this post was submitted on 09 Aug 2023
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[–] turtlepower@lemm.ee 25 points 1 year ago (1 children)

That's some bullshit. Not radical at all.

[–] bongus_urongus@lemmy.world 8 points 1 year ago (1 children)

More chevy nova than bossanova

[–] WarmSoda@lemm.ee 5 points 1 year ago (1 children)

A $100 costume pack? Tell me... you didn't pay money for this.

[–] bongus_urongus@lemmy.world 4 points 1 year ago (1 children)

No worries. I don't even own any streetfighters, I just wanted to make a funny from a 30 year old movie 😁

[–] Pxtl@lemmy.ca 5 points 1 year ago* (last edited 1 year ago) (1 children)
[–] bongus_urongus@lemmy.world 4 points 1 year ago

A cricket bat!?

[–] NanoooK@sh.itjust.works 14 points 1 year ago (1 children)

Don't buy the game then. Editor won't stop if their sales don't decrease.

[–] else@lemdro.id 11 points 1 year ago* (last edited 1 year ago) (2 children)

The game is great and easily the best japanese fighting game experience for casuals. (Mechanically I prefer anime fighters though.) For once a Japanese game has all the bells and whistles instead of almost purely focusing on the multiplayer.

The cosmetics are what they are. At least it's not p2w but it's up to consumers to not spend if they don't agree with paying more in a game they already bought.

Edit: downvote me all you want but the truth is that street fighter 6 was a very big step forward for japanese fighting games in terms of what they offer consumers. The fgc hasn't had games that can truly appeal to and bring in new players so I can't help but be happy for it. The only exceptions would be NRS's games and smash.

[–] sift@lemmy.world 3 points 1 year ago (1 children)

I agree with everything you're saying. 6 is an excellent game for a multitude of reasons, but why stress the "Japanese" part? SF is the most popular fighting game series and pretty much always has been.

[–] else@lemdro.id 2 points 1 year ago

Because NRS actually has been putting out quality games for casuals such as mortal kombat. Unfortunately, they have a few divergences from traditional games that segments of the community don't like, such as a block button. So a lot of the well regarded fighting games are still from japanese devs. Examples are street fighter from capcom, guilty gear from arcsys, tekken from namco. None of which had the full package triple a game experience before sf6. Unfortunately western fighting games might have been better for consumers, but for a long time and often even now people within the fgc have not considered them real fighting games. Same applies to smash, though an additional part of the divide there is because they're very secular. Smashers play only smash and don't play other games often, where an evo entrant this year was likely to enter both sf6 and strive.

[–] cantstopthesignal@sh.itjust.works 2 points 1 year ago (2 children)

I don't know why people hate on this so much. Cosmetics are how they want to make money and it doesn't fuck up the game play.

[–] Call_Me_Maple@lemmy.world 1 points 1 year ago

The issue is that it's a full $60 dollar title on top of the fact that the have $60 ninja turtle skins and a battlepass. They don't want to make good money, they want to make all the money.

[–] phi1997@kbin.social 1 points 1 year ago

The game has sold over 2 million copies. They do not need to do this, they were already raking in the money

[–] Varyag@kbin.social 12 points 1 year ago (1 children)

15 dollars per turtle! Sing with me lads:
60 DOLLARS NINJA TURTLES, 60 DOLLARS NINJA TURTLES

[–] Call_Me_Maple@lemmy.world 3 points 1 year ago* (last edited 1 year ago)

4 COSMETIC ITEMS, FULL PRICED GAME!

[–] phi1997@kbin.social 10 points 1 year ago (3 children)

Capcom's aggressive monetization is killing my desire to play this game. There's so much I like, but they've made the monetization impossible to ignore

[–] Call_Me_Maple@lemmy.world 4 points 1 year ago (1 children)

$60 title. Paid-for battlepass. Paid-for cosmetics. overpriced nostalgia bait. they're one step away from paid-for randomized lootboxes with rigged percentages, and monetary personalization.

We really should have seen this coming though RE4R had MTX, and that was a fully single-player title, no one talked about it though because the RE4 following is full of cult-like extremists.

[–] OrgunDonor@kbin.social 2 points 1 year ago (1 children)

I dont normally defend battle passes, but SF6's is pretty tame al things considered. It is cheap at 250 fighter coins(and you don't have to over invest in their paid currency as the minimum you can buy is 250), you complete the easy 30 levels and you get the 250 coins back. And comes with a ROM you can play in game.

If you compare it to Diablo 4's battle pass, it is really good. Still a battlepass though, and I do wish they just wasnt really a thing.

The cost of the avatar costumes though... that can fuck off. I was excited about the TMNT annoucment, but the prices are just atrocious, and are not micro transactions.

[–] Call_Me_Maple@lemmy.world 1 points 1 year ago

Yeah, I agree there are levels to it but I'd rather just not have it in the game at all. If I pay $60 for a game I want the everything available to me, I don't want to have to treat a game like a part time job. Plus, we were guaranteed paid-for skins from the start and that's already stretching it.

[–] sift@lemmy.world 2 points 1 year ago (1 children)

I don't mind adding cosmetics for money, but the base game should have included 10+ colors for each character. Having to buy colors 3-10 individually feels scummy. Not even the ultimate edition included the costumes.

Now, at locals, every character looks the same.

[–] Shihali@sh.itjust.works 2 points 1 year ago

Remember having to enter DRULYB to get a different outfit?

[–] Jaysyn@kbin.social -5 points 1 year ago