Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

founded 1 year ago
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The original was posted on /r/godot by /u/marcdel_ on 2024-09-25 04:25:38+00:00.

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The original was posted on /r/godot by /u/Open_Aspect4664 on 2024-09-25 03:17:48+00:00.

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The original was posted on /r/godot by /u/Turbulent-Fly-6339 on 2024-09-25 02:46:24+00:00.

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The original was posted on /r/godot by /u/alphadax on 2024-09-25 02:10:38+00:00.


Getting back into Godot after a year or two off, I thought I could just start making games with no issues.

However, the engine has changed quite a bit in a short period of time; and also my skills were rusty.

Having done tutorials before with pre-made assets--for my first project I wanted to finally make a game with all my own assets: art/animations, music, sound effects, etc.

I spent a good amount of time trying to learn pixel art in Aseprite, getting back into FL Studio, looking up tutorials for audio middleware such as FMOD etc. But I didn't spend any time trying to re-learn how to use Godot.

I ran into a number of roadblocks for things I thought would be easy to implement. And I had no plan for the actual game other than "I want to use my own assets."

I got a demo working but I lost motivation after I realized I had no clear plan for the game. And the art/music didn't really match the vibe either, because the actual game was so poorly defined. I also realized I don't really have the time to make brand new assets for every project that I want to make. I have a full time job, 40 hrs per week, and only so much time to dedicate to game dev. I need to be able to take breaks and come back to things later. I need to be able to learn and accomplish a lot in a short period of time.

In order to make games more quickly, I decided I needed to focus more on the actual game-making aspect, and less on the asset-making aspect.

I found a cool site online called the "20 Games Challenge":

https://20_games_challenge.gitlab.io/challenge/

It has a large library of common / simple games and challenges you to re-create these games, starting from the simplest (2D, Pong) to the most complex (largest scope and/or difficulty--3D / Minecraft / Portal.)

Over the last 2 days I did the Pong challenge, and I must say I found this a great way to learn. I love that it provides a concrete scope and goal (which I was lacking before.) I was able to get a quick prototype working in a couple of hours which was perfect due to my schedule. Then I just polished from there until I was happy with the result. In total I only spent 2-3 days on the project.

I guess I'm posting this because I want other people to know that you can still make cool things without it having to consume your entire life. I see a lot of stories on here of solo game devs, or people with families / other obligations working for 5 years on a game. Major props to those people--but right now I'm not sure if I want to make that kind of commitment. I find it comforting to know that I can still enjoy this hobby (and make good progress) without investing massive amounts of time every single day (like I previously thought.)

Cheers fellas!

Here's a link to the game if you'd like to check it out:

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The original was posted on /r/godot by /u/Effective-Term9003 on 2024-09-24 22:39:06+00:00.

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The original was posted on /r/godot by /u/tiniucIx on 2024-09-24 21:24:18+00:00.

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The original was posted on /r/godot by /u/HoldYourGroundon on 2024-09-24 21:38:39+00:00.

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The original was posted on /r/godot by /u/RebuildingHopeGame on 2024-09-24 19:21:12+00:00.


Hey there! I've been working on my first game for 5ish months now and wanted to share it with you all. I'm always so impressed with what gets shared here so hoping I fit in. Please ignore the fact every NPC thinks they're the juggernaut and tries to run through walls (or don't), navigation is just a big area right now and has no real pathfinding/avoidance ha. In case the Reddit video player hates my desire for pixel perfect art, I uploaded a similar showcase to YouTube - link in the comments. Thank you for sharing a minute of your time with me!

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The original was posted on /r/godot by /u/Miepasie on 2024-09-24 18:57:31+00:00.

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The original was posted on /r/godot by /u/GodotTeam on 2024-09-24 16:03:16+00:00.


What happens if a popular Godot SDK is not maintained by its maker anymore?

How can other community members step up?

To solve this, we created a new GitHub org, to collect 3rd party code in one place and allow for easier ownership transfer.

Read more:

Link to the organization:

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The original was posted on /r/godot by /u/VenuxxLimited on 2024-09-24 17:17:59+00:00.

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The original was posted on /r/godot by /u/adriaandejongh on 2024-09-24 16:37:10+00:00.


I can't write C++ but I've been spending increasingly much time contributing to Godot by:

  • improving the docs
  • making proposals
  • reporting bugs
  • translating the editor (to Dutch, my native language)

I think it's particularly important that professional game devs like me voice their needs. Our involvement literally shapes the engine. I've seen it first hand time and time again: engine contributors really do consider the proposals or ideas that are thrown their way. Perhaps not always the proposals and ideas individually, but they are definitely aware of what ideas and features keep popping up, which helps them prioritize what issues to address and feature to work on.

I think this is the true power of Godot as an open source project – much more so than 'you can see the source code'.

(Ignore the flair; none of them really fit with this post!)

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The original was posted on /r/godot by /u/LightIn_ on 2024-09-24 14:25:45+00:00.

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The original was posted on /r/godot by /u/Cyber_StrikeHQ on 2024-09-24 14:19:57+00:00.

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The original was posted on /r/godot by /u/NexusrexGames on 2024-09-24 10:50:18+00:00.

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The original was posted on /r/godot by /u/StylizedSchool on 2024-09-24 09:09:34+00:00.

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The original was posted on /r/godot by /u/FR3NKD on 2024-09-24 08:43:53+00:00.

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The original was posted on /r/godot by /u/Lord_Destro on 2024-09-24 07:15:49+00:00.

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The original was posted on /r/godot by /u/LTC_06 on 2024-09-24 01:31:31+00:00.

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The original was posted on /r/godot by /u/yunglem on 2024-09-23 23:25:47+00:00.

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The original was posted on /r/godot by /u/mongoose on 2024-09-23 23:21:44+00:00.


Learning gdscript is totally worth the entire hour it takes.

I joke. It takes maybe a week if you are familiar with Python. But the payoff is HUGE. Ditch C#. Trying to force Godot to be Unity is like asking your new girlfriend to wear your old girlfriends clothes. Its just awkward.

If you want to make a moddable game, this is where it is at. The PCK file system is perfect for this purpose.

The SIGNALS system is perfect for decoupling your game and keeping systems separate and less breaky. Godot's signal system is wonderful when used with co-routines.

Godot is just plain fun.

With that said, Unity is absolutely wonderful. Unity has done much for me. But this system is the Blender 3D of game engines, and its worth learning it on it's own terms.

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The original was posted on /r/godot by /u/Nautilus_The_Third on 2024-09-23 22:51:19+00:00.

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The original was posted on /r/godot by /u/IsaqueSA on 2024-09-23 18:51:17+00:00.

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The original was posted on /r/godot by /u/SteinMakesGames on 2024-09-23 18:20:17+00:00.

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The original was posted on /r/godot by /u/vernisan on 2024-09-23 16:25:36+00:00.

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