Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

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The original was posted on /r/godot by /u/asnro on 2024-10-05 19:07:03+00:00.

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The original was posted on /r/godot by /u/Ornery-Reason-9536 on 2024-10-05 15:33:11+00:00.

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The original was posted on /r/godot by /u/dodgyville on 2024-10-05 11:59:22+00:00.

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The original was posted on /r/godot by /u/Chairman_McChair on 2024-10-05 11:52:32+00:00.

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The original was posted on /r/godot by /u/Buttons840 on 2024-10-05 05:52:17+00:00.


I've done a lot of small project to learn different node types and other technical aspects of Godot. I was starting to feel like I knew all the tools and pieces I needed to assemble a game, but I was still unsure how to architect a game.

I took a Godot course / tutorial on Udemy, and some of it was insightful, but also the course instructor was making a lot of really weird architecture decisions I didn't agree with. Some of them actually made me upset because I considered them so bad.

But what surprised me is, if I followed the course and just did the things I disagreed with, thing turned out fine and the code was still easy enough to work with.

In the end I learned a few different architecture option, and although I personally wont use some of the architectures the instructor did, I also learned that it doesn't matter.

The most important lesson I learned was that just moving forward with a poor architecture usually works well enough and I need to stop obsessing over architecture so much. There's lot of options that are good enough.

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The original was posted on /r/godot by /u/TimStolzenberg on 2024-10-05 12:06:12+00:00.

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The original was posted on /r/godot by /u/gamedev_repost on 2024-10-05 09:11:19+00:00.

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The original was posted on /r/godot by /u/theSilentSmile_ on 2024-10-05 09:09:13+00:00.

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The original was posted on /r/godot by /u/Single-minded-Ryan on 2024-10-05 08:46:04+00:00.

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The original was posted on /r/godot by /u/NagyBenjamin97 on 2024-10-05 04:34:21+00:00.

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The original was posted on /r/godot by /u/Memebigbo on 2024-10-05 00:48:07+00:00.

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The original was posted on /r/godot by /u/SpaceKrakenStudios on 2024-10-04 22:47:22+00:00.

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The original was posted on /r/godot by /u/tobiski on 2024-10-04 19:40:04+00:00.


I started to learn Godot during the summer and I've been developing my game for some time now and was looking for a way to smoothly transition Node position between two points and also have some easing.

Lerp function didn't work as I wanted (and I was using it wrong) when I started searching for other solutions and found the built-in Tween class, what an absolute master class!

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The original was posted on /r/godot by /u/BooftownBully on 2024-10-04 19:05:52+00:00.

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The original was posted on /r/godot by /u/PomegranateFew7896 on 2024-10-04 18:25:26+00:00.

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The original was posted on /r/godot by /u/Admirak on 2024-10-04 17:35:14+00:00.

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The original was posted on /r/godot by /u/xiksiksx on 2024-10-04 17:31:47+00:00.

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