Steam Deck

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163 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
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submitted 5 months ago* (last edited 5 months ago) by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz
 
 

Features:

  • 4 Custom Buttons to assign Functions
  • Full Gyro Support (only when "Steam Mode" is activated)
  • A customization feature to only activate Gyro when a specific joystick is touched
  • Continuous button pressing or "Rapid Fire" mode for face buttons
  • Supports both Bluetooth and Wired connections
  • A dedicated Steam button to start big picture mode or bring Steam up
  • A Quick Access Menu button

However it doesn't have:

  • vibration function
  • trackpad
  • Headphone jack

It will cost around $50

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Undertale? (lemmy.ml)
submitted 5 months ago* (last edited 5 months ago) by Father_Redbeard@lemmy.ml to c/steamdeck@sopuli.xyz
 
 

It's stupid cheap on Steam right now and I've never played it. I've been doing 100% of my gaming on the deck, which has me wondering how well this plays on it. Not graphically/performance because it'll clearly run on a toaster. But mechanically. Are there parts that are hard to use controllers vs kb/mouse for?

Now that I think about it, is there a resource that speaks specifically to this sort of question for games? I know of protondb but that seems to be focused on getting it to run easily and with good performance.

EDIT: thanks for the input! I've purchased it and I'm stoked to give it a playthrough. I WFH, so the thought of sitting at the same desk I was just at for 8+ hrs to game is not at all appealing. Been loving the deck for this exact reason!

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To enable it on steam deck, you need to switch to the beta channel. After that, you'll have a new setting category for it, and should have a new tab in the overview page.

Default binds are steam button+A to start recording (if you don't have passive recording enable), and steam+y to flag a time in the recording.

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I have recently been trying to play Halo Wars and Helldivers 2 online. Naturally I wanted to be able to talk with my teammates, but the microphone does not seem to work. I have gone into the settings and switched between the available options, but I cannot chat with others. What can I do to debug?

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Game Recording Beta announced (store.steampowered.com)
submitted 6 months ago* (last edited 6 months ago) by woelkchen@lemmy.world to c/steamdeck@sopuli.xyz
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https://store.steampowered.com/steamdeck#SaleSection_34993

The 64GB and 512GB Steam Deck LCD models are being phased out, and will only be available while supplies last.

64GB LCD is $296.65.

512GB LCD is $381.65.

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  • Fixed a an issue with a rare session crash during early startup of ELDEN RING
  • Fixed a general issue affecting all units on 3.6, and OLED units on 3.5, causing a slow memory leak during gameplay
  • Fixed a DSP firmware crash with previous 3.6 versions that could result in internal sound disappearing until next reboot
  • Improved responsiveness of session restart in case of session crashes caused by certain GPU errors
  • Fixed an issue that could cause videos to stutter in titles such as BlazBlue Centralfiction

Some pretty good fixes. Unfortunately you'll need to be on the beta/preview channel to get them, but hopefully it won't be long before they come to stable.

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Updates available for stable and beta channels. Both are pretty minor, mainly just bug fixes.

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Steam Deck specific changes:

  • Show battery information for connected Bluetooth devices under Settings->Bluetooth and in the Quick Access menu.
  • Added a per-device toggle to Settings->Bluetooth that controls whether a device is allowed to wake SteamDeck from sleep.
  • Fixed a bug that would cause the UI to show stale data for Bluetooth devices.
  • Fixed clickable screenshots in the post-game summary and library screenshot section not opening the screenshot dialog to the correct item.
  • The magnifier scale can now be configured in Settings->Display.

This update has replaced 3 different Decky plugins for me: Controller tools (for showing controller battery), BT wake control (for controlling what BLE devices wake the deck), and the Bluetooth plugin (used for quick connections to Bluetooth devices that don't automatically connect).

The update also has a lot of desktop changes, click through to the article to see them all.

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Whether on the deck or not ; I personally haven't tried any on the deck yet, but I downloaded about 40 demos or so, Tails of Iron 2 and Airborne Empire were good fun, The Alters and Tactical Breach Wizards completely hooked me!

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Not an official announcement, but it's probably safe to assume an Xbox handheld is in development.

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submitted 6 months ago* (last edited 6 months ago) by graphito@sopuli.xyz to c/steamdeck@sopuli.xyz
 
 

Name of the game is cross-post's community, playing it on our device is against ToS therefore the hoops

cross-posted from: https://sopuli.xyz/post/13626526

Attachment is the sound recording of installation experience

If you wanna know the deets, ask me in DM

if you already know, don't yell on the internet about it (like I just did lol)

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I have really been loving my steam deck lately. I've now played through Fallout 3, New Vegas, all of their respective DLCs, and am about 100hrs into 4 right now.

Normally I play indie games since that's where my interests are and I grow tired of the AAA jackassery.

I mention that to illustrate that I do use and live the deck. But I guess I'm not creative enough to use the back buttons at all. So to the title question:

  • What games do you play that make the most use of the back buttons?

  • What functions are mapped to those buttons?

  • Or are you like me and just never use them?

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I have chiaki4deck set up and running smoothly, but I noticed it binds the ps4 controller buttons to keyboard. This makes in-game chat in FFXIV unusable with a keyboard. I've tried disabling direct chat in game and remapping the Cross button so it doesn't use Enter, but that didn't work. Does anyone have any advice for using a keyboard for in game chat through chiaki4deck?

The Steam Deck is connected to a usb-c dock plugged into the tv, with a wireless keyboard connected to the dock. The PS5 is in another room.

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Just discovered this game today but if anyone is looking for a fun couch co-op game, this has been good so far. Playing at 4k 60 with no frame drops. Definitely not a Mario Kart but still worth checking out if you like those types of games. One of the best parts is it’s free as well!

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Bought the device a few days ago and wanted to share the experience of running a Bevy game on it. I developing an open source life simulation game called Project Harmonia. The game is at the prototype stage: you can build walls, place objects and move around, but no no actual gameplay loop.

Bevy engine supports it natively since it's just a regular x86 with GNU/Linux. So nothing special was needed! I compiled the game via Cargo and it works.

The game runs great. I get stable 90 FPS (90Hz is the refresh rate of the device) consuming only 13.1 W. The UI is a little big and controls aren't adapted well for gamepads, but I will fix it later.

The console itself is also a nice machine for development. Next I will write about the setup I use.

As you may know, it runs SteamOS with KDE and based on ArchLinux.

Packages mostly mirror official ArchLinux repositories, but there are some additions and everything is compiled by Valve. So you can even install SuperTuxKart or GNOME 😃

Another difference from vanilla ArchLinux is immutable file system. You can make it writable via a single command in terminal, but each update wipes all changes made to the system. Home directory remains untouched.

Because of the immutable filesystem, I decided to try Flatpak. It installs packages into the user's home directory. Therefore, such apps won't be removed after an update.

But I faced some limitations due to containerization. For example, the Firefox extension for KeePassXC does not work because apps can't interact with each other. And it's not suited for installing stuff like compilers or libraries. So I decided to explore other options.

Next, I tried to create a script that I planned to run after each update. It installs all the packages I need through the system package manager.

But packages on SteamOS are older then in Archlinux. For example, Neovim on SteamOS is 0.9, but on ArchLinux it's 0.10, so I had to downgrade my configuration. And it causes incompatibilities with AUR. For example, I couldn't install Crow Translate because of it.

Another problem with such script is that Valve nuked /usr/include directory to free space. All packages are present, but the folder is missing. It makes sense for a gaming device, but I need it to compile packages from AUR.

It can be solved by reinstalling all packages that put files into /usr/include. But it causes another problem 😃 Allocated space for / is limited and you quickly run out of space after restoring headers and installing a couple of packages.

Then I decided to try Distrobox. It creates containers that tightly integrated with the host system. It even comes pre-installed on the Steam Deck.

And I like it a lot! It is very easy to use and combines the advantages of both approaches. All packages will persist across updates and I have access to all packages that I have on my regular PC. Graphical apps look native and can interact with each other.

The game on photos was compiled on the Steam Deck 🥰

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