Spore

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Community for the 2008 Maxis game Spore, because I hadnt seen anyone else make a spore community on lemmy yet.

founded 1 year ago
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All the spines and frills are supposed to be for sensing vibrations to help it not need eyes. Supposedly a herbivore, but not really since I just kept both cells mouths all the way through. Kept some cell movement as well, never realized before that the flagella makes a neat rat-like tail in creature stage if you make it large.

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Name isnt anything too creative, its just called the "Slowboat Hauler", but it isnt supposed to be anything too fancy, just the space-fairing version of a bulk cargo freighter, designed by a species that at the time would have thought ftl travel impossible, needing its ships to take the slow way round. The big disk up front is supposed to be a shield to take the impacts of space dust and gas at extreme velocities.

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Which one of the various creation modes in Spore do you like the most? I usually just like create creatures so I end up using that the most, like 80% of the time I'm in a creation mode in the game.

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My pliken creatures from my earlier post was my first play through in the steam version of the game, during my play through I got all red cards with them and they became a warrior empire by the space stage. So in my second play through of the steam version I aimed for getting only green cards, which lead to creating the mostly peaceful Flavood. Their culture puts special emphasis on nature and they prefer to take the most peaceful path possible, but if it comes down to it they can absolutely spit venom at their foes.

I’ve noticed that the second play through tends to get a little weird. It always feels like the game tries as hard as it can to use any creatures you made to populate your second play through. Once you get to tribal stage, you start to see earlier versions of the creatures you’re currently playing as, and once you’re in the space stage you may find the current version of the creatures you’re playing as are also one of the herbivores of your home planet. Three of the herbivore slots on the Flavood home planet are taken up by different versions of flavood. I don’t have a screen shot of it, but my Flavood captain has in his cargo hold the version of Flavood that came directly after the coming onto land phase, a modern Flavood with no cloths or sapients, and another modern Flavood wearing late tribal stage clothing who according to the game is a type of fauna, not civilian.

Aside from that, the Flavood Empire has become a prosperous space faring civilization in their arm of the galaxy. The return ticket allows their exploratory ships to venture far distances without set destinations to document ecosystems across the stars and use that knowledge to mend or restore damaged ecosystems.

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I thought my first post here should be of my favorite creatures I’ve made in game. This is a remake of the creatures I made back in 2014, who were for whatever reason forgotten by the sporpedia. These are the Pliken, from the planet Hondrador.

While there’s no way to reflect my head canon in game, I imagine that they evolved for a semiaquatic lifestyle, specifically they evolved into the niche of hunting giant clams, crabs, and other large armored marine life. Pliken would build their nests under trees or in brush close to the shore. They spend up to an hour at a time under water, searching the shallows for prey. Their strong primary arms can easily pry open giant clams, allowing the more nimble secondary arms to grab meat from inside the shell.

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This is more meant to resemble some kind of early interplanetary spaceship rather than a true interstellar one, but considering you get your ftl drive by just finding one on a nearby planet, I figure this is the sort of tech level your species would realistically have, to start with.

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Possibly not the ideal instance for this, but Id rather not deal with alt accounts and like how this instance has been run thus far. Plus, theres gotta be some other furries that play this game right? seeing as it lets you make creatures...