this post was submitted on 04 Oct 2024
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[–] Macaroni_ninja@lemmy.world 40 points 19 hours ago (3 children)

Its just not sustainable for my adult life to log in to whatever live service trash daily and compete agains faceless humans, who have more free time and advantage against a casual player.

Also the state of live service games is pure trash for decades now. Everything needs to be a copy of the 3 most popular titles with some kind of rpg progression and cosmetic items for real world money.

[–] Goldmage263@sh.itjust.works 15 points 17 hours ago (1 children)

Not only that, but the competative multiplayer scene is dominated by games appealing to professional game teams with high skill ceilings. Excuse me game devs; I have 1hr and 12min to play and I'd rather goof around than try to learn map layouts.

[–] Clinicallydepressedpoochie@lemmy.world 1 points 9 hours ago* (last edited 8 hours ago)

I've been wondering recently if a daily time cap per player could improve QoL for everyone. Maybe segregate servers based on set caps.

Maybe even have it so you can save up daily allotments so, say you're a weekend gamer, you can play on an hour cap server and get like 7 hours in every weekend.

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