I mean.. it's amost as if Skyrim has years of iteration under its belt and a thriving modding community who can use mod tools to keep things fresh.
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Older, cheaper game with a vastly larger modding scene has more players? No shit, Sherlock!
Don't forget most people bought Skyrim before it was on game pass, and starfield launched on it
Pointing out how much of a flop Starfield has been is beating a dead horse at this point, but it’s a horse that deserves a beating after how dismissive the fanboys were at launch.
“YoU jUsT hAvEn’T PlAyEd It EnOuGh”, turns out they were the ones who hadn’t played it enough to realise how repetitive it is.
is beating a dead horse at this point
The horse in question.
Clearly that guy can take a beating still, with that gorgeous armor. Not even a dent!
Looks incredibly impractical for walking through tall grass tbh
What are you talking about? It's like a built-in scythe.
Can now the lawn as he runs
Younger gamers have no idea that this was the moment where we failed to safeguard their future.
Todd Howard for the last decade: PLAY SKYRIM!
Todd Howard now: Stop playing Skyrim please and PLAY STARFIELD!
Soooo many people boarded the hype train. Speaking of, there’s only a few hundred viewers left on Twitch as well, 2 months after release lol.
Part of the issue is that it also took them 2 months to get any sort of qualified patch out the door.
The previous ones only fixed like 2-3 game breaking bugs each and that was that.
The most recent one does a tad more, but still nothing to write home about.
Some people keep parroting that Bethesda has always had a absolutely horrid trackrecord of patching their messes, so you shouldn't complain about that, but I refuse to give them a pass on that.
People that keep saying that are pretty much saying "yeah, me dog shits in my bed every single day and I'm not going to do anything about it because they've always done that."
And they originally wanted to release around when Redfall released.
After two months everybody literally saw all the game had to offer, so no surprise there.
It's getting dumb what spins they're putting on all of this Starfield coverage. Yesterday it was getting stiffed for Game Awards nominations, today it's low playercount on Steam. I wonder what it's going to be tomorrow, because Microsoft paid for coverage, good or bad.
Stiffed?
To get an award you have to have earned it.
They weren't stiffed on anything as they didn't earn anything.
This while from day one they were talking like they deserved a Grammy (which they literally posted on their press release page).
There were a few articles about it earlier this week (can't find them, but they got posted on Lemmy). Feels like average outrage farming from "games journalists" honestly, since all the articles I can find about it now are from today about how "Nuh uh, it actually didn't get snubbed! Your articles are wrong!"
I'm personally waiting to see if it will come out again for VR. Bethesda always sells a new copy of the game to have VR support.
The game barely runs in pancake mode and their response to that was "get a better computer". I'd hate to see what they would expect to even try to run Starfield in VR.
Also, their VR versions are, frankly, not very good. You absolutely have to tweak and mod them to get them to run well and be enjoyable.
It's almost as if Skyrim enjoyed a Creation Kit of some sort was full of over a decade of mods with a (unofficially) completely patched game. I would probably be playing it too instead, if my savegame didn't end up getting becoming near corrupted by the time I'm nearly done completing half of the game. But there's a mod for that, too.
I’ve never played this game and I’m reluctant to read into the internet echo chamber of hate around it, but is it really that bad? After all the work that’s presumably gone into it, how can it be so disappointing?
Do you like doing the exact same thing over and over on a thousand different planets?
Like go through the exact same building layout with the exact same decorations and exact same enemies several times over, but one time on a procedurally generated desert moon and another time on an ice planet?
Do you really like floating through glowing sparks in zero gravity in the most boring mini game since Pong? Would you like to play that mini game over 200 times to fully upgrade your character?
Have you ever felt like characters have too much emotion and soul in their animations and portrayal over the past few years of games? Want to go back to an era where they feel like they've been cut from cardboard and might as well be voiced by AI?
Do you love loading screens so much that within a brief bit of travel to drop off something in a game that's mostly fetch quests you see a loading screen a half dozen times and mostly 'travel' through menus? And don't worry - if you want more immersion and avoid jumping into menus you can still do that, and instead of six loading screens you'll get about a dozen!
Do you feel like games these days have too much variety in equipment and weapons? Want only a handful of weapon types to choose from, most of which are terrible and several of which are completely unviable? Do you want core gameplay mechanics gated behind skill point assignment to artificially pad leveling up?
If all these features seem like they deliver the game you've always dreamed of playing in 2023, then Starfield, the next-gen Bethesda game in development for a decade, might just be the game for you.
Oh wait you missed one - do you like it when games have really cool and creative mechanics like ship building and base building, which you can pour glorious hours into as something to finally break up the monotony, only for the game to tell you "fuck you, build it all over again loser" when you start their sorry excuse for a new game plus?
Well, it's a roleplaying game where your choices don't matter, a dungeon delver where 90% of them are procedurally generated with nearly identical enemies, and an exploration game with very little to find.
where 90% of them are procedurally generated with nearly identical enemies
It's worse than that. The POIs are recycled almost exactly. They're made in a way where they could have been procedural, but instead we get the same dozen-ish of them repeated with the same things in the same place.
That's an other issue the game has.
It brings several features that are done 1000x better in other games, like Empyrion, NMS, Elite, etc, etc.
choices don't matter
It was a painful experience to have to murder everyone in the scarlet fleet station to continue with the quest. I couldn't get rid of the bounty since it was in the millions by the time I was doing those quests.
It was just so bad...
Idk, I think it's not the best game, but I also think it suffers a bit from "it's not perfect and we hyped the hell out of it so because it's only good that means it's horrible."
Like I will absolutely admit it's not the best game, but I enjoy it. 🤷🏼♀️
Yeah. I was never going to buy it (not really a fan of anything Bethesda does besides Elder Scrolls, if even), and the game just looks like exactly the kind of game Bethesda's made for the past decade and a half. Not really sure what people were expecting. Like, yeah, Todd said it was going to be different this time, but he's been saying that for a while now. There's a reason we have all those memes about him. If people actually believed him, it's kind of their own fault at this point.
Yup, that's why I didn't buy it. I liked Morrowind because it was fresh at the time (pretty good side content, okay story), thought Skyrim was lame because it was just shallower Morrowind (worse everything except graphics). I tried one of the Fallout games and it wasn't my thing (worse character creation vs Morrowind, mediocre story, repetitive).
So I figured Starfield was going to be similar to those games, as in lots of hype with a mediocre delivery. And it seems I was right. Initial reviews praised things I don't care about and criticized things I do. So I'm glad I didn't buy into the hype.
Because this is the first time since Morrowind that Todd's team has had to rely on their own world building, and all the talent that created things like the elder Scrolls lore are long gone. I could go on about game mechanics, but in my opinion this is where most of the problems originate.
It's a good, but flawed game. I got really into it for a month and developed a love/hate relationship with it, but overall enjoyed that time.
That's as somebody who loves sci-fi and got really into building my ship. I was pretty much the target audience so I may have been more willing to immerse myself in it than others would care for.
Also, it was super refreshing to me playing a game where my companions are all in their 30s with a lot of history. It feels quite mature in that sense. Which I guess is why the main story really disappointed me when you get an antagonist who feels like a 12-year old who just discovered the Wikipedia page for Nihilism, but hey ho.
It's just not that captivating. I put it down for Diablo 4, and planned to start back up after I was done with that. But I just have no desire to play it. To me it feels to slow/shallow. Even though it's the type of game that is normally right up my alley.
I haven't played Starfield, but saying you put it down for D4 is all I need to know. Cant even imagine the repetition of that game if D4 was your break from repetition.
Watching a Starfield playthrough on Twitch was definitely captivating for me. So captivating that I started another replay through the Mass Effect trilogy
As someone who will upfront admit to not having played it, my impression of friends and online personalities alike is that if you really liked fallout 4, it’s sorta like an alright reskin with some obvious changes for space.
The people aren’t all crotchety assholes like fallout, and you’re obviously in space.
Gunplay clearly isn’t the focus, the story’s acceptable but not gonna blow your socks off, so it does kinda beg the question of what exactly it’s supposed to do better than any other game. BG3 has the RPG lovers captivated, bethesda’s gunplay has never been a huge draw, and the space exploration is severely limited and not a big upgrade from skyrim dungeon style of “huge open world” of all the same crap.
I mean, if you're that worried about the "echo chamber" go buy it, and see.
There's two sides to it.
1 is that it was heralded as being this massive intricate space game with a near endless things to do.
2 is that it was heralded as being the first of Version 2 of Bethesdas game engine.
1 turned out to be a play with words as while there is quite a bit to do in the game, barely any of it is captivating as it's even less deep than most things you do in Skyrim and FO4, but it's kinda true as the game creates an NG+ loop where your gameworld resets whenever you do the main quest (which you can do in a rather short time) which results in a virtually infinite things to do, as you get to redo the same content over and over and over.
The NG+ loop also makes it so that no matter what you do in the game feels like it's an utter waste of time. As you will reset it after finishing the main quest and don't have the ability to go back to universes you've already interacted with.
2 turned out to be utter bullshit as the engine has all the same bugs it has had since Morrowind, no new features to speak of (some say the ability to load more planets and generating those small landing areas is new, but you could load DLC maps in their engine going back as far as Morrowind and the procedural generation of the landing areas is very barebones and done better in ARGP and other games going back 25 years) and the engine only has a couple graphics features tacked on that FO4 didn't have yet.
And I mean tacked on, the new graphics capabilities aren't really integrated in the engine, just tacked onto it with ductape and superglue from external APIs.
What their version 2 of the engine needed was an actual ground up rework of the graphics pipeline to integrate natively all the crap they tacked onto it since Morrowind.
This while the new version of the engine also reduced a ton of modding features that made all their previous games so great, to be extremely watered down and some ultimately useless, meaning that it'll take even more time for mod authors to bypass Bethesdas programming to integrate features the old games already had.
Added, it took all of a week for a modder to add XeSS, DLSS and FSR into Starfield, which should've been part of the game out of the box.
And it took Bethesda 2+ months to integrate these same features themselves.
I think Skyrim is a pretty cool guy. He kills dragons and doesn't afraid of anything