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Factorio

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The original was posted on /r/factorio by /u/Soul-Burn on 2024-10-19 19:28:52+00:00.


General

What is Space Age?

Factorio: Space Age continues the player's journey after launching rockets into space. Discover new worlds with unique challenges, exploit their novel resources for advanced technological gains, and manage your fleet of interplanetary space platforms.

Read more in FFF-418.

Is Space Age a free or paid update?

Space Age is paid expansion. It will cost the same as the base game, with the same regional pricing applied.

How come it is priced the same?

The Space Age expansion more than doubles the amount of content found in the base game, which includes new mechanics, new graphical assets, several hours of new music, and many quality of life improvements.

Will there be bundle or a sale for Factorio and Space Age?

A bundle is not planned.

Factorio has never in many years had a sale, is currently not on sale, and is not expected to ever be on sale.

Factorio developers: "Not having a sale ever is part of our philosophy."

What is version 2.0?

Factorio: Space Age will also coincide with the release of Factorio version 2.0 which will be a free upgrade for all users.

Version 2.0 has a wide range of game changes and improvements:

When is it releasing?

Space Age and 2.0 will both release on October 21st 2024.

The exact release time is expected around 11:00-13:00 UTC.

Will 2.0 and Space Age release for the Nintendo Switch?

Version 2.0 will be released on the Switch. Games for the Switch require a 2 week certification period. Therefore, the earliest release date is 2 week after the game's release for personal computers. It is likely the actual release will be at least a month after the PC release.

Currently, there are no known plans for release of Space Age on the Switch.

Version 2.0

What will happen to my existing save?

Version 2.0 is a major release and includes small breaking changes to existing game.

Changed recipes

  • The rocket control unit item was removed from the game. Recipes that used them will now use processing units.
  • Rocket ammo does not require electronic circuits.
  • Substations, medium electric poles, and big electric poles now require copper cables instead of plates.
  • All inserter types now support 5 filter slots. Filter inserters and filter stack inserters are removed from the game, and will automatically migrate to their relevant counterpart.

Breaking changes to trains, rails, and stations.

  • The new train rails have a different turning curve.
  • Existing rails will still work, but newly placed rails will use the new curves. Curved rails pasted from existing blueprints libraries may be broken. Straight rails are not affected. Consider backing up your blueprint libraries.
  • In a future version, old curved rails will be removed from the game.
  • Enable/disable on stations now acts exactly the same as "limit = 0". Stations can not be skipped by disabling. The new interrupt and priority system can be used instead.

Items turned abstract

Some items have been removed or changed and now appear on the toolbar instead as free items.

  • Red and green circuit wires
  • Copper cables for connecting electric poles. Normal copper cables are still a intermediate
  • Artillery remote, spidertron remote, and discharge defense remote

Rocket silos and satellites

Satellites can still be launched in a rocket to produce space science packs. However, the results do not return from the silo, but rather from the new "landing pad" building.

Fluid system

Fluids now work in 320x320 networks with practically unlimited throughput. To use larger networks, pumps should be built connecting the network.

Beacons

Beacons bonuses have diminishing returns. Machines affected by less than 9 beacons will have an increased effect, while machines affected by more than 9 beacons have a lessened compared to 1.1.

What will happen with my blueprints?

When Factorio 2.0 is loaded for the first time, blueprints from version 1.1 are loaded and migrated to 2.0, applying the breaking changes described above.

If you later return to use version 1.1, the original blueprint library will be used. Changes made during 2.0 will not be reflected.

What will happen to mods I am using?

Version 2.0 is a major release, which requires updating mods to the new version.

  • Many mod makers have had access to the game early in order to update their mods to the current version.
  • Many mods are likely to remain incompatible indefinitely.
  • This kind of breakage has happened in the past, with most important functionality restored over time.

I am running a long save, possibly with a lot of mods, and I don't want it to break. What can I do?

Users have several options:

  • Lock the version of the game in Steam to the current version. Properties -> Betas -> Factorio stable 1.1.110
  • Download a portable version of the game from the Factorio website, copy your saves and mods from the existing install and run it through there.

Space Age

I am new to Factorio, should I play Space Age?

Factorio: Space Age continues the player's journey after launching rockets into space. As such, the target audience is players who have previously completed the base game.

I have a running save game, should I add Space Age to this existing save or start a new game? Should I build a base preparing for Space Age on release?

While it's possible to start a run before the DLC and upgrade it, it's not recommended. Citing FFF-373

Since the goal was to make the overall expansion experience as good as possible, we have rebalanced the tech tree. This means, that with Space Age enabled, some items that are available in vanilla are unlocked later on some planet. This specifically applies to artillery, cliff explosives (this is the masochist part of me speaking), Spidertron, best tier of modules, and some personal equipment upgrades.

Based on testing, these changes made the choice of where and when to go even more meaningful. On the other hand, space will be available sooner and there will be some nice additions available directly on Nauvis (the vanilla planet).

This implies that technically, you could just take your vanilla base, activate the expansion, and continue playing. But the best way to experience it will be to play with Space Age from start to finish.

Additionally, the starter planet, Nauvis is getting a map generation overhaul, shown in FFF-401. This overhaul makes the map easier to navigate, and makes cliff generation into a positive rather than a negative.

On release, there will be a "fix up" button that will performs changes that remove technologies and items the player should not have at the moment, including all spidertrons and artillery, and replacing all tier 3 modules with tier 2 modules.

I do not care about the new map generation or the technology tree changes, and want to build a base preparing for Space Age, where should I stop?

The game diverges mostly beyond chemical science, as this is the point you can start launching rockets to space and to other planets.

Several technologies such as cliff explosives, tier 2 modules, and Kovarex enrichement are no longer unlocked on Nauvis itself.

I do not like playing with enemies. Can enemies be disabled?

In Space Age, there are several technologies that require enemy bases to exist in the world, and can not be disabled. Users who prefer not dealing with enemies have the following options:

  • Enemies enabled - Enemy nests and units spawn. The default option.
  • Peaceful enemies - Enemy nests and units spawn, but do not attack the player unless attacked first.
  • No enemies - Enemy nests spawn, but do not generate units. Any effect that would otherwise generate enemy units does not.

How do I get from one planet to another?

In order to get from one planet to...


Content cut off. Read original on https://old.reddit.com/r/factorio/comments/1g7gn2w/frequently_asked_questions_about_factorio_20_and/

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