VirtuePacket

joined 7 months ago
[–] VirtuePacket@lemmy.zip 8 points 13 hours ago

EA and Ubisoft are on my blacklist. I will never purchase another game published by them ever again. And haven't for years.

Nothing of value lost.

[–] VirtuePacket@lemmy.zip 2 points 1 week ago

True. I don't think that gives Mamdani license to do the same.

[–] VirtuePacket@lemmy.zip 10 points 1 week ago* (last edited 1 week ago) (5 children)

As much as I'd like to see it, it's just posturing. Congress has explicitly stated that state and local LEOs cannot recognize or enforce ICC warrants.

[–] VirtuePacket@lemmy.zip 9 points 2 weeks ago

Pathetic. And the fact judges are doing it does not bode well for the future of our judiciary.

[–] VirtuePacket@lemmy.zip 3 points 3 weeks ago (2 children)

Yea, it's been pretty severely mishandled. Star Wars is oft-described as an evergreen setting. Halo is certainly not Star Wars. But it has a pretty vast, expansive setting that could be evergreen. There's a lot of great stories you could tell and plenty of space to build characters we care about. But the IP has been completely rudderless since Halo 4.

I'm becoming rather convinced that the bespoke studio model wherein a single studio does nothing but make Halo games is a bad idea. I think it leads to a lot of turnover and creative burnout. Instead, I think they should license the IP to studios that make a good pitch. It took them over a decade. But Disney finally figured that out with Marvel. Now we're getting great Marvel games from multiple studios and publishers.

Turn Halo Studios into a Lucasfilm-like org that partners with other studios (internal or external) and sets the guardrails. It could be great.

[–] VirtuePacket@lemmy.zip 3 points 3 weeks ago

Yup same. Nothing had the staying power for PvP like H3.

[–] VirtuePacket@lemmy.zip 3 points 3 weeks ago

Lol, that's sick. Thanks for sharing.

[–] VirtuePacket@lemmy.zip 7 points 3 weeks ago

Thanks for sharing. I also have the Legendary Edition. It's at the center of my little collection--which I'm now looking to expand more than ever. Unfortunately, the future of gaming (and consumer electronics more broadly) looks pretty dystopian. So, I'm left with further exploring the past.

Good thing there are so many great games to be played.

 

I fully expect to be skewered for this take. But I think this could be a fun debate.

I am not stating that Halo 3 is the greatest game ever. Rather, that as a complete gaming experience on day one, Halo 3 was feature-complete (despite a litany of novel features) and debuted with a level of polish and engineering excellence that the industry has rarely, if ever, replicated at a similar scale.

​Today, we are plagued with games-as-a-service drivel--meaning features are stripped out at launch and trickled in over years. H3 launched as a fully realized ecosystem on day one. It didn't just have a campaign and multiplayer. It launched with forge, theater mode, and bungie.net fully integrated. To my knowledge, these were all new and transformative to the console space.

  • Forge: A real-time, multiplayer map editor running on a console in 2007. The synchronization required to let multiple players manipulate physics objects simultaneously in a shared peer-to-peer session was an incredible networking feat at the time.
  • Theater: The game didn't record video. it recorded the network traffic data and controller inputs of the match. This allowed players to rewatch games from any angle, detach the camera, and take screenshots. And the file sizes were tiny.
  • Bungie.net: Stat-tracking and heat maps of where you died on a specific map. And the file share system for custom games/maps.

​When H3 launched, millions of players hit the servers simultaneously. Roughly ~$170m in first-day sales.

​By modern standards, we expect a launch of that scale to crash the servers, cause massive matchmaking queues, or require a 50GB day-one patch. H3...just worked. The matchmaking netcode was rock solid out of the box and Bungie was ready for the compute demand.

If a game tried to launch today with a comparatively ambitious feature set, development would likely descend into a silo'd nightmare. Forge would be delayed six months. And theater mode would be cut for budget.

2007 is often remembered as the best year in the history of console gaming. I think H3 was its apex. ​Creative ambition was matched by elite engineering--backed by a publisher willing to let the developers ship a finished product. Imagine that.

[–] VirtuePacket@lemmy.zip 22 points 3 weeks ago

We're a deeply un-serious country.

[–] VirtuePacket@lemmy.zip 4 points 3 weeks ago

As important as turn signals are, you should never trust them either. Never encroach oncoming traffic on the assumption that the other driver is going to turn. I've seen two totally avoidable accidents caused by that.

[–] VirtuePacket@lemmy.zip 1 points 3 weeks ago (5 children)

He's competing with Buchanan for worst president ever. That even being a conversation should be embarrassing.

[–] VirtuePacket@lemmy.zip 5 points 3 weeks ago

Lol, I like this one. Thanks for the chuckle.

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