Godot: The open source game engine

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A community for discussion and support in development with the Godot game engine.

founded 1 year ago
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701
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/AceDare on 2024-09-16 20:03:00+00:00.


On completing my very first game level I showed it to a friend, who immediately asked if I meant to make look like the scrapbook sections of Monty Python.

I would love to see whatever people are using as place holder art, just to work on the code until you get around to figuring out the final look.

Pics of mine will be in comments!

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/erytau on 2024-09-16 19:25:27+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Zekerton_123 on 2024-09-16 14:32:19+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/SketchyCorner on 2024-09-17 00:33:48+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/SnowDogg0 on 2024-09-16 22:04:59+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Varpyg on 2024-09-16 19:46:54+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/nan0m on 2024-09-16 19:25:08+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/flashag on 2024-09-16 18:03:41+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/sudo_make_games on 2024-09-16 14:15:57+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/PaperalizadoYT on 2024-09-16 16:39:51+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/DigvijaysinhG on 2024-09-16 12:06:07+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/UniqueImpact on 2024-09-16 11:58:25+00:00.


As of a few days ago, I have started experiencing horrible memory leaks in the Godot editor. It seems interacting with the editor in any way is causing massive spikes in memory usage which don't get released, typically causing the editor to crash or freeze in only a few minutes. I have tried:

  • reinstalling the editor
  • switching from Godot 4.3 back to 4.2
  • opening multiple different projects, including a new, blank project
  • deleting the Godot folders in appdata and appdata roaming

I am on a Windows 10 PC, and did not install any new updates between the last time I know Godot worked, and the first time I noticed this issue. Does anyone have any idea what might be causing this, or how I might be able to fix it?

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/-me-_ on 2024-09-16 13:06:51+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/icymelon7 on 2024-09-16 10:48:01+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/FURIA601 on 2024-09-16 10:07:08+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Sockhousestudios on 2024-09-16 09:53:40+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/DragonAero on 2024-09-16 05:10:38+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Blackdragon1727_dev on 2024-09-16 09:39:25+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/kyleburginn on 2024-09-16 08:17:28+00:00.

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The original was posted on /r/godot by /u/-l on 2024-09-16 03:44:13+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/CptCanondorf on 2024-09-16 02:22:56+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/k1dstoner on 2024-09-15 22:07:17+00:00.

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The original was posted on /r/godot by /u/lucs013 on 2024-09-15 21:43:40+00:00.

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The original was posted on /r/godot by /u/Buttons840 on 2024-09-15 19:19:49+00:00.


I've been using AStar2D. I build my graph in the AStar2D object and then I do some path finding with it. I want to do some things that would require a depth-first search, like Dijkstra's algorithm.

Or, I would like to find, say, the 5 closest points to a given point. This is not something that AStar2D can do.

AStar is an algorithm. Having an object named "AStar" implies the object only does one thing, that one thing being the AStar algorithm. However, there are dozens of useful algorithms that can be run on a general graph. Would we want to put all of those dozens of algorithms into a single object named after just one of the algorithms?

Godot should ditch the AStar objects, and instead create a general "Graph" object that has many different algorithms implemented, including AStar.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/godot by /u/Squidhijak75 on 2024-09-15 20:10:35+00:00.

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