Godot: The open source game engine

21 readers
1 users here now

A community for discussion and support in development with the Godot game engine.

founded 1 year ago
MODERATORS
51
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/FiremageStudios on 2024-10-18 10:53:23+00:00.

52
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/RainbowLotusStudio on 2024-10-18 10:07:31+00:00.

53
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/programmingwithdan on 2024-10-18 08:42:52+00:00.

54
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/oli4king on 2024-10-18 08:36:32+00:00.


Working on a 4X Game in Godot.

Not really playable yet, but I would like some feedback on the general aesthetic and visuals.

Thx for watching :)

55
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/pineapple_works on 2024-10-18 08:10:27+00:00.

56
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/asadityas67 on 2024-10-18 07:42:36+00:00.

57
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/bilboteaparty on 2024-10-18 05:09:48+00:00.

58
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/raikori on 2024-10-18 00:05:55+00:00.

59
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Schwender_exe on 2024-10-18 00:48:25+00:00.

60
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/4procrast1nator on 2024-10-17 19:27:47+00:00.

61
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/breakk on 2024-10-17 18:51:47+00:00.

62
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/XandaPanda42 on 2024-10-17 00:36:41+00:00.


I know other code editors have this, but the ability to type a single bracket or quotation mark, and have the other one created at the same time is such a useful feature that I'm missing it in other parts of my life.

I want that on everything. Email, text messages, web searches.

NB: can we PLEASE get a "Discussion" flair for this sub? Pretty please.

63
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/theSilentSmile_ on 2024-10-17 13:03:26+00:00.

64
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/SnooAvocados857 on 2024-10-17 19:10:42+00:00.

65
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/CharlatteVT on 2024-10-17 18:32:56+00:00.

66
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/IsaqueSA on 2024-10-17 15:31:54+00:00.

67
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/simonhytte on 2024-10-17 15:12:03+00:00.


I've devised a new method for pixel art game shading. This is not an advanced shader processing happening in real-time however post processing done manually before it's fed into godot engine.

I've used couple of old comic books to study how the shading works and how one could apply this to pixel art without it looking like trash. As well I've looked into how shading in into the spiderverse and it's subsequent sequel across the spiderverse constructed it's shading.on the left you can see the original drawn in aseprite, no surprises there. on the right you can see the level after the processing is done

The Art of Spider-Man: Across the Spider-Verse, pg.103

The way it's done:

  1. First I've imported the full export into Photoshop in upscaled resolution,
  • if you're going to use higher resolution shading of this kind, never export it as 1:1,
  • don't draw obvious shadows on your pixel art
  1. I've made the basic half-tone shader layer, Blending Mode: Overlay, angle about 30 degrees with shader pattern I've premade.

  2. Real life comic books are never as sharp as the raw input, so I've made a subtle 1px blur & drew a simple mask using the soft brush. It's subtle, but I think it matters a ton! ^•ᴥ•^

  3. I added a subtle soft shade layer in the color of the level, set on overlay. this helps me to paint the lighter parts of the level to create contrast.

  4. I painted in shadows using the similar technique before. This time set to hardlight. It took a lot of fine-tuning and careful selection of these effects for them to work.

  5. See now it's coming together! I added a posterize filter that helps out bring the halftone texture from the things we did before. Soft shading in steps 4 and 5 help to give it this sense of space.

  6. little adjustment curves and we're basically done

68
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/krystofklestil on 2024-10-17 15:06:52+00:00.

69
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/devilash_ on 2024-10-17 12:18:55+00:00.

70
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/DarennKeller on 2024-10-17 11:20:49+00:00.

71
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/curious_disasterr on 2024-10-17 11:15:57+00:00.

72
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/HakanBacn on 2024-10-17 06:39:09+00:00.

73
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Pizza_Doggy on 2024-10-17 06:28:45+00:00.

74
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/nineret on 2024-10-17 05:57:41+00:00.

75
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/General_Hatestorm on 2024-10-16 18:00:46+00:00.

view more: ‹ prev next ›