1001
3
1002
1
1003
17

cross-posted from: https://programming.dev/post/4250703

A devlog on switching from Unity to Godot and then to Bevy.

1004
-8
1005
8
1006
26
1007
16
Rune 0.13 Released (rune-rs.github.io)
1008
20

This is a process manager and system information app I've written by using Tauri. I've done it to see how Tauri works. PRs are welcome.

1009
46
1010
50
1011
13
Rust Analyzer Changelog #202 (rust-analyzer.github.io)
1012
8
submitted 2 years ago by modulus@lemmy.ml to c/rust@programming.dev

Hi there,

I'm trying to do some native windows rust programming. I'm using native-windows-gui and native-windows-derive to do it, but if I try to mix that with tokio, I get the following:

No entry point found error for GetWindowSubclass. On console, I get:

error: process didn't exit successfully: `C:\source\myprojectanem\target\debug\myprojectname.exe` (exit code: 0xc0000139, STATUS_ENTRYPOINT_NOT_FOUND)

If I change

#[tokio::main]
async fn main() {

to:

fn main() {

The problem goes away, but obviously I can't use tokio then.

Any clue what the problem is and how to fix it?

1013
66
1014
8
1015
21
1016
34
Announcing Rust 1.73.0 (blog.rust-lang.org)
submitted 2 years ago by runiq@feddit.de to c/rust@programming.dev
1017
7
1018
15
This week in Rust # 515 (this-week-in-rust.org)
1019
43
1020
15
This Week in Rust 515 (this-week-in-rust.org)
1021
16
submitted 2 years ago by 1984@lemmy.today to c/rust@programming.dev

Seems very promising. Does not support async yet though but still.

1022
33
Open Sourcing Ferrocenee (ferrous-systems.com)
submitted 2 years ago by Badland9085@lemm.ee to c/rust@programming.dev

I’m not particularly vested in Ferrocene and I won’t be using it for my own purposes (or business for that matter), but it’s cool to see that they’re not only releasing Ferrocene today, but also have a clear message saying they’ll be open sourcing their code for the compiler. Grats to the people at Ferrous Systems.

For those who don’t know what Ferrocene is…

Ferrocene is the main Rust compiler - rustc - but quality managed and qualified for use in automotive and industrial environments (currently by ISO 26262 and IEC 61508) by Ferrous Systems. It operates as a downstream to the Rust project, further increasing its testing and quality on specific platforms.

1023
10

In February, we were delighted by the incredible reception to the release of our open-source multiplayer-first runtime, garnering over three thousand stars on GitHub to date. Now, we're excited to introduce the next chapter for us: the Ambient platform!

The Ambient platform makes it possible to build and deploy high-performance games and 3D applications to the web, powered by Rust, WASM, WebGPU and WebTransport. It's designed from the ground up to make multiplayer games easy - your games can run on the web without users having to download or install anything, and we take care of provisioning servers for you.

That's not all, though: our modular architecture lets us build modding into the core of the Ambient experience, unlocking a new possibility - your community can develop your game with you! Anyone can contribute improvements to your game by building and testing them as mods, and you can easily try them out and make them a permanent part of your game.

Watch the launch video below, or keep reading to learn more about the technical details.

1024
17
1025
23
1.73.0 pre-release testing (blog.rust-lang.org)
view more: ‹ prev next ›

Rust

8252 readers
30 users here now

Welcome to the Rust community! This is a place to discuss about the Rust programming language.

Wormhole

!performance@programming.dev

Credits

  • The icon is a modified version of the official rust logo (changing the colors to a gradient and black background)

founded 3 years ago
MODERATORS