Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

founded 1 year ago
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251
 
 
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The original was posted on /r/godot by /u/Efra_EMX on 2024-10-09 10:19:17+00:00.

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The original was posted on /r/godot by /u/Turbulent-Fly-6339 on 2024-10-09 09:08:05+00:00.

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The original was posted on /r/godot by /u/Single-minded-Ryan on 2024-10-09 08:43:44+00:00.

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The original was posted on /r/godot by /u/Def-Mane on 2024-10-09 00:54:01+00:00.

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The original was posted on /r/godot by /u/Poobslag on 2024-10-08 21:08:44+00:00.

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The original was posted on /r/godot by /u/BajaTheFrog on 2024-10-09 04:00:57+00:00.

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The original was posted on /r/godot by /u/_Lightning_Storm on 2024-10-08 21:45:23+00:00.

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The original was posted on /r/godot by /u/ccrroocc on 2024-10-08 21:23:09+00:00.

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The original was posted on /r/godot by /u/Cykyrios on 2024-10-08 20:06:24+00:00.

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The original was posted on /r/godot by /u/TheRealConnorFoo on 2024-10-08 18:26:20+00:00.

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The original was posted on /r/godot by /u/mizuto on 2024-10-08 17:18:58+00:00.

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The original was posted on /r/godot by /u/BeardyRamblinGames on 2024-10-08 16:42:50+00:00.

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The original was posted on /r/godot by /u/rootkot12 on 2024-10-08 17:39:00+00:00.

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The original was posted on /r/godot by /u/VenuxxLimited on 2024-10-08 15:51:48+00:00.

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The original was posted on /r/godot by /u/sundler on 2024-10-08 15:18:31+00:00.

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The original was posted on /r/godot by /u/chocobaboun on 2024-10-08 15:16:45+00:00.

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The original was posted on /r/godot by /u/TobbleCobble on 2024-10-08 14:46:38+00:00.

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The original was posted on /r/godot by /u/Deyask-The_Megumim on 2024-10-08 12:55:13+00:00.


Like the title said, i have been stuck for some months, as im very new to coding, and people keep giving me different advice sometimes contradicting each other, and im lost, what can i do? What should i do?

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The original was posted on /r/godot by /u/SteinMakesGames on 2024-10-08 12:59:40+00:00.

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The original was posted on /r/godot by /u/Cykyrios on 2024-10-08 12:47:40+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/asadityas67 on 2024-10-08 09:58:38+00:00.


We are making an open world capitalism RPG, and we have purchased some large 3D asset packs to help out in the development.

Big 3D packs have a lot of assets and resources, importing them causes a lot of RAM usage during the import that leads to crashes in the editor or the system itself. We have a sizable range of PCs to test on and these issues are reproducible, and even confirmed in the following Github Issue -

Issue seems to be in ResourceCache keeping resources in memory until restart.

Currently the work around is to make an individual project for each pack, take exactly what asset is needed and move it to your actual project, this is time consuming and sometimes very painful.

Once the import is done, there are no issues. it is a problem when you use Git and need to create branches as such to prototype or test. The (.godot) folder is not supposed to be committed to Git and all assets have to be re-imported after every git clone.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/RainbowLotusStudio on 2024-10-08 09:11:57+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/SteinMakesGames on 2024-10-08 10:29:29+00:00.

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The original was posted on /r/godot by /u/Denchik029 on 2024-10-08 08:46:04+00:00.

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The original was posted on /r/godot by /u/EntertainmentHour734 on 2024-10-08 06:05:31+00:00.

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