this post was submitted on 04 Jul 2023
28 points (100.0% liked)

Linux Gaming

15384 readers
37 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

Resources

WWW:

Discord:

IRC:

Matrix:

Telegram:

founded 1 year ago
MODERATORS
 

Hey,

I was wondering if there is a way to run Oculus VR Games natively in Linux? I have an Oculus Quest 2 and Oculus Rift CV1 Headset and an dedicated Windows 11 Laptop just for VR Gaming. But i want to ditch it for my Main Linux Gaming Machine. So is there a way to achieve this?

I know there is OpenVR and SteamVR which runs on Linux. But does it work for Oculus Headsets too? And if not, what are the alternatives (Except buying Valve Index Or HTC Vive)?

top 10 comments
sorted by: hot top controversial new old
[–] ElectroLisa@lemmy.blahaj.zone 3 points 1 year ago (1 children)

For the Quest you can try ALVR as an AirLink alternative.

Keep in mind VR is a mess on Linux-supported headsets, I'm using the OG Vive and I wouldn't recommend ditching Windows for VR.

[–] GeraltvonNVIDIA@lemmy.ml 1 points 1 year ago (1 children)

Understandable. But i like privacy and the whole thought behind FOSS. I am a Software developers myself and like to dig into code and See for myself how it works and play with it.

Since the release of Oculus Dev Kit 1 (https://de.m.wikipedia.org/wiki/Oculus_Rift) 10 years passed. So i thought that could be a long enough time for an OpenSource-Community to drop a Kind-of-alternative to properitary Oculus Software.

And it seems i was thinking right. Thanks for mentioning ALVR! I searched for an alternative here https://alternativeto.net/software/oculus-experiences/ . But ALVR didnt pop up.

[–] ElectroLisa@lemmy.blahaj.zone 2 points 1 year ago

There are some attempts at OpenHMD and Monado. Unfortunately Oculus headsets like Rift S have their tracking handled by software, so the community have to write code for room tracking as well as controller tracking. As opposed to Quest and I think Vive/Index, where tracking is handled by hardware itself.

[–] reggu@lemmy.world 3 points 1 year ago* (last edited 1 year ago) (1 children)

I use ALVR on occasion for a quest 2: Tentacular, Jet Island, Gorn, Neos VR, SairentoVR run great after some tweaking. Have your rig plugged into a decent 5ghz router, I settled on 80hz refresh rate and bumped my packet size up to 8000B. <3

[–] GeraltvonNVIDIA@lemmy.ml 2 points 1 year ago

Awesome News! Will look into it! Thank you!

[–] DarkThoughts@kbin.social 2 points 1 year ago

Afaik it's nearly impossible. Even the Index has a lot of issues and is I think somewhat semi abandoned in favor of the Deckard and because of their internal SteamOS change towards Arch. I would expect some news & improvements with the Deckard release but right now I wouldn't recommend it.

[–] TheSun@slrpnk.net 1 points 1 year ago

I've been struggling trying to get ALVR working on POP_OS 22.04 with a quest 2 and a 3080 for about 12 hours now over the course of a few days. Still getting various errors and it essentially just disconnects and reconnects constantly. I did get it working momentarily (into the steamvr home) using the linux beta of steamvr but it was bugged out anyways and I have been unable to replicate it since.

[–] InverseParallax@lemmy.world 1 points 1 year ago (1 children)
[–] Electronium@lemmy.world 2 points 1 year ago

Article is out of date. Way out of date.

[–] ChildEater@iusearchlinux.fyi 1 points 1 year ago

To my knowledge you can really only use oculus hardware with windows. Sorry chief.

load more comments
view more: next ›