Okay you got me with this one. Excepting one category of Apple products, you would need to go back about half a century to find an example of a major hardware manufacturer that is worse at "allowing" open source operating systems.
gila
At the shop I go to it's 2 shots for regular, 3 shots for large. But I normally ask for an extra.
I guess I always assumed the ratio of water/milk/coffee was roughly uniformly proportional to the number of shots/cup size. I could get by in the US ordering lattes with extra shot, but it was definitely milkier tasting than a LFW at home.
What's the solution for me? "Long mac topped up"? I don't know if I can bring myself to actually order that
Here's an AI slop group on Deezer: https://www.deezer.com/en/artist/350313592
They might not have soundalike AI slop covers of music that's been pulled from their platform like Spotify does, but that's kinda putting the cart before the horse.
Any OiNK/What.cd users in here? Good luck with that, AA
Some of my favourite shows have a very slow pace. But so much of this story was frontloaded in the first 2 episodes, it created a stark difference in pacing compared with the rest of the season. I thought it'd likely return to the fast pace in the finale. I imagined Gilligan's process setting up the premise and having some big twist planned, with the middle episodes mostly serving as a means to get there. But now it seems like he just came up with the premise and once established, now wants to explore it slowly and methodically. That's totally fine for me, but can totally understand it having less widespread appeal than how it initially seemed
The first couple episodes alone were a very cool story, but I'm not sure the premise has much lasting potential. Not that I mind a slower pace, the episodes now are still interesting to me. But it is starting to feel like they're drawing it out, likely for some big twist in the final episode
AVP just isn't canon. IMO that's part of its appeal
Generally, games cannot tell what the performance bottleneck in your configuration is, especially taking into account things like upscaling or playing at scaled res. This is pretty significant for mid-range configurations. That people want plug and play doesn't mean they're happy for games not to take full advantage of their hardware.
Luxons apparent support in that case is tokenistic. Posie Parker is an absolute nutcase and the majority of NZers were opposed to her entry. His comments were just a reflection of popular opinion, and still he took the opportunity to yammer on about "free speech"
Microsoft and Sony have no leverage at all over Valve when it comes to PC sales. Reneging on their deals to bring their published games to Steam would only mean fewer sales.
VR, controller, and console/PC that all interact seamlessly
I don't see it as a killer feature. In fact, the main advantage of these individual devices (as in the new ones, not Steam Deck) is that you don't need the others, rather than that they interact seamlessly.
e.g with Steam Frame, you don't need a gaming PC to actually run Half Life Alyx to be able to play it. If you already have a gaming PC, at most it offers minor advantages over any other VR headset.
e.g with Steam Machine, you don't need a gaming PC to engage with the Valve ecosystem and play on your TV. If you already have a gaming PC, you can already stream it to your TV for free.
Also, ecosystem maturity won't fundamentally change that as a prospective steam machine customer, you will still need to configure game settings. You will still accidentally touch the trackpads in a way that causes issues in some games. Granted, the relative maturity and design improvements will make a big difference. But it's more of a difference in customer retention and satisfaction than a difference that will get Valve's foot in the door with someone invested enough in gaming to prefer a more open ecosystem, yet not invested enough to already own an equivalent console or equivalent/better gaming PC.
There are many ways they could leverage a lower cost which Sony/MS can't/won't, e.g. make generic controllers compatible, sell the console without one, recoup margin on steam controllers (one of the highest-margin tech product categories around these days)
DaVinci resolve is on a completely different level to shotcut or kdenlive. None of them are totally intuitive, but the required learning on something like Shotcut essentially boils down to understanding that pretty much everything is a video filter, or basic track operation hotkeys (e.g S to split video segment at selected frame, X to delete selected segment).
For your use cases I'd suggest taking another look at either of those and ignoring "advanced" settings wherever possible, it's really not that bad and you're unlikely to find anything on either Linux or windows that is both lightweight & does all that