this post was submitted on 04 Aug 2024
277 points (98.3% liked)

Asklemmy

43939 readers
403 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy ๐Ÿ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] Swampman@lemmy.world 18 points 3 months ago (6 children)

Space Station 13.

Too many amazing moments and memories to even count, always more to learn. I love how the open source nature of the game means there's many different servers branching off from each other, running their own custom versions of the game. Smaller servers "downstream" pick and choose which features they want to keep when the upstream servers implement something new.

[โ€“] Thomrade@lemm.ee 9 points 3 months ago (1 children)

You might not be aware but there's also a fairly content-rich successor project called SpaceStation 14! Its obviously nowhere near as featureful as 13 is, due to lack of development time but has a very active development community around it.

One of the major (imo) improvements is a move to per pixel "real time" movement instead of the tile movement of ss13, it helps make them game feel much more alive and interactive.

Definitely worth a look for fans of ss13, and its also open source and Linux compatible.

https://spacestation14.com/

[โ€“] Red@lemmy.spacestation14.com 3 points 3 months ago

SS14 even has their own Lemmy instance.

load more comments (4 replies)