Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

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351
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/ghosx0 on 2024-10-04 16:42:24+00:00.

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The original was posted on /r/godot by /u/3boood_pro on 2024-10-04 15:31:45+00:00.

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The original was posted on /r/godot by /u/Some-Title-8391 on 2024-10-04 15:11:55+00:00.


I keep seeing the "missing features, bla bla bla" but as someone who came from a framework a lot of the "missing features" are things people just don't want to develop?

Some of the things are fair for the high end 3D rendering/pipeline controls that are still being worked on.

Is there examples outside of that though?

Also, I know asking a community reddit will make it hard for this to be unbiased, but I would appreciate if people could list examples instead of cheerleading. You don't have to convince me that Godot is great.

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The original was posted on /r/godot by /u/mousepotatodoesstuff on 2024-10-04 15:51:09+00:00.

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The original was posted on /r/godot by /u/sleepy-rocket on 2024-10-04 13:26:12+00:00.

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The original was posted on /r/godot by /u/MemerMan087 on 2024-10-04 12:49:37+00:00.

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The original was posted on /r/godot by /u/DoubleVGames on 2024-10-04 07:31:43+00:00.

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The original was posted on /r/godot by /u/AlexSand_ on 2024-10-04 12:35:33+00:00.


So some jerk posted a negative review "because it uses godot"

Game is okay but it uses the Godat game engine.

I found out too late.

I can't recommend a game that uses this woke nonsense.

... it's quite obvious that the non sense is this review which is not about the game.

So far the only real success of my game was to get 100% good reviews.

Do you think this can be appealed to steam?

EDIT: Thanks for the support in the answers! That's what it means to have a great community :) I will try to appeal to steam, and worst case... let's say this count as one more review to reach the 50 threshold. You are right that having one review like this probably has little consequences anyway.

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The original was posted on /r/godot by /u/ArmainAP on 2024-10-04 09:16:17+00:00.

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The original was posted on /r/godot by /u/tdev_GD on 2024-10-04 04:15:47+00:00.

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The original was posted on /r/godot by /u/nikki_owo on 2024-10-04 01:09:22+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/4procrast1nator on 2024-10-04 07:47:54+00:00.

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The original was posted on /r/godot by /u/JonRonstein on 2024-10-04 03:51:37+00:00.

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The original was posted on /r/godot by /u/Funfirst_Artlater on 2024-10-03 23:19:24+00:00.

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The original was posted on /r/godot by /u/FoamBomb on 2024-10-03 21:45:26+00:00.


We all know that Godot is pretty freaking neat, but what can it do out of the box that other engines can't?

This is in no way an attack on any game engines, just wondering what makes Godot unique

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The original was posted on /r/godot by /u/dnxdev on 2024-10-03 20:49:31+00:00.


Maybe it's too early to talk about it but, what do you expect for a Godot 5?

I particularly hope for improvements for mobile games, their performance has never been ideal. Sure, there have been improvements in Godot 4, but many phones can't run even simple games.

I recently released my game in early access and saw that the performance is not very good on basic and mid-range cell phones (and of course I made several optimizations).

PS: I'm not saying Godot is bad or anything, it's just something I hope will improve in the future. Love Godot! ๐Ÿ˜„

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The original was posted on /r/godot by /u/Memebigbo on 2024-10-03 19:50:35+00:00.

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The original was posted on /r/godot by /u/IsaqueSA on 2024-10-03 19:33:46+00:00.

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The original was posted on /r/godot by /u/SpockBauru on 2024-10-03 15:39:35+00:00.


Shader stutter happens on the first time a shader/mash is loaded to the scene. It can be very distracting during the first playthrough and is a major issue on all engines (yes, even Unreal).

But no more! Dariosamo (the same guy behind N64 ray-tracing) made a novel technique for Godot that prevents most of the stutters! The technology is being developed for months and now is finally merged to the Godot code. It will be available in 4.4 \o/

Here the discussion along the months:

Docs about the feature are still in development:

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/theSilentSmile_ on 2024-10-03 09:00:20+00:00.


Edit: hey guys thanks for the information you included, btw because of "it bothers me" in the title some people thought I was angry, this wasn't a rant post, I simply wanted to point this out so others won't make the same mistake.

Hi, with the games I've created so far (they were 3D), my player movement and enemy AI multiplies the speed by delta, something you think you should do right? Apparently no because the move_and_slide() function already does that for you and if you multiply by delta again it can cause the speed of movement to be different on different machines. I watched as my enemy was slower in other people's gameplay.

This kind of makes sense since the default character body code template that the engine gives you only uses delta for gravity and not for walk and jump.

It's probably in the documentation somewhere but I couldn't find it and I think this is something important so I wanted to share this and others don't repeat the same mistake with their games.

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The original was posted on /r/godot by /u/Ammer564 on 2024-10-03 15:30:51+00:00.

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The original was posted on /r/godot by /u/GodotTeam on 2024-10-03 15:12:37+00:00.


The theme for this Dev Snapshot is speed ๐Ÿš‚๐Ÿ’จ

Experience rendering, editor startup, filesystem operations, and more becoming faster than in previous Godot versions.

But that's not all! Read the release notes for more cards up our sleeve ๐Ÿƒ

Wishlist Fogpiercer ๐ŸŽฎ

Build your train to build your deck. Fight off bandits in a post apocalyptic world. Progress and unlock new train combinations with synergies. Get drivers to their final destinations.

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The original was posted on /r/godot by /u/tumguy on 2024-10-03 15:00:50+00:00.

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The original was posted on /r/godot by /u/Robert_Bobbinson on 2024-10-03 13:53:39+00:00.

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The original was posted on /r/godot by /u/NicolasPetton on 2024-10-03 13:31:52+00:00.

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