Factorio

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Community-run subreddit for the game Factorio made by Wube Software.

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The original was posted on /r/factorio by /u/Avalyah on 2024-10-14 07:54:31+00:00.

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The original was posted on /r/factorio by /u/pjjiveturkey on 2024-10-14 06:23:37+00:00.


Especially with the dlc, I can imagine the mod potential in factorio is about to explode. What potential mods do you hope/expect to see arise from it?

Personally I think people will add more planets. Maybe a terraforming mod would be cool too. Another one that might be a stretch is multi layer factories where you can go underground, but I suppose that would kinda be the same as factorissimo?

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The original was posted on /r/factorio by /u/thurn2 on 2024-10-14 03:25:26+00:00.


Basically what I'm imagining is a universe where mods regularly package their content up as a new planet. You could play a game with Ultracube planet, Krastorio planet, and Industrial Revolution planet.

Obviously this is already possible via the modding API, but I think it would be nice for Wube to define some minor standards about how mods integrate together -- e.g. a standard way for each planet to have its own science pack which eventually contributes back to infinite research.

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The original was posted on /r/factorio by /u/Normtrooper43 on 2024-10-14 04:06:58+00:00.

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The original was posted on /r/factorio by /u/InsideSubstance1285 on 2024-10-14 03:20:39+00:00.

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The original was posted on /r/factorio by /u/dbalazs97 on 2024-10-13 14:16:38+00:00.


Mine is that hopefully the Fulgora enemy is somehow not an organic being

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The original was posted on /r/factorio by /u/Monkai_final_boss on 2024-10-14 00:10:11+00:00.

Original Title: i never beated the game, last time i played which was years ago it took me 70 hrs to get there, now it took 27ish hrs, but i am burned out now, i have been playing non stop for days, taking a break and coming back stronger.

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The original was posted on /r/factorio by /u/RoyalRien on 2024-10-13 20:43:35+00:00.

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The original was posted on /r/factorio by /u/da-real-Ranbot on 2024-10-13 20:18:18+00:00.

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The original was posted on /r/factorio by /u/Ok_Recognition_4630 on 2024-10-13 17:58:10+00:00.

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The original was posted on /r/factorio by /u/NameLips on 2024-10-13 15:55:08+00:00.


I've been playing Slay the Spire.

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The original was posted on /r/factorio by /u/Intrepid_Teacher1597 on 2024-10-13 12:22:04+00:00.


[Minor spoilers]

We all know that despite being called "Space Exploration", this mod is truly Factorio Dark Souls with exploration of space locked behind hundreds of hours of gameplay. We can find an easter egg spaceship but it's barely usable as space panels are absolutely insufficient for ion engines, and it cannot land on planets. Duh!

But after building my first "real" astronomic science and seeing its production rate ("I've put two telescopes or each kind, that must be plenty... What do you mean 1 spm?") I thought that stuffing one lab full of free Productivity 9's is the best way to run science right now. I found one prod 9 in the home system, and planet discovery tech was giving me lots of planets with strange structures (maybe because I selected "Task satellites with finding those structures" in Informatron options). But those planets are so far away... How could I get there?

On a spaceship, of course! With a nuclear power plant that you manage to fit into the 300 stress limit. And an extra tank for ion stream fuel; luckily the ion stream production building is an early tech that I already had. Also the rocket capsule can get me to planets for almost free, and lift back up only taking about 10 rocket sections and 150 fuel if I come with an empty inventory.

So behold, the Tin Can. It "Can" fit a full nuclear power plant with 5 turbines, or an alternative version with 4 turbines and a boiler that automatically replenishes water on a long journey. Power is enough for either engines or lasers but it works. Speed is about 105 with 4 turbines or 115 with 5 turbines. Chests at the back store fuel and sections for the capsule to do planet landing. And it can do Space Exploration!

Took me a day but I traveled to 3 other stars (one of them twice because telescopes discovered 2 planets at first and 3 more planets later). The last star was 150000 distance away, that is 1 hour and 10 minutes of real time flight (I emergency burn back from the last planet, and ship on the picture is returning autonomously). Landed on 13 planets in outside systems and found the remaining 5 top productivity modules for the lab.

Behold, the space Exploration is real, and it is a core part of the gameplay. Who would have thought!

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The original was posted on /r/factorio by /u/Drogiwan_Cannobi on 2024-10-13 16:43:13+00:00.

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The original was posted on /r/factorio by /u/10yearsnoaccount on 2024-10-13 07:06:55+00:00.


Can I buy the SA expansion on factorio.com without having the base game on my account?

Does Steam still take a cut if we buy via factorio.com and take a steam key over from there?

Is there any benefit to even using Steam? Cloud saves aren't a big draw for me, multiplayer is handled by Wube, and Steam actually lost my blueprint library....

I'd rather buy from Wube directly (and have a backup option for when I don't want to deal with steam) but it seems I either bought the base game in steam, or have forgotten my old factorio sign in details..... it's been so long now that I'm not sure anymore, but I certainly know that circa 2016 I played countless hours prior to installing my steam version.

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The original was posted on /r/factorio by /u/tomatocheese14 on 2024-10-13 13:13:15+00:00.

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The original was posted on /r/factorio by /u/F1NNTORIO on 2024-10-13 12:48:30+00:00.

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The original was posted on /r/factorio by /u/Devast00 on 2024-10-13 12:13:36+00:00.


TL; DR If you believe everyone should be able to afford Factorio on fair terms, please trust me with an upvote to help spread this message!

Hey everyone! Today, I want to bring up an issue that’s impacting Factorio fans in Poland (and probably other countries too), which is Steam regional pricing.

First off, let me be clear—I’m not here to complain about Factorio’s price increasing over time. I believe the price is fair and reflects the incredible work Wube puts into the game. Factorio keeps improving, so it makes sense that its value goes up.

But here’s the problem:

Steam’s regional pricing is supposed to make games more affordable in areas with lower average incomes, but in Poland, it’s having the opposite effect. Polish players are currently trying to address this problem by contacting developers personally and asking them to adjust their pricing manually instead of using Steam bult in calculator (If you want you can read about it more here). Given how responsive Wube has been in the past, I’m hoping they might reconsider the price for Poland so that is my way of putting a piece in this initiative. (If you have suggestions on other places where I could get this message to them, let me know in the comments!)

Getting to the point. According to Factorio price chart on Steam DB here Right now, the price for Factorio in Poland is the second-highest in the world, just after Switzerland costing 37,27€. Our minimal hourly wage in Poland is currently set to 28,10 PLN which is equal to 6,54 €. This means that, at minimum wage Polish gamer needs to work almost 6 hours to buy Factorio.

Now looking into Switzerland, we can see that price there is 42,63 €. However, the minimal wage is CHF 24,32, which is equal to 25,91 €! Over 4 times higher than Poland! Swiss gamer has to work only 1,64 hours to afford Factorio! I think you can see the difference here. Of course it is just the tip of the iceberg and you can find way more examples.

Of course, I understand that stuff like inflation impacts everyone, including developers. However, I hope that the devs can reconsider the pricing for Poland to be more fair and actually reflect our economic situation.

If you think this is a fair point and support the idea of more equitable pricing, please upvote this post. And if you have a different opinion or thoughts to share, feel free to comment below.

PS: Just to make it clear I am probably gonna buy Space Age no matter the price. However, I believe that if one of my friends, family or anyone ever wants to buy this beautiful game they deserve fair pricing!

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The original was posted on /r/factorio by /u/Tachi-Roci on 2024-10-13 04:03:08+00:00.


All of the other planets have mechanics that require a significant increase in comlexity

Fulgora:

-inverts crafting recipies requiring sorting resources and deciding what to scap to build more basic resources

-oilsands force you to rely more heavily on rails and forces you to consider space constraints

Gelba:

-spoilage mechanics heavily punish backfilling on resources, which is the easiest equillibrium to settle into when upgrading your base. heck even having too long of a path from the output to input could potentially be a problem you need to address.

Aquillo:

-no way to acquire basic resources on the surface, so it tests your interplanetary logistics heavily

-freezing requires you to make space in all of your builds for heat pipes, and to maintain a whole separate heating network ontop of your electric network.

But vulcanus: I guess you have to turn sulfuric acid into water instead of just going to a lake, and use coal liquefaction instead of oil pumping directly? but fulgora and aquillo have similar issues to those. But the main "mix up" of the planet is that you get iron, stone, and copper directly from lava. This is in many ways easier to work with that a conventional miner->smelter->assembler setup, because you can make copper, iron, steel, wires, gears, even ~~low density structures~~ * using the same input in a single step.

*edit: the foundry can only make LDS using the regular recipe, my bad.

I'm not sure if i'm missing something here.

Note, i'm not trying to say vulcanus being easier would be bad. As the devs have pointed out they want each planet to be faster to setup than Nauvis, which the foundry and lava crafting certainly accomplishes. And its just cool as hell and a neat change of pace from the default way of getting metallic items, it doesent neccasarily have to be harder to be fun in a novel way.

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The original was posted on /r/factorio by /u/ChaosBeing on 2024-10-13 03:50:43+00:00.



The Why


Wow, what's this? a Community Map post that doesn't have a template for me to copy and paste? It feels so strange, I need blueprints! Oh well, I'll be remaking all of my blueprints once Space Age releases anyway so I'll treat this as some early practice. (That said, if you're only interested in what has changed with the Space Age map you can jump down to The What without missing anything important.)

As I'm sure most of you saw yesterday, u/quchen made this post and it really took off. As I'm sure fewer of you saw in the comments, quchen and I had a quick exchange about combining efforts. They were gracious enough to accept, and as such I'm going to be updating the plan for the upcoming Space Age map.

By the time this thread is posted I will have already changed the October map's thread to reflect these changes. That said, I have to imagine there's little reason for most to return to the October thread to see these changes. After considering this, I figured the best course of action was, well, this. A quick update thread laying out what's going on, especially for anyone showing up a few days from now who missed quchen's thread.

Well! I think that's enough preamble now. Let me take this time to welcome everyone who's only found out about the community map through quchen's thread yesterday: Hi! I saw a lot of excitement and enthusiasm there, and I'm hoping this whole thing hasn't been too confusing or off-putting. To everyone who's been following the community map for a while now, whether that's only a month, a year, or since 2015 when this whole thing started, thank you. You're the reason I keep these maps going. What a milestone to be coming up on 10 years of putting these maps out there, with love for the game still going strong! It's really incredible. Now, on to the details!


The What


If you've skipped over the first section, welcome back.

I received quchen's permission to use their map seed for the upcoming Space Age map! It took me a fair bit of deliberation to decide whether I wanted to change the seed that had already been planned out in advance, but it 1) was certainly seen by far more people than my original map seed, and 2) seems like it had more thought and meaning behind it than my own. (I also happened to find out that my original seed was going to generate a desert so... Yeah. There's that too.)

There were certainly other things I weighed out, but ultimately I decided to change the upcoming Space Age map's seed.

That new seed is:

537061636520416765

Other than that, everything's the same! The October map officially ends the moment Space Age becomes available, and the new map will continue until the end of December, just as planned. October will of course get a Results thread and the Space Age map will get a November-December thread, just as normal, but there's no reason to wait for either of these to start your Space Age run.

...Huh, what do you know. I can still make one of these threads without a template!

If you have any questions or suggestions, please leave them below. Again, a shoutout to my kindred spirit quchen, and I hope you all enjoy the Space Age map - whatever it might be!

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The original was posted on /r/factorio by /u/Xayo on 2024-10-13 06:45:07+00:00.


With many content creators being very up front that they will spoil every last bit of the expansion tomorrow, and the unwillingness of this subreddit to mandate spoiler tags, it's time to mute this subreddit until release.

Thankfully reddit has the option to mute entire subreddits. This will prevent Factorio posts creeping into your reddit feed. Go to the subreddit options and click "mute r/factorio".

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The original was posted on /r/factorio by /u/Bokko88 on 2024-10-13 02:07:45+00:00.


Pollution contained, we have a truce

Air purifiers are way overpowered

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The original was posted on /r/factorio by /u/CarbonFireNinja on 2024-10-12 22:09:40+00:00.

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The original was posted on /r/factorio by /u/NameLips on 2024-10-12 20:40:23+00:00.


For those who don't know, you'll be able to use Interrupts in your train schedules. This allows for if-then destination settings for trains, such as "if low on fuel, go to refueling station." The train will only do the interrupt if the criteria is met.

You can also set up trains to be like LTN or Cybersyn -- "If a station needs coal, go to a coal station, pick it up, and deliver it to that station." They even added a way to send trains to a waiting depot between orders.

But then there are interrupts in interrupts, which allow for nesting interrupts inside other interrupts if certain conditions are met:

From FFF 389

Interrupt in interrupt

Normally, when an interrupt is activated, other interrupts won't be able to interfere until it is finished. But in some specific cases, this is too limiting, so we added a another special interrupt condition, called "In interrupt". This allows the interrupt to trigger while another interrupt is in progress, which clears the original interrupt and replaces it with the new interrupt targets.

There is some very specific case where this is a crucial thing to have, but it is on a planet we didn't reveal yet, so more on that later :) .

So which planet is it, and what is the very specific use case for this?

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The original was posted on /r/factorio by /u/the-code-father on 2024-10-12 21:01:02+00:00.

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The original was posted on /r/factorio by /u/Ingolifs on 2024-10-12 19:57:18+00:00.

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