this post was submitted on 20 Jul 2023
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This is a bad piece. They start out with just a list of differences that pushes their opinion way down, and then make a complaint about number crunch, not elaborating on what. Then somehow 3 actions is more restrictive than 1 move and 1 action???
I think they at least needed to write more of their own opinion to elaborate.
In my experience most 5e players don't bother to actually learn anything that isn't on their character sheet, if they even learn and remember all of that. A system built around the entire premise of "more options and versatility than D&D 5e" is just going to have more things that get ignored and unused. If your entire group is actually willing to learn the full system then by all means go for the extra nuts, bolts, bells, and whistles of PF2e. I've read up on the PF2e rules and honestly don't think the extra complexity is worth it, and I say that as someone who started playing D&D 3.5 and actually knew all of its rules by heart (yes, even the convoluted grappling rules). Even being willing to learn the extra stuff I feel most of it is just superfluous nitpicking. I immediately liked 5e compared to 3.5 specifically because it's more streamlined while still keeping all of the most important elements of that system, and I don't feel inclined to switch to something that I feel does the same stuff in a more complex way just for the sake of more options.
Your first two sentences sum up my anxiety about getting my group to switch. A grand total of one player would be fine in the new system. They're married to the player that already struggles with 5e, so in theory there could be additional office hours there to explain. But if they can't explain 5e in a way that sticks...
Yeah, you don't try teaching someone calculus if they still haven't mastered basic algebra. There's also my opinion about whether you actually need to bother learning "calculus" just to use eight different rules applied to attacking a single adversary in one round of combat in the first place, rather than just rolling multiple attacks and maybe adding in one or two class/subclass features.