Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

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The original was posted on /r/godot by /u/tateorrtot on 2024-10-10 06:45:12+00:00.

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The original was posted on /r/godot by /u/StylizedSchool on 2024-10-10 06:29:14+00:00.

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The original was posted on /r/godot by /u/Turbulent-Fly-6339 on 2024-10-10 04:46:42+00:00.

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The original was posted on /r/godot by /u/Other-Effective4512 on 2024-10-10 04:10:28+00:00.


My game is Early Access on Steam for about 1 week, here is the stats, not bad visits and almost 0 sells. If somebody could told me what the wrong thing I did, or what should I do to make things better ? I am so confused.

the game's link is here:

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The original was posted on /r/godot by /u/LegoWorks on 2024-10-10 00:47:47+00:00.

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The original was posted on /r/godot by /u/GiraffaGonfiabile on 2024-10-10 01:36:31+00:00.

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The original was posted on /r/godot by /u/agentfrogger on 2024-10-09 23:58:38+00:00.

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The original was posted on /r/godot by /u/LuftikusGames on 2024-10-09 15:38:04+00:00.

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The original was posted on /r/godot by /u/GuilhermeSantosArt on 2024-10-09 14:26:29+00:00.

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The original was posted on /r/godot by /u/VerzatileDev on 2024-10-09 20:17:43+00:00.

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The original was posted on /r/godot by /u/yossariano on 2024-10-09 16:46:01+00:00.


Hi folks,

We are running into an issue on HTML5 exports for version 4.3 and above (confirmed to not happen on 4.2) where any more than exactly 1000 Node3Ds will cause all Node3Ds to stop rendering. Confirmed that it happens with MeshInstance3Ds as well as Sprite3Ds.

This caused us some grief during GMTK2024, in which our game about an ever-growing tower would eventually blank out for any players when they got far enough. I know now we shouldn't use the latest-and-greatest version for a jam, but our game is essentially stuck with this bug since downgrading is effectively impossible.

Has anyone else run into this? There's now a github issue but I'm hoping to bring some visibility into it by posting here / open the floor for discussion as to what could be going on. Some notes about the issue-

  1. There are no errors when it happens. The game continues to run, and if you queue_free() enough Node3Ds to bring the total back under 1001, they all appear again.
  2. It was introduced between 4.2 and 4.3. That's still 5k+ commits to comb through, hence me trying to get leads on where to start from the community. It continues to happen as of the latest dev build (4.4.dev3)

The issue illustrated with a minimal project.

Maybe there was a hard cap of 1000 Nodes in web exports that was introduced in 4.3- if so I'm not seeing anything about it in any changelog.

Here is a minimal project that illustrates the issue in action (on version 4.4.dev3).

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The original was posted on /r/godot by /u/krazyjakee on 2024-10-09 15:59:14+00:00.

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The original was posted on /r/godot by /u/Gunmatazar on 2024-10-09 16:59:40+00:00.

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The original was posted on /r/godot by /u/CHIEF090 on 2024-10-09 16:44:28+00:00.

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The original was posted on /r/godot by /u/binogure on 2024-10-09 14:39:08+00:00.

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The original was posted on /r/godot by /u/DuodolGames on 2024-10-09 14:33:38+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Efra_EMX on 2024-10-09 10:18:54+00:00.

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The original was posted on /r/godot by /u/samsfacee on 2024-10-09 12:59:54+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/krystofklestil on 2024-10-09 12:39:08+00:00.

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The original was posted on /r/godot by /u/lineInk on 2024-10-09 12:19:00+00:00.

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The original was posted on /r/godot by /u/Sinaazk on 2024-10-09 10:31:30+00:00.

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The original was posted on /r/godot by /u/PeachSweat on 2024-10-09 04:15:18+00:00.

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The original was posted on /r/godot by /u/Efra_EMX on 2024-10-09 10:19:17+00:00.

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The original was posted on /r/godot by /u/Turbulent-Fly-6339 on 2024-10-09 09:08:05+00:00.

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The original was posted on /r/godot by /u/Single-minded-Ryan on 2024-10-09 08:43:44+00:00.

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