this post was submitted on 16 Sep 2024
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Godot: The open source game engine

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The original was posted on /r/godot by /u/UniqueImpact on 2024-09-16 11:58:25+00:00.


As of a few days ago, I have started experiencing horrible memory leaks in the Godot editor. It seems interacting with the editor in any way is causing massive spikes in memory usage which don't get released, typically causing the editor to crash or freeze in only a few minutes. I have tried:

  • reinstalling the editor
  • switching from Godot 4.3 back to 4.2
  • opening multiple different projects, including a new, blank project
  • deleting the Godot folders in appdata and appdata roaming

I am on a Windows 10 PC, and did not install any new updates between the last time I know Godot worked, and the first time I noticed this issue. Does anyone have any idea what might be causing this, or how I might be able to fix it?

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