this post was submitted on 08 Oct 2024
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Godot: The open source game engine

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The original was posted on /r/godot by /u/asadityas67 on 2024-10-08 09:58:38+00:00.


We are making an open world capitalism RPG, and we have purchased some large 3D asset packs to help out in the development.

Big 3D packs have a lot of assets and resources, importing them causes a lot of RAM usage during the import that leads to crashes in the editor or the system itself. We have a sizable range of PCs to test on and these issues are reproducible, and even confirmed in the following Github Issue -

Issue seems to be in ResourceCache keeping resources in memory until restart.

Currently the work around is to make an individual project for each pack, take exactly what asset is needed and move it to your actual project, this is time consuming and sometimes very painful.

Once the import is done, there are no issues. it is a problem when you use Git and need to create branches as such to prototype or test. The (.godot) folder is not supposed to be committed to Git and all assets have to be re-imported after every git clone.

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