, with the temps in the 90c+ range. Starfield? GPU is like 99%, CPU sits around 30%, and the temp is <=70c, which basically doesn't happen playing any other "AAA" game. I could buy Todd's comments if the frame rate was crap, but this thing was maxed out... but not getting close to full utilization on a handheld with an APU indicates something less simple.

I'm hoping the work from Hans finds its way to all platforms (in one way or another), because I'd love to use the Series X but 30fps with weird HDR on a 120hz OLED TV actually makes me a little nauseous after playing for a while, which isn't something I commonly have a problem with.

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[–] Renacles@discuss.tchncs.de 10 points 1 year ago (3 children)

If this is such a big issue then Bethesda should make it a top priority to fix it, it does sound like a complicated issue though.

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[–] MeanEYE@lemmy.world 10 points 1 year ago (9 children)

Typical Bugthesda. Am only wondering how did they get this big by only releasing buggy products. I can't for the life of me remember a single product they have made that wasn't buggy mess that community fixed for them time and time again without any compensation. Not only that community didn't get any compensation, Bethesda tried to sell their work and pinch some more money.

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[–] Magnus@lemmy.dbzer0.com 9 points 1 year ago (2 children)

I'm convinced large video game publishers make deals with graphics card manufacturers to force the end user to upgrade, the AMD and Nvidia deals are not for free access to new technology it's for which ever bids the highest price to sell more cards. There is little progression in graphics fidelity since 2016. We used to take giant leaps and now we take small insignificant steps.

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[–] iforgotmyinstance@lemmy.world 8 points 1 year ago* (last edited 1 year ago) (15 children)

It's the same trash engine they've used for 20 years. To be perfectly honest, they should put it in the ground and build a new one from scratch instead of pushing their Frankenstein engine along.

[–] Stahlreck@feddit.ch 6 points 1 year ago

Unreal is older than their engine no? And everyone uses that...so what does this even mean?

The difference is that Epic barely makes games. They have their Fortnite which they can put in some minor effort to keep the money flowing and otherwise they can focus on the engine. Maybe with MS now being behind Bethesda they can also put in more work into their engine...maybe. We'll see.

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