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Every game should have a tutorial skip.
Like, I'm on my first BG3 campaign and I can tell that I'm going to get annoyed when I have to play that ship intro again.
Unless there's a way to skip it that I don't know about.
Ravenholm in Half Life 2 cause I get scared. Why yes. You are correct, I am a wussy little piss baby.
KOTOR 2 - Has quite a few pain points for me, usually when they make you swap characters, but by far the longest stretch that makes me reconsider replaying is the surface of Telos. It's just a bore until you reach Atris and feels like it takes forever.
I actually like Pergaus outside of the T3 part though, which I guess makes me a KOTOR 2 heretic. The atmosphere and mystery is just fantastically done.
I loved peragus the first time through, but the more I replay it the more it's just having to run around to all the terminals in the right order while being slowed down with the easy but tedious fights, esp with not a str or dex build and harder difficulty.
And that conversation with the hk is so annoying, like I know you'll tell me the password, but it always takes me so much time to find the dialog path to get him to say it in the voice for some reason.
I really like the character swap sections though, especially the onderon ones. It adds more difficulty and makes party builds matter. Otherwise I feel like I just blow through everything with mc even solo
KOTOR 1 for me. Manaan. All of it. Literally the first thing to pop in my head.
It just feels so slow. Mostly because there's so much walking back and forth and the seafloor segments are even slower in the high pressure suit.
All you had to do was follow the damn train, cj!
hate it
I'm playing Starfield right now and I know I'm going to HATE the mission "Entangled" every time.
In Final Fantasy 12, that world in the desert with circular platforms, it was really a pain.
Final Fantasy X, that lightning field.
Dragon age origins : That lagoon in the middle of the desert where you need to search for crystals. The place is a labyrinth.
Mass Effect Trilogy : NOTHING.
The ending of 3. It still sucks.
Mass Effect 2 would suck without the "zero probe. All resources" mod.
Mods really improved the game in general, tbh.
Fallout 1. Killing my way out of 1000 rats to finally leave vault 13.
Huh? You can easily outrun them.
I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It's just more relaxing that way.
The sewer section in Vampire Bloodlines. It's a long action/combat sequence that totally does not fit with the rest of the gameplay.
The Great Tree in Paper Mario: The Thousand Year Door is the worst dungeon by far. The puzzles involve escorting a bunch of NPCs that can't jump, run away from enemies, and inconsistently break away from following Mario.
Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren't that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that's a highlight.
For me it's dark souls after the lordvessel. The areas in that section are the worst part of the game IMO.
Also in dmc5 I hate having to play V's missions, luckily you can skip them with the mission select, but you still have to play through them at least once when unlocking a new difficulty.
I also recently replayed cyberpunk 2077 and while I did generally enjoy the game, the ending was a slog and I had to force myself to finish it.
Chapter 5 in RDR2, what were they thinking.
God of war tower in hades or the pandoras box level cluster.
Metro 2033 taking the kid on your back making your aim go all wonky