I want Spore, but modern and better.
Gaming
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
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I had an idea of a game where you played as a photojournalist documenting the brutality of a near-future totalitarian regime. There would be elements of stealth because you’d have to evade the police to take your photos and you have pretty much no combat ability. You’d use your earnings from selling the photos to gradually upgrade your equipment, maybe starting off with a shitty cell phone camera and working your way up to professional quality full frame SLRs. I’d want it to simulate the workings of a real camera… f-stop, shutter speed, ISO, etc., so you’re challenged with getting good, usable photos in difficult conditions.
Beyond Good and Evil is this, but it's almost 15 years old so not quite at that level of complexity.
This is more or less what I wish Beyond Good And Evil had been. The combat in that game wasn't good but I liked the idea of having to photograph evidence and getting photos of wildlife on the side to earn some money. It wasn't nearly as fleshed out as your idea though.
Something with environmentalist and sustainability goals and principles rather than forms of destruction. I don't want to kill things or chop down trees or blow stuff up. The world is difficult and I am tired.
Just in case you haven't seen it already, check out Terra Nil! It's such a chill game, the perfect answer to "The world is difficult and I am tired"
As someone else mentioned, Terra Nil is exactly this, another good one is Eco. You do chop down trees and mine and stuff but the goal is to be environmentally sustainable. The goal is to stop a meteor from blowing up your planet but you need to sustainably get there otherwise you'll end up polluting the planet and making stuff worse in the process. Underrated but really good
Search and Rescue game. I'm not really a pacifist, I don't have a problem with violence in games. But it would he nice to have an action game that didn't involve slaughtering endless waves of mooks for a change.
There's plenty of adrenaline, skill and gear porn to be had in the genre, so why don't we see more of it?
Not sure if It's what you're looking for, but have you tried Stormworks: Build and Rescue?
I want Star Citizen... The Star Citizen that was promised in the Kickstarter... Still waiting.
Star Citizen, lmao
I would like a language learning video game which is set up as a MMO, and you "reverse" level. You start with massive equipment because you need it to be able to fight the learning monsters, but as you get more proficient you get hit less(fewer mistakes) and do more damage (faster language entry) so you can start dropping equipment. So the monk running around in a loin cloth is the goal. All sorts of multi-player interactions are possible around setting up conversations, handling larger readings, etc.
A lighthearted and colorful Soulslike RPG with actual multiplayer. I want to run around in a BotW/TotK style world and go adventuring with friends, while still feeling like the combat is challenging. I want to be able to head into a dangerous dungeon with friends and not be sure we'll make it out, while having a more storybook fantasy vibe. Too many game opt for gritty apocalypse worlds. The recent Zeldas show that you don't need to go grimdark to have a compelling fantasy world, while still retaining a save the world vibe.
Im super bummed at the lack of real co op these days. I see people cry that not every game needs to be multiplayer when people ask for co op. but all we want is to be able to play a cool open world with a decent story with 1 or 2 friends :'(. Im so bummed dragons dogma 2 is still singleplayer
Something like RDR2 but focused on the life sim part. Instead of narrative driven game where your main action in the world is violence, go all in on the simulation part with actually working economics, job choices etc.
I want to be a lumberjack hauling wood to the local mill via the river, not a bandit robbing every passer by. Also, I should be able to buy high heels from the big city store.
I take it you're okay?
- Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
- RPG that takes place outside of western European / American / Japanese setting. I wanna see games that take place in Korea, India, Africa
- RPG that takes place in a small city where you can interact with most people, a small open world like Kamurocho (maybe larger), but allows interaction with most people, instead of just handful of quest givers.
- Igavania but with modern sci-fi settings. Shadow Complex exists, but that's more metroidvania (no leveling up or equipment drops from enemies)
- Flight simulator but for road trip. Truck simulator but with real world map data
- Flight simulator but for underwater exploration, with real world data.
- PS3 Africa, but expanded to more regions, more animals.
- God of War, but other mythologies, e.g. Egyptian, Chinese, South East Asians, Africans, Polynesians, etc.
Polynesian for the original source of mana as a loan word would be cool. I also find stuff like Aztec would work really well for an RPG.
If I had a wish though, it would probably be to make a scaled down world that samples most of the historical cultures of each continent. Then do something where quests need you to do a bit of syncretism to solve them.
Sealed room murder mystery, with no quirky characters. And with puzzles that require you to wiki stuff.
It's not exactly that, but have you played Return of the Obra Dinn?
One limitation that games like Civ suffer from is that diplomacy is ultimately pretty shallow because there can only be one winner, so even when you're building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).
What I would love to see is a multiplayer game like Civ but where each player has independent win conditions (so that a game could have multiple winners, or no winners). The condition could even just be to attain a certain level of happiness or wealth. And if you achieve that then you win even if other nations are bigger or stronger, and conversely if you don't achieve it you lose even if you are the last nation standing. So decisions to go to war, or focus on technological development, or build alliances or trading relationships, etc, are driven by the wants and needs of your own people and not just a need to dominate others.
I just want a high quality horse game. Is that so much to ask? :( Apparently so.
And I mean, specifically focused on the horses, not an adventure game with unusually well done "horses as cars" like RDR2 or Zelda BOTW. A "girly" horse game, like one where you take care of and breed horses and participate in horse jumping or whatever, or one where you ride a horse around a forest and it has an actual personality and acts like an animal and not just a mode of transportation (Shadow of the Colossus is the one game I can remember feeling anywhere close to this, and even that was very minimal).
It's maddening because the minute someone makes one it'll sell like hotcakes - there are so many horse enthusiasts dismayed by the lack of quality horse games just waiting in the wings - aaaaand yet here we are. Sigh.
Have you seen https://www.themanequest.com/? It's aimed at people like you trying to find a high-quality horse game. Tons of reviews of horse games on that site. I'm not even into horses but the website captivated me anyways.
I'd love for something like a watchmaker simulator to exist. You'd get broken watches, and you'd be tasked to take them apart, clean them and fix them up. Basically, something very similar to those almost ASMR videos on youtube where someone restores those completely broken things into a pristine state.
I want a historically accurate trading simulation set in the early modern period: I want a multitude of ever-changing regional hard, soft and bookkeeping currencies, also bills of exchange, individual units of measurement for each product, paying in kind, putting sth. on the cuff, installments, various per item or volume based taxations, tolls, tithes, tenure, social privileges, staple rights, scheduled trade fairs, regulated fixed prices, lot sales, return freight, regulated transportational services, craft and trading legislation, significance of saint days, city level legislation, guilds and other corporations, the very relevant concepts of honor, contemporary obligations of social responsibility, familial structures and needs for a network of professional connections, monasteries as large economical entities, etc. pp.
All tycoons I have played just reproduce a shallow version of our current concepts of money and trade and skin it with historical images without even trying to research the historical setting they're in. They add complexity in many other ways that don't focus on trade (i.e. combat).
No fighting. No leveling. No building. Just trade.
Payday, but an actual heist instead of just shooting 300 cops.
I want a Persona game but with the characters in college instead of highschool.
Maybe Shin Megami Tensei has older characters? But the problem is the vibe is so different. A lot of anime/manga with older characters go for a completely different tone. The friendship and family theme heart of the Persona games, and the hopefulness, is essential to me. I just want some of that hope for but targeted at adults for once.
Imo "adult" aimed media often has a real problem with conflating maturity with misery and sex. I know I'm not the only one who feels this way because it's gotta be part of why so many adults still read YA books and play games with precocious teenage protagonists.
A game like the mainline Sims series, but better developed and without EA's involvement. I'm aware there's projects like Life By You and Paralives, but neither of those are publicly playable as of now, and until they release there's no way to truly tell if they'll actually be any good.
Although at this point I don't think they can be much worse than the current status quo.
I'd love a city builder based on making gritty industrial cyberpunk megacities, with plenty of verticality and layering. You know, the places where there's nothing but concrete, steel and neon for kilometers both horizontally and vertically, and a colonies of mutant cannibals fighting against giant rats in the derelict areas near the bottom.
A 4-player couch co-op JRPG where each player gets one of the characters in the party.
A few series exist that let you do this, but none offer agency to the other players outside of battles to go talk to NPCs and get their own quests.
I think I want a game featuring Aztecs, Mayans, Incas and / or Olmecs (hell, any "New World" civilization) in a city building, RPG or RTS setting. Not enough focus is paid to what happened in South America or American southwest
A RPG type game where you play as a single character, in a world of simulated NPCs, where some of those NPCs are playing something like a 4x or grand strategy game in the background and things happen independently of your actions.
Dwarf Fortress has a mode like this.
I just want a vehicle game that is open world, with roads and trails, the vehicles don't have to be licensed. I just want to travel and explore, basically a road trip simulator. The Crew, Forza Horizon, and NFS Heat/Unbound are the closest I can get, I don't care for the density, just distance. This is why I know that it will never be a reality, because without having mechanics, would make the game boring to many.
Basically a remake or continuation of Fuel (2009), I really enjoyed the vastness of the world, it wasn't anything really special, but to me I had so much fun exploring and seeing the distance of the massive world(5,560 square miles/14,400 square kilometers). The many regions around the map were diverse and there was 16 player multiplayer where others just popped in and out as you moved around, I didn't really care for it much, but it was fun for group road trips or adventures.
Ever since I was a kid I have wanted a Pokémon game with real-time action combat that approximates the fight scenes in the anime, not only incorporating movement and dodging but also counter-moves like using fire attacks to nullify Razor Leaves.
A survival game akin to rimworld, banished or project zomboid except food is insanely realistic. Crops take ages to grow, hunting a deer should be a massive victory that secures you for a while, you could become nutrient-deficient by only plowing down heads of cabbage, and so on...
I would say Project Zombiod the closest one on that list. Just need a few mods to raise the hunger rate, more comprehensive nutrient stats, and farm difficulty scaling. The game already laid out most of the groundwork.
Black & White 3. Just more Black & White, slightly updated and improved since technology is better, but it doesn't have to be much better. Just a little bit. But basically more of the same.
WoW with no aliens or time travel
Immersive sims that aren't combat orientated (though tbh I would take just-more-imsims).
A game with a truly completely fluid magic weaving system where you can casually levitate spoons around the corner and then liquify that spoon into a pool of metal and finally having a spoon-elemental emerge. Magicka comes really close, but even there you have pre-defined spells with specific effects in addition to the "3 stone 1 fire 1 arcane" stuff. I can't just magically slap on a conjured knife onto my fire elemental.
Bonus points if the magic system is gesture-based like in Arx Fatalis.
I've always wanted something that takes an RPG (JRPG a la Final Fantasy or Western RPG a la Fallout) where the economy is real and active. Like, if I go out and grind to get 9999 of some valuable resource and just dump it on some poor merchant in some tiny town and sell them all and buy all other resources, that should have a noticeable impact on the local economy. Or that there are trade routes between towns Town A specializes in weapons while Town B specializes in healing items. Then you can support them by facilitating trade between towns or you could "be evil" and create larger imbalances in market demand. I don't know, it's just a super nerdy idea.
A game like Stray, but with actual mechanics and that's difficult where you actually need to git gud at. I'd like the world be even more like a maze, both horizonal and vertical (like Kawloon Walled City), that isn't strictly linear, but has many hidden ways to be completed. Basically what I want is a Stray-Dark Souls hybrid.
A modern online game without subscription, season pass and real money shop. Greedy have ruin this industry.
I want a GTA style game set in the early 1900s Lovecraft world mixed with a procedural world builder like Covert Action had. So the overall world would be set but the inside of buildings and tunnels and etc as well as the overall story would change. Then release DLC for each of the Great Old Ones that each came with 6-8 major plot lines. With 8 player coop. No lazy pvp bs. PvP can be included but it's not the focus so as to not give a shit about anti-cheat or stat tracking on a master server.
Then implement a scab system like in tarkov but for cultists. You turn PvP on and a cultist can come play in your game doing things.
all the games Peter Mollineux described before he made them.
Don't Starve but more Animal Crossing. Lot more casual vibes and cozy customization, but the creepy aspects leaning more into survival horror.