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Conspyramid Template (wormhole.app)

I made a Conspyramid Template for Obsidian.Md Canvas. Here's a link to download it (from wormhole app)

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submitted 1 year ago by isaaclyman@lemmy.world to c/rpg@lemmy.ml

I started with Cypher System (medium-low crunch, cinematic, genre-agnostic TTRPG) a few years ago because someone on Reddit recommended it for people with GM fatigue. I’ve been really into it ever since. The system makes it easy to homebrew monsters and adventures, and there are tons of different setting and genre books. The new version addresses some long-standing complaints about the old one—for example, taking damage gives you “wounds” instead of directly reducing your stat pools.

The crowdfunding campaign is doing great, I’m really excited about it.

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I made a game (lemmy.nz)
submitted 1 year ago* (last edited 1 year ago) by Rhaxapopouetl@ttrpg.network to c/rpg@lemmy.ml


it’s called Vain Pirates of the Seven Seas, it’s a GMless One Page ttRPG about Pirates and their accessories.
With each accessory lost comes an impairment, making the game quite fun (we laughed a lot playtesting it).
It’s free, and if you like it, feel free to let me know, it would make my day.
Enjoy!

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submitted 1 year ago by Postmortal_Pop@lemmy.world to c/rpg@lemmy.ml

Hey gang, I've been wanting to set up a sort of RPG way to play commander for my usual group, some way to mary the deck building and commander choice to a character sheet, then periodically use that character sheet and the players preferred cards to do a small dungeon.

Does anyone have suggestions for games this might work with? Something I can use as a jumping off point? I feel d&d probably isn't the most compatible thing lol

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submitted 1 year ago by INeedMana@piefed.zip to c/rpg@lemmy.ml

I liked his cyberpunk deck, so I thought I'd share

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submitted 1 year ago by iAmTheTot@sh.itjust.works to c/rpg@lemmy.ml
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I'm interested in starting a game of Paranoia for some friends. This would be the latest edition. I've never run this game before, and I see plenty of online discourse about how to stoke intrigue and backstabbing betteen PCs. What has confused me when reading about the game (Core book, but also online comments) is how the GM is encouraged to mix in-game and out-of-game actions/consequences. Eg: In the rulebook, it gives an example of the GM removing XP from a PC because their player IRL asked a question that in-game would be considered treason. Opposite examples would be when a PC has to fill out a crazy requisition form to get their equipment, so the GM prints out a sheet and makes the player fill it out under a time constraint.

I've always enjoyed games where the skills/knowledge of players IRL is not reflected in-game. I always felt that if your character is a world-class orator, then the ability of a player to RP that oration should be inconsequential (except for fun, obviously) to what happens in the game.

I would consider my players trustworthy. I can be reasonably sure they're more interested in a good story than rules lawyering or metagaming. Can I run a Paranoia game according to these principles, or should I look at another system?

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submitted 1 year ago by CptHacke@lemm.ee to c/rpg@lemmy.ml

Is it even possible to do this in 2025? Thinking about running some old published adventure modules, but I have a couple of players whom I suspect will run to the internet and peek at things only the GM should know. Other than re-writing the adventure myself, can I even guard against this?

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cross-posted from: https://lemmy.blahaj.zone/post/26486013

I really like this system, please let me know if you want to see more of it!

Part 1 of 2

I'll go over these in more detail later, including things like skills and stats.

Boggarts

Boggarts are the most ubiquitous inhabitants of Eem and come in many shapes, sizes, and colors. They can be small, medium, or big folk, and are closely related to goblins, although they don't have sharp teeth or pointy noses like goblins do.

The Mucklands - the area of the setting that is fleshed out in the rulebook - is the ancestral home of the boggarts, and the whole land is full of customs and cultural practices that originated with boggarts and have since been picked up by other folk that migrated to the area.

Land of Eem doesn't bother with languages much - the Mucklands is small enough that they all speak one language - but the 'Folk tongue' spoken in the region is most certainly derived from the language the Boggarts spoke in ancient times.

Boggles

Boggles are the smaller cousins to goblins, and share their green complexion and pointy ears and noses. They are small to tiny folk. They are often employed in risky and/or thankless jobs that require them to work in small spaces, such as in dungeons and mines. Due to this treatment, boggles have strong solidarity with one another, and will nearly always do other boggles a favor.

Bogrils

Bogrils are amphibious frog folk that hail from wetlands and marshy areas. They are medium to big folk. Bogrils are a relatively rare sight in the Mucklands, as they prefer a nomadic existence out in nature instead of the cramped city living of the Dungeon Era.

Most folk's primary association with Bogrils is from legends of the Bulwarks, knights of old who upheld justice in the Mucklands. Though the Bulwarks still exist, their numbers have dwindled and they are not the powerful presence they once were.

Bugbears

Bugbears are tall, broad-shouldered, and hairy folk who hail from the mountains. They tend to be down to earth folk who enjoy hard work, 'rassling, an' a tall glass o' cider. While their overall size, coloration and build is generally reminiscent of a bear, bugbears also sport pointy ears and sharp tusks that display their (somewhat distant) relationship to other goblinkind.

Gelatinous Goos

Gelatinous goos are amorphous folk made of slime. They have no mouth, or indeed no organs at all, but they clearly have some senses akin to hearing, sight, etc. How goos manage to perceive the world is still a mystery.

Because of this difference in anatomy, Gelatinous goos cannot speak Folk Tongue, although they understand it. Instead they speak Gelatinous Gooese, a language the other Folk cannot properly speak but can learn to understand.

Goos can be small to medium sized and come in any color, although blue seems to be the most common. Goos are extremely rare in the Mucklands - to the point that there are no sizable communities of them and no real goo culture to speak of.

Gnomes

Gnomes are both a character class and a Folk, as they are the only Folk born with magic. Gnomes are extremely long-lived and see themselves as chroniclers of history and protectors of the land.

Gnomes are small, stout folk with pointy ears and tall, pointy hats. The hats play an important part of gnomish culture that is poorly understood by other Folk - but it is known that Gnomes choose hats based on their season, which reflects their identity and role in gnomish society.

While true magic - the kind the wizards of old wielded - is only available to the wisest and most studied gnomes, gnomes are constantly touched by magic in their everyday lives. Many can speak with animals, display an uncanny amount of nimbleness and luck, warm objects they touch, or create minor illusions.

Goblins

Goblins are green-skinned, pointy-nosed, and sharp-toothed cousins to Boggarts who began to live underground long ago. They see well in the dark and are generally regarded as ambitious, industrious folk. Like Boggarts, they can be small, medium, or big, and they have become a fairly common sight in the Mucklands.

Goblins are often hailed as the primary architects of the Dungeon Age, which makes them alternately revered and reviled by many. While this may be true of the upper crust of goblin society, the average goblin is just as overworked and underpaid as any other Folk.

Humans

Humans are rare in the Mucklands, and make up only a few small remote communities of hunters and farmers. While they are often seen as boring by the other Folk - humans could pass (at a glance) as particularly drab-colored boggarts if they cover their round ears - human history is actually full of legendary knights and ancient kingdoms. Unfortunately, few humans even know those legends and most have only a dim connection to their own history.

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submitted 1 year ago by shertson@lemmy.world to c/rpg@lemmy.ml

I've been enjoying Korg for a bit now and would like to find more games like it. Rules so simple I can remember them, not a ton of fiddly bits to distract me. And I always play solo. Rules and such fit on a business card. There are a could of adventures for it, which are mostly just scene specific mods to the rules and a bit of flavor text.

So I'm looking for recommendations for games similar to Korg. Please and thanks!

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Shows like HarmonQuest? (lemmy.dbzer0.com)
submitted 1 year ago* (last edited 1 year ago) by pdqcp@lemmy.dbzer0.com to c/rpg@lemmy.ml

I just started watching it after seeing someone comment about it, and I really like it, but the show is so short that I'll probably be done by the end of the week

Does anyone have any other recommendations?

I have never actually played any ttrpg, but I got the itch now and I have to scratch it while I look for groups to actually play it

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submitted 1 year ago by wolfinthewoods@lemmy.ml to c/rpg@lemmy.ml

I’m the mod of the Every Post is an RPG community and just created a new game using the Everyone is John rules. If you’re looking for a short, zany quickplay come on over and create a character! Each game in the community will go for about a week or two, so it’s a perfect way to try out some new systems and stretch out your improv muscles! I look forward to playing with you ;)

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submitted 2 years ago* (last edited 2 years ago) by cujo@sh.itjust.works to c/rpg@lemmy.ml

Hi, all!

Just reaching out to see if there are any Kids on Bikes players active in this community! I've been working on a tool to support play groups at my local games shop, and I thought -- why not open it up to more people?

It's 100% free, there are zero features stuck behind a paywall, ads, or other monetization and I intend to keep it that way. Full disclosure: there is a link to donate to the project, but it's out of the way and will never be shoved in anyone's face.

I want to make the tool better for anyone and everyone who uses it, so if it interests you at all please check it out! It's called Handlebar Heroes. Feel free to make suggestions, ask questions, give strongly worded criticisms, whatever you like. I'm here for it all. 🙂

Thanks so much for your time! I hope someone gets some use out of it.

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submitted 2 years ago* (last edited 2 years ago) by wolfinthewoods@lemmy.ml to c/rpg@lemmy.ml

I am a longtime GM, and have been looking to stretch my improv muscles for a long time. I’ve had this idea percolating for awhile about making quick, micro-rpgs that get resolved in a week or so. If that sounds like your cup of tea, join in! I’ll be creating the initial games, but anyone that wants to create and GM a game is most welcome!

The first game is already up and is based on superhero parodies like The Tick. I call it: Stuperheroes!

Let’s have some fun :D

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submitted 2 years ago by psion1369@lemmy.world to c/rpg@lemmy.ml

I want to start a stream with some of my friends and other players trying to play these games. So I wanted to get a list of them before starting the stream. And they don't even have to be good.

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Here’s all playlists I collected, from different users across Spotify and Apple Music. All genres covered, from horror to fantasy. Enjoy!

PLAYLISTERBR - Follow on Spotify

Sci-Fi Atmospheric: Spotify | Apple Music

Dreamy: Spotify | Apple Music

Disturbing: Spotify | Apple Music

Mesmerizing: Spotify | Apple Music

Eerie: Spotify | Apple Music

Hypnotic: Spotify | Apple Music

Haunting: Spotify | Apple Music

Suspenseful: Spotify | Apple Music

Unsettling: Spotify | Apple Music

Unnerving: Spotify | Apple Music

Magical: Spotify | Apple Music

Exotic: Spotify | Apple Music

Futurebleak: Spotify | Apple Music

Gloomy: Spotify | Apple Music

Demonic: Spotify | Apple Music

Despairing/Relieving: Spotify | Apple Music

Daunting: Spotify | Apple Music

Horrifying: Spotify | Apple Music

Synthwave: Spotify | Apple Music

Cyberpunk: Spotify | Apple Music

Retrowave: Spotify | Apple Music;

PLAYLISTERBR2 - Follow on Spotify

Dark Isolation: Spotify

Dark Future: Spotify

Nightmarish: Spotify

Future Nexus: Spotify

Tormentor: Spotify

Abysmal: Spotify

Outgamers: Spotify

Synthpunk: Spotify

Post Apocalypse: Spotify

Apocalypse: Spotify

Syntheticity: Spotify

Tenebrosity: Spotify

Thanatology: Spotify

Anxiety: Spotify

Teratology: Spotify

Pyromania: Spotify

Bushido: Spotify

Conspiracy: Spotify

Phobia: Spotify

Cosmogony: Spotify

Mythology: Spotify

Futurology: Spotify

Taumaturgy: Spotify

Criminology: Spotify

Demonology: Spotify

Chiromancy: Spotify

Technocracy: Spotify

Necromancy: Spotify

Neuromancy: Spotify;

DIMITRI DE ALENCAR Follow on Spotify

Follow his page for the playlists, which are at the bottom of the page. Each one is in the 3-4 hour range and they are:

Dungeon Crawling: dark ambiences for setting the mood for exploring labyrinths/caves/catacombs or dark forests etc.;

Crossing The Ocean: for pirate-themed adventures, or any campaign heavy on nautical/river combat; In The Village: when the group reaches a town, tavern or trading outpost, for generally pacific encounters with villagers and townspeople;

Ruins and Temples: to set the appropriate mood when in sacred places, sacerdotal houses, monuments or exploring sacred ruins, magical buildings or dealing with entities from other planes;

Heroic Fight: for epic battles against powerful dragons, mages, demons or armies, or situations that require heroism from the PCs;

Distant Places: for travels far away from the group’s places of origin, be it distant kingdoms or towns or even other planes.

NEW The Magical Forest: be it when looking for a legendary unicorn or a reclusive mage, the woods can be full of wonders… and dangers.

If you want to go really dark, try the playlist called DARK AMBIENT

Ambient Retrowave: you just landed at Gliese IV, an apparently abandoned planetoid which was a penal colony. As you explore the place, you feel that you’re being watched by someone… or something.;

Instrumental Retrowave: enemy fighters breached the outer rim, and all fighters from your brigade are launched to battle. Like a menacing swarm approaching, you see bogeys right and left that you have to engage;

Synthwave Selection: you are in the biggest space station in the quadrant, looking for your undercover contact. You have to find them first, searching in luxurious halls, rusty and half lit corridors, crowded gateways and suspect entertainment places. Bring your own oxygen though.

Eerie Sci Fi: your space freighter was boarded by a ship from unknown origin. You hear the hiss from hatches being opened. Will the newcomers see you as allies or foes… or food;

If you want to go for a space opera mood, try the one called SPACESURF

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submitted 2 years ago by felislynx@lemmy.zip to c/rpg@lemmy.ml

I wonder which would be better. There is 10 books from The Expanse universe + all the TTRPG sources. Coriolis has only ttrpg books. So I dont know if i could sink into its lore. There is also foundry vtt support. Here i see there is vtt module (paid) for coriolis. It is hard to choose space opera system 😅

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submitted 2 years ago* (last edited 2 years ago) by illectrility@sh.itjust.works to c/rpg@lemmy.ml

I made a web page where you can simulate a complex dice roll sequence with conditionals (e.g. re-roll when roll is a 1) using a Python-like syntax. (Click the "Toggle Syntax" button to view examples)

It needs a second to load because it has to load a Python interpreter in the background (I'm not good at web development) but once that's done, it works really well.

It's still very barebones and I still have to work out some problems.

Maybe some of you could use it, though.

There's also just the Python version available to run locally here

Everything is GPLv3, enjoy!

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submitted 2 years ago by felislynx@lemmy.zip to c/rpg@lemmy.ml

My main issue with Syrinscape is its player (app UX sucks) and i would love to use offline player not web based one. TableTone which had my hopes is all-in fantasy for now. Is there any alternative to Syrinscape for Cyberpunk/SciFi and with proper offline player? Additional points for not-subscription-based tool. I prefer to pay once for content and use it.

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submitted 2 years ago by sgtnasty@lemmy.ml to c/rpg@lemmy.ml
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submitted 2 years ago by anticonnor@lemmy.world to c/rpg@lemmy.ml

Hi all! Just curious where some of you find out about new games/systems. I used to really enjoy the RPG Of The Month thread on old Reddit before the site really went in the crapper, but not sure where to find similar discussions nowadays.

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submitted 2 years ago by sgtnasty@lemmy.ml to c/rpg@lemmy.ml
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Cypher System Reference (app.lostcompanypress.com)
submitted 2 years ago by sgtnasty@lemmy.ml to c/rpg@lemmy.ml
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submitted 2 years ago by Advent@ttrpg.network to c/rpg@lemmy.ml

Sometimes you just don't want to prep. Sometimes you get a last-minute call to run a session. Maybe it's your first time DMing and you don't know where to start.

Whatever the reason, prep may seem like a mountain to climb. Well, allow me to help you! I remember when I was first trying to figure everything out and I stumbled across A Wild Sheep Chase. It's a fantastic One-Shot that you can get for free over on the DMsguild. The only issue at times can be how do I convert this pdf into an actual session?

Some DMs have a gift, they can read it once and go from there, some are masters at improv, storytelling, and off-the-cuff humor. Well, I unfortunately don't fit that boat and I'm sure many others out there are just like me. I need a ton of notes; because once I've got things organized, then I feel comfortable taking things in new directions.

So welcome to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible! Onboarding new DMs should be easy and I hope with this I can help grease the wheels!

*New: For the New Year, I'm updating all my old work to be more accessible for the Visually Impaired! Check out the link below, which contains improved notes with larger font, better contrast, color-blind features, and more!

Without further ado:

Included in The AAA Collection are:

  • Downloadable copy of DM Notes, including a link to music tracks for ambiance and fights
  • Special PDFs for all the encounters. This includes all the enemies' stat blocks organized neatly, along with an initiative tracker and a spot to mark HP.
    • A complete spell list for Noke, which gives full details so you're not bouncing around for info.
  • A map of Shinebrights tower. I use this as a reference when drawing out the map for my players
  • A handout for The Scroll of Speak with Animals

Over 6 dozen other Fully Prepped One-Shots, Adventures, and Campaigns: Click Here

As always, please let me know if you see something you think I can improve, add, change, etc. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early, feel free to check out my Patreon!

Cheers,
Advent

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submitted 2 years ago by sgtnasty@lemmy.ml to c/rpg@lemmy.ml

Rolisteam is a virtual tabletop software. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures and it also includes tool to communicate with your friends/players. The goal is to make Rolisteam-managed RPG games as good as RPG games around your table. To achieve it, we are working hard to provide you more and more features.

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