Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

founded 1 year ago
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1
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/A_dead_soul23 on 2024-10-20 21:50:08+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/zeetu on 2024-10-20 20:21:10+00:00.


Hey all, my first plugin so please give feedback and be gentle!

This plugin makes it really easy to extract animations from Mixamo FBX files so that you can import them into another character's AnimationLibrary. As long as your Character has a BoneMap setup for the standard Godot Bone Names this will work. The video shows it in action.

Example/Tutorial Video (102 seconds long):

GitHub:

Godot Asset Store: Pending Approval

Why? I was importing 50+ animations from Mixamo and it was a real pain to go into each FBX file, set the bone map and export the animation to match a non Mixamo Skeleton.

Hopefully it's helpful to people out there.

3
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Denchik029 on 2024-10-20 19:43:13+00:00.

4
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Pr0t3k on 2024-10-20 18:39:33+00:00.

5
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Zirka_Interactive on 2024-10-20 22:01:27+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/dannxit on 2024-10-20 15:40:10+00:00.

7
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/pxindie on 2024-10-20 10:35:06+00:00.

8
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/AskEducational8800 on 2024-10-20 16:34:09+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Mindless-Diamond8281 on 2024-10-20 14:33:40+00:00.


i Added this for anyone trying to cheat in save files for my small game.. LOL

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Material_Seesaw_9701 on 2024-10-20 14:14:49+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/arnemcnuggets on 2024-10-20 10:42:19+00:00.


Appreciate it big time Team Godot!

Meanwhile i pushed a little fix for a bug i encountered during TLS connections. Opened an upstream issue too

You can give it a try with a rabbitmq instance :)

I also tested out a more production-style use case using the free tier at and things look very good! It also integrates with LavinMQ as a broker which is very cool because it seems more resource friendly.

Lmk if you run into any troubles!

My use case is primarily for logging and player-stats/achievements in an authoritative Server setup.

Appreciated all the feedback on my last post so im really happy that its on the asset library now too 🫶

12
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Pizza_Doggy on 2024-10-20 10:21:43+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/SteinMakesGames on 2024-10-20 12:07:35+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Nepacka on 2024-10-20 12:06:30+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/EmperorsBallSack on 2024-10-20 09:37:33+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/eldidou_ on 2024-10-20 09:11:47+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/nagidev_ on 2024-10-20 06:43:55+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Clear-Fold-7572 on 2024-10-20 01:59:07+00:00.


19
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/PracticalAd8120 on 2024-10-19 20:41:33+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Ornery_Bath_7751 on 2024-10-19 20:20:39+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/sleepy-rocket on 2024-10-19 17:02:00+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/notpatchman on 2024-10-19 18:50:34+00:00.


When editing a scene, hitting Undo is risky because it might undo some "global operation" instead of something you did/didnt do in the scene. Like maybe the scene has nothing to undo but I dont necessarily know that, maybe the node doesnt keep undo, maybe I came back to this hours later, I dont want to "global undo" something. I want undo to only affect the current scene. Would be nice to be able to turn off the global undo from binding to the hotkey maybe?

But its weird I dont have this risk in other software

23
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/please_dont_pry on 2024-10-19 17:44:44+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/RetoRadial on 2024-10-19 17:36:56+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/lukeweirdhand on 2024-10-19 15:26:05+00:00.

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