Factorio

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Community-run subreddit for the game Factorio made by Wube Software.

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51
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Cantinabandsong on 2024-10-20 19:44:34+00:00.


I just want to say: I am feeling like it's Christmas tomorrow. Looking forward to playing the new DLC tomorrow. I could not get a few days off from work, but I guess 2 hours sleep per night will be enough right? Right?

Also, big shout out to Wube for doing all the hard work, and no matter how we all experience the new DLC, I really appreciate what they are doing, how they listened to the whole community and gave their best effort for us.

Thank you devs!

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The original was posted on /r/factorio by /u/RuberCuber on 2024-10-20 19:43:49+00:00.

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The original was posted on /r/factorio by /u/Titanmaster203 on 2024-10-20 19:40:02+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/nooneiusedtoknow on 2024-10-20 19:14:51+00:00.


In preparation for tomorrow, I opened my 300-hour "Industrial Revolution 3" save file for the last time. I've been playing this game for the past 12 months. While I often over-prepared, making the run less efficient, I thoroughly enjoyed every moment of it. The sprites in this mod are soooo beautiful :)

After starting with a bus system for all the steam-based buildings (these surely prepared me for Aquillo) until I could ramp up production, I transitioned to a train block design, using 11-chunk blocks with over 600 train stations for short 1-2 trains. Most stations had a train limit of 2, though I couldn't get LTN to work properly with fluids unless I restricted the train limit to 1.

For resources that required less than a full train wagon, I used Erandal's Drone mod, which is incredibly simple to use—maybe even a bit too simple! Most of my energy came from solar panels, but since I needed to consume certain resources, I also set up burners that turned on as needed using simple logic.

The entire base was designed to produce 300 SPM, though I suspect there are a few bottlenecks I haven't yet identified. I've been short on time lately, so I didn't manage to dive into infinite research. Some resource buffers at the train stations might be hiding a few issues. Fortunately, fixing any bottlenecks should be straightforward since I can just copy existing blocks.

Now, here are some pictures, and then it's time to wait for tomorrow! ;-)

My little factory

Typical block with delivery station

LTN Train depot which I had on every 5x5 blocks

LTN Train depot zoomed in

LTN Manager resource overview

Forestry city block with 3x3 chunks of forest

Research labs for 300 SPM

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The original was posted on /r/factorio by /u/InsideSubstance1285 on 2024-10-20 18:48:34+00:00.

Original Title: I don't believe it, guys, there's less than a day left. I remember the first blog in January 2020, where they wrote that they would need at least a year to develop. And now four years have passed and, apparently, the result has exceeded all my wildest expectations.


I want to wish the developers a smooth release and great sales. We'll be playing Space Age for the next four years and waiting for their new game.

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The original was posted on /r/factorio by /u/Gotcha_The_Spider on 2024-10-20 17:54:48+00:00.


I've noticed a lot of countdowns that weren't timed to release time, and one which, tragically actually was, but was based on your system time, so it changed depending on where you were, so I made my own, this is the only accurate one I've seen, here you go!

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The original was posted on /r/factorio by /u/FlashyAnswer8880 on 2024-10-20 18:09:12+00:00.

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The original was posted on /r/factorio by /u/AdRough2879 on 2024-10-20 17:25:26+00:00.

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The original was posted on /r/factorio by /u/Waity5 on 2024-10-20 16:16:50+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/InsideSubstance1285 on 2024-10-20 15:58:18+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Elvenstar32 on 2024-10-20 14:37:48+00:00.

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The original was posted on /r/factorio by /u/dubbs36 on 2024-10-20 14:32:49+00:00.

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The original was posted on /r/factorio by /u/thurn2 on 2024-10-20 11:58:35+00:00.


It doesn't need to be on the scale of Space Age, but I would absolutely love it if they could put out a few more mini-expansions. It seems like they're maybe a big enough studio now that they could have a small team putting out content to have a persistent revenue stream while they do their next game.

For example, it would be incredible to get a few DLCs that introduce alternative planets to vary things up. I'm positive Earendel has a list of about 25 more planet ideas that involve incredibly overcomplicated crafting chains which they could ship fairly easily.

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The original was posted on /r/factorio by /u/kingbear004 on 2024-10-20 13:41:09+00:00.

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The original was posted on /r/factorio by /u/kickbackman1277 on 2024-10-20 12:28:43+00:00.


With less than 24hrs until Space Age is released, what are you doing factorio wise? What are you finishing up? What are you designing etc?

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The original was posted on /r/factorio by /u/Grindipo on 2024-10-20 09:52:29+00:00.


I think I will stay on the platform while you all will take the hype train to some exotic planet !

Why, I hear you ask. Because I'm playing another game, that I have not finished yet : Factorio (and its mod Space Exploration). I just started a new map last year, and am not close to finish it. I hope that I could get twice the fun by finishing the base game, then enjoying the expansion (I really fear that once I play with all the long-awaited features, it will be impossible to go back)

See you next year, or the following one, I'm in no hurry. You only have so much such games in your live, might as well take advantage of it...

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/ofAFallingEmpire on 2024-10-20 09:48:25+00:00.

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The original was posted on /r/factorio by /u/Hrusa on 2024-10-20 08:44:32+00:00.

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The original was posted on /r/factorio by /u/Thiccron on 2024-10-20 05:56:43+00:00.

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The original was posted on /r/factorio by /u/MiniEval_ on 2024-10-20 04:37:38+00:00.

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The original was posted on /r/factorio by /u/Xihl on 2024-10-20 01:12:17+00:00.

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The original was posted on /r/factorio by /u/Dry_Fun_1539 on 2024-10-20 00:29:49+00:00.


I got into this game about 5 months ago and already have 500 hours. While working full time and family. Please send help

Anyway. That 24 hour gleba stream. I only caught the last few hours. But I was dying. "It's all spoilage! I spent 22 hours automating spoilage!" Lmao.

I hope this game gets even way more popular because these streamers deserve it. Trupen(gleba), Hendricks, Kathsky, xteminator. I'm drunk I know I'm forgetting a few.

Oh and I would never forget the absolute beast dosh.

Love this game, love the content creators and love the community, please send help I'm a little addicted and this xpac is going to make it way worse.

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The original was posted on /r/factorio by /u/Mmaikeruuu on 2024-10-19 22:26:14+00:00.


I have put several hundred hours, quite possibly thousands, into this game. My dad first introduced me to it, and i played vanilla factorio for about 5 hours, and after that i decided that it was too simple and so i started my adventure into modded factorio. I have tried almost all the big overhaul mods, and i felt like the added complexity made sense, and threw vanilla aside as too simple for my engineering mind.

Fast forward to this week, with the update just around the corner, and i decided to beat the game without any overhaul mods (i tried completely vanilla but that lasted about 10 minutes before i decided i needed some of my go to QOL mods). This is some of the most fun i have had playing factorio. it makes sense, its balanced, but there are still plenty of puzzles to deal with. Yes, modded factorio is fun, but i really underestimated how fun the base game is, with no extra content. I am very excited to finish this latest run and then start 2.0. I was wrong about vanilla factorio, its as fun, if not more fun than modded factorio.

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The original was posted on /r/factorio by /u/raynquist on 2024-10-20 00:24:08+00:00.


blueprint, pictures

Change log:

  • Added alt version of 1-1 lane balancer that uses two undergrounds instead of three.
  • Added alt version of 4-4 lane balancer that's 2 tiles narrower and 2 tiles longer.
  • Added corner version of
    • 1-1 lane
    • 2-2 lane
    • 4-4 lane
    • 4-4 tu
    • 6-6
    • 8-8
  • Added T split/merger versions of
    • 4-4 tu
    • 8-8
  • Added a small collection of yellow/red balancers for many of the balancers that cannot be downgraded directly.
  • Added a small collection of one-off balancers that I've made. They're provided as is.
  • New 3-5 based on construction method by u/Nanorasmus (more) and new balancers based on the new 3-5
    • 2-5 is now 1 tile narrower (inline) and 1 tile longer.
    • 5-2 is now 1 tile narrower (inline).
    • 3-5 and 5-3 are now 1 tile wider and 2 tiles shorter. (Layout by Factorio-SAT)
  • 5-5 is now 1 tile narrower and 1 tile longer. (Layout by Factorio-SAT)
  • 5-6 and 6-5 are now 1 tile narrower and 1 tile longer. (Layout by Factorio-SAT)
  • Fixed 9-4's output balance.
  • 9-6 balancer now has 1 less splitter.
  • 32-32 is now 1 tile shorter, which leads to 64-64 and 128-128 also being 1 tile shorter.
  • 64-64 now has 8 less splitters.
  • Added an FAQ section. Notably the answers to "How do I make my own balancer?" contain a section describing advanced techniques, including new techniques used to make the new 5-x balancers.
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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/EBhero on 2024-10-19 22:49:12+00:00.

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