this post was submitted on 26 Dec 2023
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I love the original Hotline Miami but I'm not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.


Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that's because I was spoiled by Fallout New Vegas' ability to run off in your own direction immediately after leaving Doc Mitchell's house.

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[โ€“] Bitflip@lemmy.ml 6 points 11 months ago (1 children)
[โ€“] RGB3x3@lemmy.world 4 points 11 months ago (1 children)

Every game should have a tutorial skip.

Like, I'm on my first BG3 campaign and I can tell that I'm going to get annoyed when I have to play that ship intro again.

Unless there's a way to skip it that I don't know about.

[โ€“] janabuggs@beehaw.org 6 points 11 months ago

Ravenholm in Half Life 2 cause I get scared. Why yes. You are correct, I am a wussy little piss baby.

[โ€“] solitaire@infosec.pub 6 points 11 months ago* (last edited 11 months ago) (3 children)

KOTOR 2 - Has quite a few pain points for me, usually when they make you swap characters, but by far the longest stretch that makes me reconsider replaying is the surface of Telos. It's just a bore until you reach Atris and feels like it takes forever.

I actually like Pergaus outside of the T3 part though, which I guess makes me a KOTOR 2 heretic. The atmosphere and mystery is just fantastically done.

[โ€“] brian@programming.dev 5 points 11 months ago

I loved peragus the first time through, but the more I replay it the more it's just having to run around to all the terminals in the right order while being slowed down with the easy but tedious fights, esp with not a str or dex build and harder difficulty.

And that conversation with the hk is so annoying, like I know you'll tell me the password, but it always takes me so much time to find the dialog path to get him to say it in the voice for some reason.

I really like the character swap sections though, especially the onderon ones. It adds more difficulty and makes party builds matter. Otherwise I feel like I just blow through everything with mc even solo

[โ€“] CybertoothTiger@lemmy.world 4 points 11 months ago

KOTOR 1 for me. Manaan. All of it. Literally the first thing to pop in my head.

It just feels so slow. Mostly because there's so much walking back and forth and the seafloor segments are even slower in the high pressure suit.

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[โ€“] poszod@lemmy.world 5 points 11 months ago

All you had to do was follow the damn train, cj!

hate it

[โ€“] Trollivier@sh.itjust.works 5 points 11 months ago* (last edited 11 months ago) (5 children)

I'm playing Starfield right now and I know I'm going to HATE the mission "Entangled" every time.

In Final Fantasy 12, that world in the desert with circular platforms, it was really a pain.

Final Fantasy X, that lightning field.

Dragon age origins : That lagoon in the middle of the desert where you need to search for crystals. The place is a labyrinth.

Mass Effect Trilogy : NOTHING.

[โ€“] Viper_NZ 6 points 11 months ago

The ending of 3. It still sucks.

[โ€“] c0mbatbag3l@lemmy.world 6 points 11 months ago

Mass Effect 2 would suck without the "zero probe. All resources" mod.

Mods really improved the game in general, tbh.

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[โ€“] hardcoreufo@lemmy.world 5 points 11 months ago (1 children)

Fallout 1. Killing my way out of 1000 rats to finally leave vault 13.

[โ€“] setsneedtofeed@lemmy.world 3 points 11 months ago

Huh? You can easily outrun them.

[โ€“] chahk@beehaw.org 4 points 11 months ago

I enjoy city builders like Cities: Skylines 1 and 2, or Foundation. I hate the initial crawl when you start a new city and have to micromanage everything because budget. I almost always play with unlimited money cheat enabled. It's just more relaxing that way.

[โ€“] maynarkh@feddit.nl 4 points 11 months ago (2 children)

The sewer section in Vampire Bloodlines. It's a long action/combat sequence that totally does not fit with the rest of the gameplay.

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[โ€“] maxenmajs@lemmy.world 4 points 11 months ago

The Great Tree in Paper Mario: The Thousand Year Door is the worst dungeon by far. The puzzles involve escorting a bunch of NPCs that can't jump, run away from enemies, and inconsistently break away from following Mario.

[โ€“] trslim@pawb.social 3 points 11 months ago

Doom 1993 I do not like Episode 2 very much. Episode 1 has masterful level design, and Episode 3 has the abstract hell levels that are visually interesting, even if they aren't that great to play. Episode 2 is just kind of boring. It does have the Tower of Babel tho, that's a highlight.

[โ€“] _Lory98_@discuss.tchncs.de 3 points 11 months ago* (last edited 11 months ago)

For me it's dark souls after the lordvessel. The areas in that section are the worst part of the game IMO.

Also in dmc5 I hate having to play V's missions, luckily you can skip them with the mission select, but you still have to play through them at least once when unlocking a new difficulty.

I also recently replayed cyberpunk 2077 and while I did generally enjoy the game, the ending was a slog and I had to force myself to finish it.

[โ€“] poszod@lemmy.world 3 points 11 months ago

Chapter 5 in RDR2, what were they thinking.

[โ€“] Sho@lemmy.world 3 points 11 months ago

God of war tower in hades or the pandoras box level cluster.

[โ€“] daellat@lemmy.world 2 points 11 months ago

Metro 2033 taking the kid on your back making your aim go all wonky

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