Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

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The original was posted on /r/godot by /u/FMmutingMode on 2024-10-01 04:34:01+00:00.

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The original was posted on /r/godot by /u/FoamBomb on 2024-10-01 01:07:55+00:00.

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The original was posted on /r/godot by /u/BajaTheFrog on 2024-09-30 22:29:18+00:00.

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The original was posted on /r/godot by /u/Redstones563 on 2024-09-30 21:08:09+00:00.

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The original was posted on /r/godot by /u/Amayasu on 2024-09-30 18:49:58+00:00.

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The original was posted on /r/godot by /u/malformed_guitar on 2024-09-30 17:41:09+00:00.


Right now, doing something as simple as making a wall involves:

  • Creating a StaticBody3D
  • assigning a CollisionShape3D to it, then selecting/sizing a box
  • Creating MeshInstance3D. assigning and sizing a box for that, so it's somewhat consistent with the CollisionShape3D
  • positioning it.

..and that gets me exactly one, untextured, wall. I then have to repeat, ad-infinitum.

I can't imagine anyone is doing it this way, and I must be missing something. The tutorials I am finding for level design are using the prototyping tools, which makes sense when you don't know exactly how you want things to be yet, but then you end up having to do something final anyway - and I apparently don't know what it is.

Are there other tools I should be using?

UPDATE - Thanks a lot for the feedback. There isn't anything mentioned below that I hadn't come across already, but that's fine; I was mostly concerned that I was misunderstanding the process or overlooking an important tool.

432
 
 
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The original was posted on /r/godot by /u/TheGhostRound on 2024-09-30 15:57:26+00:00.

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The original was posted on /r/godot by /u/jijigri_ on 2024-09-30 19:44:52+00:00.

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The original was posted on /r/godot by /u/Ornery-Reason-9536 on 2024-09-30 18:16:07+00:00.

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The original was posted on /r/godot by /u/shahryar100 on 2024-09-30 16:14:08+00:00.

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The original was posted on /r/godot by /u/AriaMakesGames on 2024-09-30 13:33:13+00:00.

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The original was posted on /r/godot by /u/mdg6496 on 2024-09-30 11:31:26+00:00.

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The original was posted on /r/godot by /u/Darkarch14 on 2024-09-30 10:09:33+00:00.

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The original was posted on /r/godot by /u/_wumpus on 2024-09-30 08:13:57+00:00.

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The original was posted on /r/godot by /u/MateiVA on 2024-09-30 08:06:50+00:00.

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The original was posted on /r/godot by /u/Rhunyc on 2024-09-30 07:56:57+00:00.

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The original was posted on /r/godot by /u/Cypher8300 on 2024-09-30 04:20:42+00:00.


Hey I just wanted to hop on and share my beginner experience the last few weeks. I have had a passive interest in game dev for many years and even took a game design class a few semesters ago, but I have very minimal coding experience. I know some basic html and css stuff and have messed around with code off and on occasionally but never took a class.

I decided a few weeks ago to finally take the plunge of beginning to learn a game engine and eventually decided on Godot. I want to just do it as a hobby for fun, and I had an idea for a 2d tactics roguelike type game that I want to slowly work towards. After a few weeks of learning a bit of gdscript I am starting to feel like I understand some things!

This weekend I was able to set up a simple state machine and code it myself as well as make a simple unit selection system! It is not much but even the little bit of progress made me very excited and I wanted to share with people! Next steps I want to learn how to do astar2d pathfinder and set up a movement grid system. I am also interested in learning more about resources and how to use them. Small steps but I am very hyped. Thank you to all the wonderful people posting resources on here!

Feel free to AMA and if you have any tips let me know!

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The original was posted on /r/godot by /u/Foxiest_Fox on 2024-09-29 22:31:50+00:00.

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The original was posted on /r/godot by /u/aw_meshgun on 2024-09-30 07:40:48+00:00.

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The original was posted on /r/godot by /u/NathanTheCraziest_ on 2024-09-30 03:48:25+00:00.

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The original was posted on /r/godot by /u/MunchiMango on 2024-09-29 23:13:07+00:00.

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The original was posted on /r/godot by /u/Reyjakai on 2024-09-29 23:04:16+00:00.

448
 
 
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The original was posted on /r/godot by /u/MGSOffcial on 2024-09-29 22:35:06+00:00.

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The original was posted on /r/godot by /u/Ben360x on 2024-09-29 22:23:35+00:00.

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The original was posted on /r/godot by /u/Le_x_Lu on 2024-09-29 21:14:19+00:00.

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