this post was submitted on 04 Aug 2024
17 points (100.0% liked)

RimWorldPorn

1 readers
1 users here now

RimWorld colonies can look awesome, awful, impressive, dull, overwhelming, lame, stunning, boring, intriguing, uninteresting, legendary, whatever. If you have a render of a RimWorld colony, feel free to post it on Rimworld gallery! If you are in doubt about posting, please read below. Please note: screenshots are not hi-res & will be removed

Having trouble posting? To post a render please go directly to rimworld.gallery and read the rules and instructions there. Uploading on your federated server may fail due to file size limits

Rules

PLEASE ONLY POST RENDERS Watch the HOW-TO VIDEO or read the instructions

All colonies are welcome here. If you are playing it and like it, so will we.

1. High resolution renders only No screenshots, please use PR (Steam / GitHub) to make renders. Here's tips for the settings. You may upload regular/additional images in the comments

2. Post the entire map or as much as possible of the surrounding terrain. If surrounded by mountain and/or ice, modest cropping is allowed. Please keep the render square.

3. Use descriptive titles Think colony/seed name, colonist count, biome, background info etc.. So not: 'I was told to post this here'. 'The others are probably better.' Or without any additional info: 'My current colony' 'My last colony'

4. Repost? After significant expansion Reposting from /r/RimWorldPorn is allowed without restrictions A new post of your expanded colony is welcome. To prevent spamming the feed, not too often. If you've posted elsewhere or want to: It is ·YOUR· colony, so if you want to (re)post it anywhere else, don't let anyone stop you!

5. Ships must be landed Complete ships may be posted only when landed on a non icy tile. Instruction video

6. No plagiarism If you share someone else's render, give the original builder credit.

7. Self promotion RimWorld related self promotion is allowed, like for Twitch, YouTube etc; in the comments of a render relevant to your work, posted by you, once per colony. Wiki link · · · ·

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] ProtokSt@rimworld.gallery 1 points 3 months ago (8 children)

I like this blind tunnel around the base in the mountain.
А почему турель на входе в базу окружена стеной? upd Why is the turret at the entrance to the base surrounded by a wall? that was a terrible missclick, sorry

[–] TheVillageGuy@rimworld.gallery 2 points 3 months ago (7 children)

Update; missclick aknowledged

I would guess to let raiders demolish the wall and be in for a surprise? Let us know if I'm right @Luccy_wq2

[–] Luccy_wq2@rimworld.gallery 2 points 3 months ago (1 children)

Sappers will 80% of time evade go through that entrance passage because of the turrets, not Breachers thought (these will not attack the beds, only if they spawn all the way down the map), The 20% of attacks happen on that left top corner with the beds ( that has less layers), but if you have more layers on around like the rest of the base, sappers should 100% evade attacking the beds, and only going trough the entrance of the base, there you can blast them all. One last thing to add, you can add fences with the turrents around the base so that insects can only spawn on the fungus plantation in the dark.

About that single turret at the entrance, it's so they create collision and don't stack up, they will do this "pathing" where they will enter one at a time. kinda need to properly fix it because it sometimes doesn't works lol.

also the kills box, i never set it on fire, but i noticed i didn't add a door to keep the heat from spreading inside the kill box. lol just add one there would ya? :D

[–] ProtokSt@rimworld.gallery 2 points 3 months ago (1 children)

Hmm.. I should make more observations of sappers. Thanks

About that turret. I thought that collision mechanic work only if turret is surrounded by doors. And it works for me 99%.

Can you share the save file with this base?

[–] Luccy_wq2@rimworld.gallery 2 points 3 months ago (1 children)

Sure :D, I just dond't know how to. Would you happen to know? I'll ask the @TheVillageGuy

[–] Bradley_@rimworld.gallery 2 points 3 months ago (1 children)

On windows saves shoud be at

%USERPROFILE% \AppData\LocalLow\Ludeon Studios\RimWorld\ %USERPROFILE% \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves\

Then the easiest way si to use something like file.io - click upload file, Find and select the save, share the url here.

[–] Luccy_wq2@rimworld.gallery 2 points 3 months ago (1 children)

Here you go https://media.rimworld.gallery/saves/The_union_permadeath.zip

Here's the Map, it actualy works, and it's really easy, i'm not even a tech guy... Anyway, here's the download and follow this Site's ( https://gaming.buzz/blog/how-to-transfer-a-rimworld-save-file/ ) Instructions to install the Map, the site "file.io" is set to last for a 1 year, so.... it'll last. you guys can install by that link on top of this message. And one more thing, you'll need to install the mods I have (the images below with all i'm using), so it doesn't break, you need organise them in the EXACTLY ORDER of the image. :D Then enjoy :3

load more comments (5 replies)
load more comments (5 replies)