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Blender 4.4 released (www.blender.org)

Blender 4.4 brings improved animation workflow, better modeling, new sculpt brush, and smoother video editing, plus over 700 issues fixed.

It introduces Action Slots, revolutionizing animation workflows by letting multiple data-blocks share a single Action. The Video Sequencer continues to improve with quality-of-life upgrades for text editing, expanded support for codecs including H.265 and 10/12-bit videos, and performance improvements that make editing faster than ever.

And much more…

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submitted 1 year ago* (last edited 1 year ago) by BlastboomStrice@mander.xyz to c/opensource@programming.dev

Seems like the developer is back with a video update on the program's development.

Some points I understood:

  • The developer made some rethinking of the whole project
  • The node editor got a rewrite from C++ to C#, a higher level language, to make development easier (I think the filters themselves are in lower level language, it just affectst the node editor).
  • With the rise of godot and video editors becoming 2D/3D pipelines, the developer based the rendering engine on godot.
  • The developer wants to make the editor modular and easy to extend.
  • The developer says that the following months will try to work on getting olive to a stable release:)

Link to video: https://www.youtube.com/watch?v=invMlMRPUrM

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submitted 1 year ago* (last edited 1 year ago) by misk@sopuli.xyz to c/opensource@programming.dev
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The European Commission sees open-source software as more than an IT tool. Policy makers are encouraging open-source ecosystems to drive innovation, autonomy and collaboration in a world where global trade is being redrawn.

This trade dispute highlights something most open-source advocates have known for years: open source is freedom. It’s freedom from monopolies, freedom from arbitrary pricing, and freedom from foreign influence.

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submitted 1 year ago by neme@lemm.ee to c/opensource@programming.dev
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"Thundermail" will be part of a suite of Thunderbird Pro services, as the team behind the venerable Mozilla email client begins building a complete ecosystem.

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The European Chips Act has set ambitious goals and its implementation is a significant pan-european effort. From an academic perspective, last year we published an open letter emphasizing the critical importance of open-source EDA for academia in Europe. We were excited and grateful to see that this initiative triggered the definition of a European roadmap in this area, and a matching Chips JU call for project funding. We believe that the projects funded by this call will have a significant impact. Moreover, we already see rising interest from many EU stakeholders, with increasing investments into open-source chip design, especially in open source IP development (e.g. RISC-V cores), and open source EDA tools.

One additional critical barrier remains toward the end-goal of building real open-source chips, especially for prototyping and education: namely, streamlining the access to open source chip production facilities (foundries) is essential. Programs like ChipIgnite, Tiny Tapeout and IHP’s open source program have become “guiding stars” that demonstrate that everyone with a computer can build chips. We believe that having low-cost, regular and easy access to chip production is critical to create excitement and build up expertise, widening the pool of chip designers with tape-out experience: a true silicon democratization and a further de-mystification of chip design.

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Qt 6.9 released (www.qt.io)

Qt 6.9 is here! This release brings exciting innovations, enhanced graphics performance, and new platform capabilities to help you build exceptional applications.

Highlighted improvements in Qt 6.9 include:

  • Qt Graphs: Interactive 2D panning, zooming, and dynamic 3D graph injection. Printing support now available!
  • Qt Quick: GPU-accelerated SVG animations and Variable Rate Shading for improved graphics performance.
  • Qt Quick Controls: New context menu support enhances desktop integration and user experience.
  • XR Enhancements: Haptic feedback added for creating richter immersive virtual interactions.
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TLDR

Create an email mapped to your webhook, the webhook will be called when an email will be received. It reacts instantly to emails. Check out the 1min demo in odysee

Long Story

I tried to share this previously in Reddit & HN but got 0 attention. I was hoping I could get some feedback here.

When I created this, I envisaged at least two use cases:

  1. (main one for my workplace) Plug the generated email(s) into the monitoring system to create tickets in the project management software you are using when an alert is triggered
  2. (for open source projects) Embed/Share the generated email with your users and have the email bug reports transformed into gitlab/gitea/github issues
  3. (it could serve as a starting point for an open source business automation software)

This is in a very early stage, I am more than open to feature requests. I have have a bunch of improvements planned but would like to see if there's some interest first.

The project source is in gitea.v3m.net which is not public, I am open to creating a public mirror in your favorite public place (gitlab.com, github.com, ...).

I am also open to having the current instance serving right from your open source subdomain for those interested.

registration link: https://g.v3m.net/user/register (zero tracking just plain golang + htmx)

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Rockbox 4.0 released! (www.rockbox.org)

The list of changes is too extensive to summarize here.

view more: ‹ prev next ›

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