Factorio

95 readers
1 users here now

Community-run subreddit for the game Factorio made by Wube Software.

founded 1 year ago
MODERATORS
101
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/PMmePowerRangerMemes on 2024-10-19 05:01:03+00:00.


I guess I always assumed that they were for holding material while you did a redesign.

But no, they're just there so you can make a custom logistics order for when you're gonna work on a part of the factory for a bit and you need a lot of stuff.

Like, OK, we're gonna add a couple smelting columns and upgrade to blue belts. Let's place down a buffer chest, give it an order for 120 smelters, 500 blue belts, some grabbers and electric poles. Now the logistic bots will go fetch all that stuff for you, bring it to the "construction site," while the construction bots focus on actually building.

I def see why people think they're kinda useless. Am I still missing anything? Are there other uses for them?

102
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Tachi-Roci on 2024-10-19 02:26:46+00:00.


I want to build on the "dormant robot" idea that a lot of people have to propose a idea on how robots would actually behave in gameplay:

Basically every scrap patch generated would be remotely linked to a random number (probably 0-3 depending on distance from spawn) of "robot graveyards"). You can see the graveyards a patch is linked too by hovering over the patch in the map. The more you mine a given patch the more "disturbance", sort of a equivalent to pollution, would grow among the graveyards linked to the patch, the higher you get the more those robots will wake up and go to attack your mining islands:

the twist: these robots are singleminedly focused, they will beeline using their flight to their linked scrap patch and start attacking it before doing anything else. So the strategy becomes mapping out the whole route they will follow and placing turrets along it a la bloons to soften the robots up a much as possible before they hit the miners. to incentivize this the robots should be durable and have strong ranged weaponry, so if they reach the patch its pretty likely to fall without heavy support.

103
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Huntracony on 2024-10-19 02:43:58+00:00.

104
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/DN52 on 2024-10-19 02:33:19+00:00.


...Because I am definitely playing it incorrectly.

I've never completed the game, but I've been working on this base for many months, off and on:

This is the largest and biggest base I have ever built in the game, I am up to purple science, and I think I should share a bit of my building philosophy to enlighten everyone as to my superior abilities:

  1. Everything, and I mean every single tile, of this base, has been placed by hand. This is because I am a dedicated purist committed to handcraftsmanship, and certainly not because I didn't understand how to get bots, or how they worked, or what level of science you needed to get them.
  2. I have never built a single, solitary train. This is because trains are scary, and I fear them. Well, more accurately, I fear building train stops, and I have the sneaking feeling that the trains will stop working if I stop watching them.
  3. Ratios sound like math. I hate doing fractions (I can do them, I just hate doing them.) Solution: Build so massively that the incredible inefficiency of my designs is overcome by the sheer bulk of the material being thrown at the problem. For example, that entire lower left area under the main bus, you know, that looks vaguely like a swastika scribbled by a drunken incontinent chimpanzee? Yeah, that's all for purple science. You need that kind of throughput if you want to fill up the entire 4-lane belt you're gonna run half-way across the map to feed that giant array of...uh...8 or so labs.

Now that you understand my brilliance, let's take a look at some of the finer details!

This is my starter base, all the way to the right on the map. You may notice that it's a schizoid mess of spaghetti, and that it operates using vastly obsolete equipment. Unfortunately, I still need it to continue producing certain necessary modules, such as electric miners and power poles, boilers and steam powerplants. Obviously it would be much wiser to tear down this base and replace it with a mall connected to the main bus (and eventually the logistics network if I ever manage that), but I have a very good reason for not doing so, which is that I can't be arsed.

The wonderful design of this base is that with many of my most basic needs placed on the right side, and all my construction efforts on the far left, every time I need something I can drive for 5 minutes across my base. You might think that this would get boring, but I compensated for that by placing lots of interesting obstacles all around the main belt, with no regard to creating any drivable space whatsoever. For example:

This is one of my more entertaining sections. If you try to drive down, you enter the main belt, which is of course going the opposite direction to the mall. If you go straight, you run into the oil field and then the mall, if you go down past the bus, you run into science production under the bus, and if you go up, you run into ANOTHER OIL FIELD! HAHAHA! The only plausible approach is to thread your way carefully north-east through a tangle of pipes and power poles, one of which you eventually hit, necessitating that you leave your car as a bookmark, then run to extreme right where everything is produces, grab one of what you just destroyed, and replace it. Alternatively, you can take your car, retrieve your items, and then spend forever trying to find what you broke. HOURS OF FUN!

I liked this theme so much I repeated it about four times along the whole length of the main bus.

You may be wondering what I needed that oil patch for. Well, I needed it for sulfur. What did I need that sulfur for? Well, for this:

No, I don't know what I was thinking there either.

Now, you may be wondering if there's anything I'm proud about. Well, the whole upper left section of the map is devoted to all forms of chemical processing:

Except I can't be too proud of it, because I cannot figure out combinators and tanks to save my engineer butt (and worse, I figured them out in the past of a previous base), and so my stop-gap solution has just been to produce massive tanks farms. I like tank farms, admittedly, but I have the feeling that this is eventually going to bite me in the tuckus.

Naturally, I built this whole thing way too close to the main bus.

I suppose I can also be proud of The Big Red Chip factory:

But that's only because I built it all by hand (because I'm dumb), and even then, it's not too exciting, because all of that, ALL OF IT...goes solely to the production of purple science. At full bore research, I'd calculate that, oh, maybe 40-60 of the assemblers are really working. Out of 200.

I said I overbuilt things, right?

Anyway, I love this game, this community seems great, and I just wanted to share how crap I am before Space Age!

105
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Lunairetica on 2024-10-19 01:02:39+00:00.

106
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/thesixthroc on 2024-10-19 01:24:40+00:00.


Factorio: Space Age playtester here, I’ve been playing since a couple weeks after the LAN party (whilst porting the Comfy scenario Pirate Ship, shameless plug or join the Comfy server).

Avoiding spoilers to the fullest extent possible, I figured I’ll articulate the reddit post I would have liked to read myself going in. Quotes are from the playtester Discord.

  • The game is bigger than you think. I regret to inform any of you that booked a week off work hoping to complete the game, that you won’t — not even close unless you chug energy drinks all day and never make a mistake. This is in part due to…
  • The mechanics have been pushed to stretch your brain. This has been achieved by many iteration loops by Wube. Quote, “the key is we are willing to just toss a year of development down the drain if Kovarex thinks we can do it better.”
  • It is possible to start from a 1.1 save, but not recommended. 2.0 has very significant rebalancing due the expansion. Most notably, several techologies and items are locked behind later planets. And if you’re starting a brand new save, you won’t be in space for a while. How long has it been since you last launched a rocket? Though it’s possible to launch rockets earlier in 2.0, this doesn’t necessarily mean Nauvis is finished.
  • The quality of life upgrades are a bigger deal than the FFFs let on. I’ll avoid saying which are most significant, but every interaction surface in the game has been pored over for usability, with the intent of flexibly supporting more abstract content on top. Little details, such as being able to flip blueprints horizontally and vertically with H and V, add up. This game made a lot of money and the developer decided to plow much of that money into a more beautiful game.
  • The closest-to-spoiler advice in this post is to not worry about being softlocked. It is generally possible to start on a planet from scratch, and that is actually a choice you could intentionally make to get a deeper first experience of that planet. It would take more time though.
  • It is interesting to ask the question ahead of time whether you’re happy to slog through with an inefficient approach, or if you want to ‘level up’ continually to save time. Of course, everything in the factory will be done eventually, but this question will constantly be raised if you are looking out for it. I personally enjoyed attempting to speedrun completion before the official launch date, but of others will prefer to play over a longer period of time.
  • If you’ve been entirely avoiding spoilers this won’t matter to you, but finally a quote from yesterday: “We have one more thing that none of the testers have really seen in the works […] It might drop first patch after release.”
107
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Fireball700 on 2024-10-19 01:14:11+00:00.


Hello everyone.

To celebrate the launch of Space Age on Monday, we ran a giveaway for free copies of the expansion. A big thanks to everyone who contributed keys including Wube, , , and many anonymous benefactors. In total, we had 80 keys gifted across reddit and discord. Thanks again for your kind donations.

Congratulations to the winners they are /u/3001-joloz, /u/alter_ego_x, /u/Asai_Hatsuyo, /u/auraseer, /u/Azalulu_Dingir, /u/bandti45, /u/CaptKincaid, /u/cheesefallout, /u/DAJK1995, /u/Denijsbeer, /u/DieCooCooDie, /u/ElFtador, /u/FrodobagginsTNT, /u/Heat5ource, /u/IDC-what_my_name_is, /u/Iraydren, /u/kallikalev, /u/Kbo007, /u/lrbaumard, /u/marzman95, /u/Masked_Darkness, /u/meaccount, /u/MisfitPotatoReborn, /u/PervyDragon, /u/PirateGodEmperor, /u/quarterto, /u/random_person357, /u/RudyG69420, /u/spindledcarrots, /u/TradeMeForHaloo, /u/Traditional_Bill4783, /u/weeknie, /u/whitewolf4189, /u/xxMusTardCatxx, and /u/Zedilt. If you are one of the winners we should have reached out to you already but if you did not receive a message please let us know via modmail.

Thank you everyone for participating even if you did not win this time. I hope to see all the factories you build on different planets!

108
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Raeghyar-PB on 2024-10-18 19:41:12+00:00.

109
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/trupens on 2024-10-18 22:04:00+00:00.

110
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/russelltaylor05 on 2024-10-18 19:38:30+00:00.

111
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Hotik19 on 2024-10-18 19:25:52+00:00.

112
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Fun-Tank-5965 on 2024-10-18 17:03:36+00:00.


It seems that there was update on Steam with new achievments, but only one new is showed. So it seems that we get 50 brand new ones

113
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/extremechimping on 2024-10-18 16:33:36+00:00.

114
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/fi5hii_twitch on 2024-10-18 16:27:07+00:00.

115
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/UntitledCritic on 2024-10-18 11:23:45+00:00.

116
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/ricaerredois on 2024-10-18 18:05:22+00:00.

117
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/DasLoki on 2024-10-18 17:49:47+00:00.

118
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/zantax_holyshield on 2024-10-18 17:35:31+00:00.

119
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Strobopleex on 2024-10-18 14:51:52+00:00.


Many years ago, I gave Factorio to my father as a birthday gift. On that day, he has started a new game and has been playing in that single world ever since. He accumulated 3700h over the course of several years. The save file size has grown to over 1Gb. Once he launched his first rocket, he just made up his own goals. He used to be into model trains, so Factorio really scratched that itch. He built a huge network of rails and stations without using blueprints a lot of the time. When looking around the factory you can tell that it has grown slowly and organically. There are so many unique builds in this world and I have the feeling that I have not even scratched the surface after more than an hour of looking around the map. Here are some of them.

Loads of fuel

Rails on Rails

Many of the builds are only built to look pretty, but are still part of a working factory.

This is how he builds buffers.

I am not able to zoom out enough in the map view to see the whole world at the same time, so I stitched together multiple screenshots to get the image below. You can tell that there are two high density areas. One in the center and another to the east. You may be able to compare the size of the lakes to those in other images to get a feeling for how large this is.

Here is the power grid of the higher density area that you can see in the center of the image above.

He has some huge buffer stations where he parks loads of trains to manually switch on whenever he wants more action in the factory. It hovers at 60GW of power usage but I am sure that it can spike higher when he opens some of his train floodgates.

Here are some more images of random places in the factory. There is no recognizable central hub or anything, and you find a high amount of complexity wherever you look.

It is really hard to tell just from the images above how massive this world is. Here are some statistics.

I have seen this factory grow over the years as he showed me his progress now and then, and we always had a great time looking at it. But as you all are probably aware, the new add-on is just around the corner. I have told him about it and he is interested, but also understands that he will probably not be able to continue with his current factory if he wants all the new features. I think he will probably start a new factory once he gets the addon, but it will be hard for him. So I decided it would be a great Idea to show this to you guys and see what you have to say about it. I would compile the responses and create a picture book for him where he can see parts of his factory and what people say about it. In this way, it should not feel like abandoning his creation without anything to show and it would be a nice way of formally wrapping this factory up.

EDIT: Scale Comparison

EDIT 2: Download link for the save:

120
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/JuanDaniel2510 on 2024-10-18 12:57:40+00:00.

121
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Blandbl on 2024-10-18 11:43:10+00:00.

122
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/AuxiliusM on 2024-10-18 11:25:17+00:00.

123
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/billonel on 2024-10-18 11:04:31+00:00.

124
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/FactorioTeam on 2024-10-18 11:00:04+00:00.

125
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Karto on 2024-10-18 10:48:19+00:00.

view more: ‹ prev next ›