this post was submitted on 30 Aug 2024
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[–] A_Union_of_Kobolds@lemmy.world 100 points 1 month ago (11 children)

I fuckin hate this notion in modern dnd (which is a misconception in the first place) that its just "let a d20 decide: the game". That's not how the game has ever been played. If you wanna have goofy mad-lib games with your friends where you just roll dice and laugh that's fine but you've never, in 50 years, had to roll to see if you're able to cast Cure Wounds or Heal.

That is a mechanic in some other games where spellcasting isn't a guaranteed thing. But not in core Dungeons and Dragons.

[–] miau@lemmy.sdf.org 0 points 1 month ago* (last edited 1 month ago) (2 children)

I guess since in many cases you do actually need to roll a dice, like when peeforming a touch or ranged touch spell, people just assume it always happens.

And even in this case. Cure wounds is a spell like any other and it is subject to a will saving throw. So to be correct the pc that was targeted by the spell would indeed roll in order to save from the unintended heal - but thats really just assuming the spell could be used like this, which in my interpretation it cannot.

So again, even if the caster rolls no dice in this case, the target could. I think this leads to people thinking there must always be a roll.

Edit: fix paragraphs

[–] Apollo42@lemmy.world 4 points 1 month ago (1 children)

Will isn't an attribute/stat in dnd 5e and the only roll one would make for cure wounds is the amount of healing applied.

[–] miau@lemmy.sdf.org 1 points 1 month ago

Thats not what I said.

Never played 5e but in 3.5e the target of the spell - not the spellcaster - can roll a dice. The target can perform a will save to reduce healing amount by half.

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