Factorio

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Community-run subreddit for the game Factorio made by Wube Software.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Xihl on 2024-10-20 01:12:17+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Dry_Fun_1539 on 2024-10-20 00:29:49+00:00.


I got into this game about 5 months ago and already have 500 hours. While working full time and family. Please send help

Anyway. That 24 hour gleba stream. I only caught the last few hours. But I was dying. "It's all spoilage! I spent 22 hours automating spoilage!" Lmao.

I hope this game gets even way more popular because these streamers deserve it. Trupen(gleba), Hendricks, Kathsky, xteminator. I'm drunk I know I'm forgetting a few.

Oh and I would never forget the absolute beast dosh.

Love this game, love the content creators and love the community, please send help I'm a little addicted and this xpac is going to make it way worse.

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The original was posted on /r/factorio by /u/Mmaikeruuu on 2024-10-19 22:26:14+00:00.


I have put several hundred hours, quite possibly thousands, into this game. My dad first introduced me to it, and i played vanilla factorio for about 5 hours, and after that i decided that it was too simple and so i started my adventure into modded factorio. I have tried almost all the big overhaul mods, and i felt like the added complexity made sense, and threw vanilla aside as too simple for my engineering mind.

Fast forward to this week, with the update just around the corner, and i decided to beat the game without any overhaul mods (i tried completely vanilla but that lasted about 10 minutes before i decided i needed some of my go to QOL mods). This is some of the most fun i have had playing factorio. it makes sense, its balanced, but there are still plenty of puzzles to deal with. Yes, modded factorio is fun, but i really underestimated how fun the base game is, with no extra content. I am very excited to finish this latest run and then start 2.0. I was wrong about vanilla factorio, its as fun, if not more fun than modded factorio.

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The original was posted on /r/factorio by /u/raynquist on 2024-10-20 00:24:08+00:00.


blueprint, pictures

Change log:

  • Added alt version of 1-1 lane balancer that uses two undergrounds instead of three.
  • Added alt version of 4-4 lane balancer that's 2 tiles narrower and 2 tiles longer.
  • Added corner version of
    • 1-1 lane
    • 2-2 lane
    • 4-4 lane
    • 4-4 tu
    • 6-6
    • 8-8
  • Added T split/merger versions of
    • 4-4 tu
    • 8-8
  • Added a small collection of yellow/red balancers for many of the balancers that cannot be downgraded directly.
  • Added a small collection of one-off balancers that I've made. They're provided as is.
  • New 3-5 based on construction method by u/Nanorasmus (more) and new balancers based on the new 3-5
    • 2-5 is now 1 tile narrower (inline) and 1 tile longer.
    • 5-2 is now 1 tile narrower (inline).
    • 3-5 and 5-3 are now 1 tile wider and 2 tiles shorter. (Layout by Factorio-SAT)
  • 5-5 is now 1 tile narrower and 1 tile longer. (Layout by Factorio-SAT)
  • 5-6 and 6-5 are now 1 tile narrower and 1 tile longer. (Layout by Factorio-SAT)
  • Fixed 9-4's output balance.
  • 9-6 balancer now has 1 less splitter.
  • 32-32 is now 1 tile shorter, which leads to 64-64 and 128-128 also being 1 tile shorter.
  • 64-64 now has 8 less splitters.
  • Added an FAQ section. Notably the answers to "How do I make my own balancer?" contain a section describing advanced techniques, including new techniques used to make the new 5-x balancers.
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The original was posted on /r/factorio by /u/EBhero on 2024-10-19 22:49:12+00:00.

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The original was posted on /r/factorio by /u/TheGreatHayer on 2024-10-19 22:34:59+00:00.


Just beat space exploration after playing it on and off for like 2 years (played like 200 hours before 2024, before and the rest over the past couple of months), saw the new update was going to come out and wanted to finish before that.

Pic with final ship that won it and some others of the base and ships, Shoutout to the dude on here for the design @Zmegolaz YOU DA GOAT banger design, I'm lazy I know but IM FREEEEEE.

I forgot to take a screen shot of the actual victory screen and used snapchat for that LOL so don't want to get yelled at for a phone picture of a PC

Had a question though SPOILER SPOILER SPOILER

How the hell do I make my ship go to the secret zone, when I put in the destination the timer just kept going up and down, I thought maybe I needed the nexus active in the super mode, and had that run while going but that didn't work either. Am I just stupid and missing something obvious LOL ???

EDIT: im dumb and dont know how to use pics on reddit first time posting so added a imgur link with some of the photos

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The original was posted on /r/factorio by /u/SirSaltie on 2024-10-19 20:36:57+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/Ok_Difficulty_3599 on 2024-10-19 20:19:51+00:00.


I asked one streamer who got the expansion before the release which of the new planets he wanted to visit first. He wanted to start with Fulgora, but because of the restrictions on building rails, he decided to start with another planet. He told me about Vulcanus technology, which allows you to build rail supports on almost any surface, and for this he changed his priorities. Is this true? If I start with Fulgora, will I have to deliver resources from the islands with a tank?

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The original was posted on /r/factorio by /u/jonc211 on 2024-10-19 16:58:22+00:00.

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The original was posted on /r/factorio by /u/Skrzelik on 2024-10-19 10:43:17+00:00.

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The original was posted on /r/factorio by /u/Soul-Burn on 2024-10-19 19:28:52+00:00.


General

What is Space Age?

Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Read more in FFF-418.

Is Space Age a free or paid update?

Space Age is paid expansion. It will cost the same as the base game, with the same regional pricing applied.

How come it is priced the same?

The Space Age expansion more than doubles the amount of content found in the base game, which includes new mechanics, new graphical assets, several hours of new music, and many quality of life improvements.

Will there be bundle or a sale for Factorio and Space Age?

A bundle is not planned.

Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale.

Factorio developers: "Not having a sale ever is part of our philosophy."

What is version 2.0?

Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users.

Version 2.0 has a wide range of game changes and improvements:

When is it releasing?

Space Age and 2.0 will both release on October 21st 2024.

The exact release time is expected around 11:00-13:00 UTC.

Will 2.0 and Space Age release for the Nintendo Switch?

Version 2.0 will be released on the Switch. Games for the Switch require a 2 week certification period. Therefore, the earliest release date is 2 week after the game's release for personal computers. It is likely the actual release will be at least a month after the PC release.

Currently, there are no known plans for release of Space Age on the Switch.

Version 2.0

What will happen to my existing save?

Version 2.0 is a major release and includes small breaking changes to existing game.

Changed recipes

  • The rocket control unit item was removed from the game. Recipes that used them will now use processing units.
  • Rocket ammo does not require electronic circuits.
  • Substations, medium electric poles, and big electric poles now require copper cables instead of plates.
  • All inserter types now support 5 filter slots. Filter inserters and filter stack inserters are removed from the game, and will automatically migrate to their relevant counterpart.

Breaking changes to trains, rails, and stations.

  • The new train rails have a different turning curve.
  • Existing rails will still work, but newly placed rails will use the new curves. Curved rails pasted from existing blueprints libraries may be broken. Straight rails are not affected. Consider backing up your blueprint libraries.
  • In a future version, old curved rails will be removed from the game.
  • Enable/disable on stations now acts exactly the same as "limit = 0". Stations can not be skipped by disabling. The new interrupt and priority system can be used instead.

Items turned abstract

Some items have been removed or changed and now appear on the toolbar instead as free items.

  • Red and green circuit wires
  • Copper cables for connecting electric poles. Normal copper cables are still a intermediate
  • Artillery remote, spidertron remote, and discharge defense remote

Rocket silos and satellites

Satellites can still be launched in a rocket to produce space science packs. However, the results do not return from the silo, but rather from the new "landing pad" building.

Fluid system

Fluids now work in 320x320 networks with practically unlimited throughput. To use larger networks, pumps should be built connecting the network.

Beacons

Beacons bonuses have diminishing returns. Machines affected by less than 9 beacons will have an increased effect, while machines affected by more than 9 beacons have a lessened compared to 1.1.

What will happen with my blueprints?

When Factorio 2.0 is loaded for the first time, blueprints from version 1.1 are loaded and migrated to 2.0, applying the breaking changes described above.

If you later return to use version 1.1, the original blueprint library will be used. Changes made during 2.0 will not be reflected.

What will happen to mods I am using?

Version 2.0 is a major release, which requires updating mods to the new version.

  • Many mod makers have had access to the game early in order to update their mods to the current version.
  • Many mods are likely to remain incompatible indefinitely.
  • This kind of breakage has happened in the past, with most important functionality restored over time.

I am running a long save, possibly with a lot of mods, and I don't want it to break. What can I do?

Users have several options:

  • Lock the version of the game in Steam to the current version. Properties -> Betas -> Factorio stable 1.1.110
  • Download a portable version of the game from the Factorio website, copy your saves and mods from the existing install and run it through there.

Space Age

I am new to Factorio, should I play Space Age?

Factorio: Space Age continues the player's journey after launching rockets into space. As such, the target audience is players who have previously completed the base game.

I have a running save game, should I add Space Age to this existing save or start a new game? Should I build a base preparing for Space Age on release?

While it's possible to start a run before the DLC and upgrade it, it's not recommended. Citing FFF-373

Since the goal was to make the overall expansion experience as good as possible, we have rebalanced the tech tree. This means, that with Space Age enabled, some items that are available in vanilla are unlocked later on some planet. This specifically applies to artillery, cliff explosives (this is the masochist part of me speaking), Spidertron, best tier of modules, and some personal equipment upgrades.

Based on testing, these changes made the choice of where and when to go even more meaningful. On the other hand, space will be available sooner and there will be some nice additions available directly on Nauvis (the vanilla planet).

This implies that technically, you could just take your vanilla base, activate the expansion, and continue playing. But the best way to experience it will be to play with Space Age from start to finish.

Additionally, the starter planet, Nauvis is getting a map generation overhaul, shown in FFF-401. This overhaul makes the map easier to navigate, and makes cliff generation into a positive rather than a negative.

On release, there will be a "fix up" button that will performs changes that remove technologies and items the player should not have at the moment, including all spidertrons and artillery, and replacing all tier 3 modules with tier 2 modules.

I do not care about the new map generation or the technology tree changes, and want to build a base preparing for Space Age, where should I stop?

The game diverges mostly beyond chemical science, as this is the point you can start launching rockets to space and to other planets.

Several technologies such as cliff explosives, tier 2 modules, and Kovarex enrichement are no longer unlocked on Nauvis itself.

I do not like playing with enemies. Can enemies be disabled?

In Space Age, there are several technologies that require enemy bases to exist in the world, and can not be disabled. Users who prefer not dealing with enemies have the following options:

  • Enemies enabled - Enemy nests and units spawn. The default option.
  • Peaceful enemies - Enemy nests and units spawn, but do not attack the player unless attacked first.
  • No enemies - Enemy nests spawn, but do not generate units. Any effect that would otherwise generate enemy units does not.

How do I get from one planet to another?

In order to get from one planet to...


Content cut off. Read original on https://old.reddit.com/r/factorio/comments/1g7gn2w/frequently_asked_questions_about_factorio_20_and/

87
 
 
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The original was posted on /r/factorio by /u/helix400 on 2024-10-19 18:52:31+00:00.

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The original was posted on /r/factorio by /u/ArUS_01 on 2024-10-19 18:02:49+00:00.

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The original was posted on /r/factorio by /u/ggman2342 on 2024-10-19 17:12:03+00:00.

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The original was posted on /r/factorio by /u/Valheming on 2024-10-19 15:57:56+00:00.

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The original was posted on /r/factorio by /u/HideBoar on 2024-10-19 15:53:28+00:00.

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The original was posted on /r/factorio by /u/Black_Bird00500 on 2024-10-19 13:45:03+00:00.

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The original was posted on /r/factorio by /u/cw625 on 2024-10-19 13:19:16+00:00.


Saw the factoriopedia page during a stream and noticed that enemies can also have qualities. For example a legendary big demolisher has 750,000 health

That is scary

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The original was posted on /r/factorio by /u/Mikehosy on 2024-10-19 13:14:20+00:00.

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The original was posted on /r/factorio by /u/Ill-Minimum-7978 on 2024-10-19 11:36:59+00:00.


I checked a lot videos with SA gameplay and just curios how many mechanics were added to update. So, I decided to collect some of them in the post. It seems that each of them provides huge amount of possibilities in new mods.

So, let’s start:

  • Every planet has pressure. Looks like it’s not used yet
  • Every planet has magnetic field. Used only on Aquilo for drones nerf.
  • Every planet has temperature. Again only on Aquilo. Looks like every building for now has minimum and maybe max temperature.
  • Heat exchange and fluid temperature. As far as I saw every fluid has heat capacity and can exchange it with surroundings. Used on Aquilo by heat pipes.

Interesting to hear your thoughts about it. May be I missed something.

96
 
 
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The original was posted on /r/factorio by /u/sl055 on 2024-10-19 09:57:26+00:00.

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The original was posted on /r/factorio by /u/cobble_conductor on 2024-10-19 11:15:26+00:00.


It does seem odd to use trains to move fluids around from reactor & heat exchanger array. however, I was thinking if I could make a 2*N reactor design that didn't rely on building over a lake as that would technically have a limit even if you found the best longest generated lake/ocean on your world.

As this would require taking in a lot of water step one was to create a high velocity & high throughput water station. coupling that with how much water can be converted to steam i setteld on using 1-16 size trains as ts a good middle ground between station length & fluid limitations

three station bays for 1-16 trains

After trains are loaded up with 400K water in ~4sec they head for any available water to steam combo station.

this station is not yet primed but handels both water & steam

each slice is 8 total reactors with 4 pipes of water in on each side

After the trains have swapped cold water for blistering steam they head down the center of the reactor stack to the turbine stations

each station contains 96 turbines

After the trains drop all of there steam the loop back to the water station to do it all again. the main benafit in my mind for having seperate turbine stations is to prep for ether surge demand or outpost with disconected power grids.

the main reason I'm releasing this design & blueprints for it is as of a recent FFF #430 & certant fluid mechanics & ratio changes

spoiler on what actual is changing

specifically this design shall break as water and steam are no longer one to one once heated up, instead 1 water will make 10 steam & my design is dependent on a 1 to 1 ratio.

blueprints will be in a comment below

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The original was posted on /r/factorio by /u/DogmaiSEA on 2024-10-19 09:11:12+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/factorio by /u/DogmaiSEA on 2024-10-19 07:26:02+00:00.

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The original was posted on /r/factorio by /u/cw625 on 2024-10-19 06:32:03+00:00.

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