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Credit to one of the devs (Ste) for the description here

It's a generalized mod loader for GDScript-based Godot games.

The mod loader provides a convenient solution for users to create and distribute mods for your games in the form of zipped files/resource packs. The key feature is the ability to modify existing scripts without altering and redistributing the original game files.

Yes, we will port to Godot 4 soon. There hasn't been any demand for it yet, since the main games using it are on 3.5

Feel free to join our discord for questions, ideas, and support. https://discord.gg/J5AvdFK4mw

Two larger godot games that are using it currently are Brotato and Dome Keeper

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Are there any pointers or resources you can give me to start out that can point me to the right direction to learn GDScript? I have no experience in coding in general and I’m looking to get started with Godot and using GDScript. Thank you.

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submitted 3 years ago* (last edited 3 years ago) by anthropocene@feddit.de to c/godot@programming.dev

I'm new to 3D and only messed with 2D before. Now I am trying to make a little game (or at least project) to learn. I added a skybox and got a texture from poly haven. This gray seam appeared and I have no idea why. I tried another texture just in case, but that also wasn't the source of the problem

This is the shader code I've got from a tutorial

shader_type sky;
uniform sampler2D skyTexture;
void sky() {
	COLOR = texture(skyTexture, vec2(SKY_COORDS.x + TIME / 500.0, SKY_COORDS.y)).rgb;	
}

Using Godot 4.0.3 stable
Does anyone know what the issue is? Thanks in advance

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submitted 3 years ago by Makuta@lemmy.world to c/godot@programming.dev

So I've been slowly implementing basic multiplayer to a demo project of mine, currently nothing special. I've made a few games in singleplayer and have a decent grasp on the engine in that regard, and so far things are going well with my demo project. Outside of Godot I have limited experience in networking, and often when studying multiplayer I read comments in regards on how some people will try to use games to compromise other users PC's and it's made me paranoid on continuing to learn how to develop multiplayer games.

Before I become dedicated in attempting to make a multiplayer game, I wanted to know some not-so-obvious do's and don'ts you may have in regards to creating a multiplayer game? I understand you want to put as much as you can behind the server and to trust the client as little as possible, but is there more to it than that? What are some ways to avoid making a product that can compromise user's computers? Are the official starter documentation guides to developing multiplayer games in Godot safe ways to begin a multiplayer project? I worry that because I am not savvy enough with networking that I will miss something fundamental and cause harm to hypothetical/potential players.

Thanks for any response

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11 hour long tutorial where he goes over pretty much all basic aspects of the engine

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Welcome to the Weekly Discussion! This is a place where you can do general chat in the community for things that might not deserve their own post

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submitted 3 years ago by simple@lemmy.world to c/godot@programming.dev
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Tutorial Tuesday (programming.dev)

Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things or request one from others

Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here

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What made you prefer Godot over other engines like Unity or Unreal Engine?

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How do i know if game dev is for me or not, i really want to make a game or something but i feel like i just cant code or really do anything.

where do i start? how do i learn?

which version of godot should a beginner go with?

what makes godot diffrent from other engines such as unity and whatnot?

when should one join a gamejam?

how do you build things like terrian and building if one cant 3d model or know how to use godot.

also my pc i slow end and is godot the best choice for a newbie witha low end pc? also i have major autism and dslyia, as you can see i can barley spell right.

are therthing sike gamedev or is gamdev right for me?

feel free to add anything is needed...

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Showcase Sunday (programming.dev)

Welcome to Showcase Sunday!

Are you making anything in Godot? Feel free to discuss it below or show off your progress!

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I set up a PeerTube channel to sync with my YouTube channel. Everything is importing as of writing, but I wanted to share so people who are opposed to YouTube can still watch my videos. Feel free to drop a follow! I'd really appreciate it!

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I'd prefer to schedule this post so it pops up right as the video premieres... But I guess this is just as good?

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Godot community poll 2023 (godotengine.org)

It's this time of the year! Godot Community Poll 2023 is now out!

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submitted 3 years ago* (last edited 3 years ago) by ZachAR3@lemmy.world to c/godot@programming.dev

I just released the third major version of my yuzu early access manager, which includes the ability to install and update yuzu early access in addition to some basic QOL tools and a mod manager for your yuzu games. It is made entirely in Godot and C#.

Changes

  • Big mod manager refactor to now use custom classes and save the installed mods list
  • Support for multiple sources when getting mods (currently the yuzu wiki and bananamods, with ZeldaTOTK holo planned next)
  • New settings page to easily reset your settings and installed mods file incase of corruption
  • New mod search bar
  • Mod download progress and input locking when installing mods
  • Better async support
  • Lots of bug fixes and cleaning

Repo:https://github.com/ZachAR3/PineappleEA-GUI

P.S: I am looking at renaming it, since it is now quite a bit more than just a GUI for managing pineapple builds, any recommendations? Or should I just leave it as is.

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Feedback Friday (programming.dev)

Welcome to Feedback Friday! This is a day all about getting feedback on your projects.

Have a scene in your game that you want to know if it looks good? Have a mechanic prototype that you want tested? Want to know if your steam page is good? Or do you want feedback on some other part of your game? Feel free to post them below for others to give feedback!

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Like stated in the title I started a YouTube channel a while ago but due to personal reasons I hadn't time/energy for this lately.

This was the first Video I uploaded, still in 3.x but I think a lot of this is still relevant for 4.x

I'm planning of a "what I've done in the meantime" video but not sure yet.

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cross-posted from: https://programming.dev/post/149828

Hey everyone! Wanted to highlight some other game development related communities in the instance

I Need a Team (Getting teammates)

A community for finding teammates to work with for both free and paid work. This includes getting teammates for making commercial games, finding other people to work with for a game jam, etc.

Play My Game (Posting about game)

A community for showing off your completed game to others

Destroy My Game (Getting Feedback)

A community for getting honest feedback on things such as aspects of your game, your store page, mechanics, etc.

Godot (Game Engine)

A community for posting anything relating to the godot game engine

Unity (Game Engine)

A community for posting anything relating to the unity game engine

Unreal (Game Engine)

A community for posting anything relating to the unreal game engine

Pico-8 (Game Engine)

A community for posting anything relating to the pico-8 game engine

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We are getting confident in the state of Godot 4.1! To wrap things up here's the last beta release, bringing more fixes to reported issues.

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So ive been told many time sto use godot becasue its for low end computers and it like unity but not. the thing is im not sure where to start or even whihc version of godot would be best to use. there another thing si cant code like at all i usally look up some code or let chatgpt do the wrok or expalin things to me but its usally not too good in that department. but i really want to make a video game and im not sure why or even how to start or what i should make, becasue i keep coming up with ideas that are way to complex.

do you have any tips, advice or something you would like to share with me by chance?

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